Player Matchup

Neith
Neith
Arise_Judgement
Neith
Level 93
God Stats
3W - 3L
1,501 SR
Queue Stats
74W - 99L
1,381 Elo+
Party 1
Freya
Freya
Jchntrcn
Freya
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,736 Elo+
Party 1
Chaac
Chaac
PoorBoyLocoZ
Chaac
Level 100
God Stats
2W - 4L
1,429 SR
Queue Stats
72W - 100L
1,365 Elo+
Party 1
Team Averages
Level 65
1,477 SR
1,494 Elo+

VS

Team Averages
Level 54
1,602 SR
1,410 Elo+
Merlin
Merlin
Gun5moke11
Merlin
Level 68
God Stats
1W - 0L
1,393 SR
Queue Stats
1W - 1L
1,275 Elo+
Solo
Bellona
Bellona
RSRSI
Bellona
Level 28
God Stats
6W - 1L
1,686 SR
Queue Stats
82W - 77L
1,468 Elo+
Party 2
Xbalanque
Xbalanque
TesteeClops
Xbalanque
Level 65
God Stats
2W - 1L
1,728 SR
Queue Stats
352W - 389L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,288
619
9,727
14,944
6,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Jchntrcn
Freya
13
0 / 5 / 3
8,681
579
3,841
12,867
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 3 / 0
9,721
648
12,626
15,765
11,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gun5moke11
Merlin
17
3 / 2 / 4
10,510
701
15,486
8,889
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
RSRSI
Bellona
17
3 / 0 / 4
11,305
754
10,260
18,428
20,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
TesteeClops
Xbalanque
16
3 / 1 / 3
10,667
711
11,863
11,217
4,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
9
9
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Merlin
Gun5moke11
Merlin
3
2
4
2.5
L
Freya
Jchntrcn
Freya
0
5
3
0.3
L
2
3
0
0.67
W
Bellona
RSRSI
Bellona
3
0
4
5
W
Xbalanque
TesteeClops
Xbalanque
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
37,609
43,576
Taken
38,534
23,265
Mitigated
29,112
11,575
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,727
3,515
0
3,437
14,944
6,656
862
6,534
8,410
0
33,934
W
Merlin
Gun5moke11
Merlin
15,486
797
0
1,000
8,889
4,106
835
1,006
7,883
55,686
0
L
Freya
Jchntrcn
Freya
3,841
1,200
0
2,600
12,867
5,490
450
3,156
9,711
13,547
0
L
12,626
2,616
0
5,538
15,765
11,119
420
5,822
9,943
0
47,958
W
Bellona
RSRSI
Bellona
10,260
3,543
2,612
7,289
18,428
20,250
424
2,096
16,332
0
31,599
W
Xbalanque
TesteeClops
Xbalanque
11,863
2,599
0
3,295
11,217
4,756
1,830
826
10,391
0
60,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,690
Gold Earned
32,482
154
Minions Killed
206
0
Camps Cleared
0
759,172
Distance Traveled
845,916
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,288
619
55
4
0
250,873
4
W
Merlin
10,510
701
83
6
0
251,294
4
L
Freya
8,681
579
15
1
0
240,387
0
L
Chaac
9,721
648
84
6
0
267,912
1
W
Bellona
11,305
754
52
3
0
325,897
3
W
Xbalanque
10,667
711
71
5
0
268,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role