Player Matchup

Ymir
Ymir
Upfrontmoney145
Ymir
Level 78
God Stats
31W - 30L
1,607 SR
Queue Stats
172W - 215L
1,389 Elo+
Party 1
Chaac
Chaac
muIIet_MAYHEM
Chaac
Level 97
God Stats
73W - 71L
1,439 SR
Queue Stats
269W - 296L
1,415 Elo+
Party 1
Medusa
Medusa
santyango
Medusa
Level 47
God Stats
52W - 53L
1,507 SR
Queue Stats
93W - 102L
1,472 Elo+
Solo
Team Averages
Level 74
1,518 SR
1,425 Elo+

VS

Team Averages
Level 81
1,439 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Dark_LightZZ47
Ao Kuang
Level 107
God Stats
0W - 2L
1,316 SR
Queue Stats
37W - 37L
1,481 Elo+
Solo
Neith
Neith
Mister Lucero
Neith
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,460
678
2,964
9,479
8,407
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 12
8,724
793
11,249
11,075
9,540
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
santyango
Medusa
16
11 / 1 / 2
9,642
877
10,930
7,596
3,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 5 / 3
7,580
689
4,258
9,622
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
13
3 / 4 / 0
7,722
702
3,631
9,533
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 4 / 4
7,417
674
8,001
9,750
4,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
5
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
3
0.5
L
Ao Kuang
3
4
0
0.75
L
1
4
4
0.75
W
1
3
5
1.17
W
1
1
12
7
W
Medusa
santyango
Medusa
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,143
Damage
15,890
28,150
Taken
28,905
21,556
Mitigated
14,589
5,512
Healing
4,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,258
28
69
753
9,622
4,172
0
1,223
8,399
27,001
0
L
Ao Kuang
3,631
850
0
2,464
9,533
6,024
0
799
8,734
17,092
3,043
L
8,001
3,207
0
1,603
9,750
4,393
25
988
8,762
0
17,476
W
2,964
240
314
1,672
9,479
8,407
162
3,414
6,065
17,036
0
W
11,249
654
0
2,686
11,075
9,540
48
2,327
8,748
0
48,673
W
Medusa
santyango
Medusa
10,930
4,266
0
840
7,596
3,609
679
2,055
5,541
0
31,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,826
Gold Earned
22,719
143
Minions Killed
124
0
Camps Cleared
0
650,209
Distance Traveled
547,819
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,580
689
61
6
0
177,017
2
L
Ao Kuang
7,722
702
41
4
0
184,744
1
L
Neith
7,417
674
22
2
0
186,058
0
W
Ymir
7,460
678
22
2
0
185,930
0
W
Chaac
8,724
793
68
6
0
236,552
1
W
Medusa
9,642
877
53
5
0
227,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role