Player Matchup

Cernunnos
Cernunnos
BoloDeBaunilha
Cernunnos
Level 68
God Stats
2W - 3L
1,483 SR
Queue Stats
7W - 13L
1,249 Elo+
Party 2
Atlas
Atlas
PRLG yFALCON
Atlas
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,254 Elo+
Party 2
Bastet
Bastet
PRLG ySHADOW
Bastet
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,292 Elo+
Party 2
Chaac
Chaac
PugSayajin
Chaac
Level 88
God Stats
0W - 1L
1,455 SR
Queue Stats
11W - 14L
1,318 Elo+
Party 2
Sol
Sol
XDSummiToxic
Sol
Level 75
God Stats
0W - 1L
1,186 SR
Queue Stats
78W - 123L
1,355 Elo+
Solo
Team Averages
Level 52
1,425 SR
1,294 Elo+

VS

Team Averages
Level 77
1,388 SR
1,314 Elo+
Nu Wa
Nu Wa
IHAN-SOFIA
Nu Wa
Level 77
God Stats
1W - 2L
1,176 SR
Queue Stats
16W - 28L
1,258 Elo+
Solo
Heimdallr
Heimdallr
JuanDaPiMe
Heimdallr
Level 108
God Stats
4W - 3L
1,439 SR
Queue Stats
204W - 210L
1,363 Elo+
Party 1
Mulan
Mulan
beenbamboozled
Mulan
Level 52
God Stats
17W - 19L
1,386 SR
Queue Stats
102W - 137L
1,316 Elo+
Party 3
Baron Samedi
Baron Samedi
dante940211
Baron Samedi
Level 83
God Stats
8W - 12L
1,316 SR
Queue Stats
245W - 272L
1,324 Elo+
Party 1
Fenrir
Fenrir
jiggyjuice
Fenrir
Level 66
God Stats
7W - 3L
1,622 SR
Queue Stats
129W - 168L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BoloDeBaunilha
Cernunnos
12
0 / 3 / 2
7,987
380
6,310
15,706
6,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 2 / 1
8,255
393
8,111
22,975
26,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
12
1 / 10 / 3
8,515
405
12,295
23,574
8,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
13
3 / 4 / 1
8,987
428
16,709
28,640
17,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
5 / 5 / 0
11,399
543
12,995
21,421
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
9 / 2 / 6
12,653
603
22,573
17,652
8,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
JuanDaPiMe
Heimdallr
18
7 / 0 / 3
11,368
541
23,218
18,238
8,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 3
9,089
433
7,900
16,890
15,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
dante940211
Baron Samedi
15
2 / 2 / 9
10,892
519
18,393
15,408
10,319
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
jiggyjuice
Fenrir
18
4 / 3 / 6
11,057
527
15,051
19,804
9,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
9
Kills
24
24
Deaths
9
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BoloDeBaunilha
Cernunnos
0
3
2
0.33
W
Nu Wa
9
2
6
6
W
Heimdallr
JuanDaPiMe
Heimdallr
7
0
3
8.5
L
0
2
1
0.25
L
Bastet
1
10
3
0.25
L
Chaac
3
4
1
0.88
L
5
5
0
1
W
2
2
3
1.75
W
Baron Samedi
dante940211
Baron Samedi
2
2
9
3.25
W
Fenrir
jiggyjuice
Fenrir
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,420
Damage
87,135
112,316
Taken
87,992
68,762
Mitigated
52,714
29,568
Healing
36,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BoloDeBaunilha
Cernunnos
6,310
1,484
230
911
15,706
6,397
0
5,195
10,387
0
55,669
W
Nu Wa
22,573
7,551
82
10,155
17,652
8,782
2,910
7,754
9,703
112,154
0
W
Heimdallr
JuanDaPiMe
Heimdallr
23,218
9,002
0
8,832
18,238
8,668
3,579
4,387
13,802
0
112,069
L
8,111
3,364
0
1,632
22,975
26,880
0
6,925
15,839
34,069
0
L
Bastet
12,295
3,251
0
4,933
23,574
8,978
0
7,076
15,909
0
46,596
L
Chaac
16,709
3,384
0
10,938
28,640
17,382
951
8,319
19,430
0
54,836
L
12,995
4,560
126
10,798
21,421
9,125
2,830
12,037
8,842
103,308
10,652
W
7,900
1,469
0
2,261
16,890
15,177
220
975
15,059
0
36,322
W
Baron Samedi
dante940211
Baron Samedi
18,393
3,186
973
4,836
15,408
10,319
1,516
4,697
10,624
45,192
4,523
W
Fenrir
jiggyjuice
Fenrir
15,051
2,928
0
9,758
19,804
9,768
0
2,630
16,737
0
91,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,143
Gold Earned
55,059
470
Minions Killed
597
0
Camps Cleared
0
1,968,744
Distance Traveled
1,913,000
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,987
380
86
4
0
399,546
1
W
Nu Wa
12,653
603
188
9
0
372,682
1
W
Heimdallr
11,368
541
158
8
0
377,286
1
L
Atlas
8,255
393
44
2
0
371,717
0
L
Bastet
8,515
405
80
4
0
482,824
0
L
Chaac
8,987
428
83
4
0
380,896
1
L
Sol
11,399
543
177
8
0
333,761
1
W
Mulan
9,089
433
68
3
0
359,444
0
W
Baron Samedi
10,892
519
75
4
0
346,456
1
W
Fenrir
11,057
527
108
5
0
457,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role