Player Matchup

Da Ji
Da Ji
CachitoDavila
Da Ji
Level 154
God Stats
11W - 11L
1,411 SR
Queue Stats
306W - 310L
1,342 Elo+
Solo
Charybdis
Charybdis
Dstorm007
Charybdis
Level 56
God Stats
24W - 12L
1,214 SR
Queue Stats
49W - 52L
1,289 Elo+
Solo
Scylla
Scylla
JawaokyDukky
Scylla
Level 37
God Stats
2W - 2L
1,209 SR
Queue Stats
17W - 39L
1,204 Elo+
Solo
Cthulhu
Cthulhu
awolfrising35
Cthulhu
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 211L
1,374 Elo+
Solo
Chronos
Chronos
iichase
Chronos
Level 127
God Stats
4W - 3L
1,682 SR
Queue Stats
543W - 585L
1,283 Elo+
Solo
Team Averages
Level 105
1,403 SR
1,299 Elo+

VS

Team Averages
Level 50
1,424 SR
1,311 Elo+
Arachne
Arachne
Beezzy09
Arachne
Level 51
God Stats
6W - 7L
1,500 SR
Queue Stats
74W - 108L
1,321 Elo+
Solo
Anubis
Anubis
GABEZILLA_5yr
Anubis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,259 Elo+
Party 1
Charybdis
Charybdis
T66XandreiGap
Charybdis
Level 106
God Stats
1W - 5L
1,234 SR
Queue Stats
626W - 615L
1,398 Elo+
Solo
Ganesha
Ganesha
aiellodj
Ganesha
Level 47
God Stats
9W - 7L
1,618 SR
Queue Stats
47W - 79L
1,326 Elo+
Party 1
Izanami
Izanami
unkind_memory15
Izanami
Level 29
God Stats
4W - 1L
1,270 SR
Queue Stats
22W - 46L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 5
8,398
494
9,993
12,062
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Dstorm007
Charybdis
7
2 / 0 / 1
6,186
364
3,108
3,686
977
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
13
3 / 3 / 2
8,085
476
6,859
8,815
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
13
2 / 2 / 3
7,768
457
8,767
12,047
9,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
iichase
Chronos
15
6 / 2 / 5
9,469
557
11,348
11,768
5,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Beezzy09
Arachne
13
3 / 3 / 3
8,500
500
6,137
16,915
7,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 7 / 1
7,585
446
3,676
12,620
6,330
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
T66XandreiGap
Charybdis
16
4 / 3 / 2
10,400
612
5,548
9,860
4,228
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
aiellodj
Ganesha
13
0 / 4 / 6
8,803
518
4,801
13,548
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 2 / 0
8,207
483
7,054
10,797
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
19
Kills
10
11
Deaths
19
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Beezzy09
Arachne
3
3
3
1.5
L
6
4
5
2.13
L
Charybdis
Dstorm007
Charybdis
2
0
1
2.5
W
0
7
1
0.07
L
Scylla
3
3
2
1.33
W
Charybdis
T66XandreiGap
Charybdis
4
3
2
1.67
W
Ganesha
aiellodj
Ganesha
0
4
6
0.75
L
Cthulhu
2
2
3
1.75
L
Chronos
iichase
Chronos
6
2
5
4.25
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,075
Damage
27,216
48,378
Taken
63,740
24,442
Mitigated
33,383
8,239
Healing
21,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Beezzy09
Arachne
6,137
4,107
0
5,382
16,915
7,221
0
5,471
11,444
0
55,800
L
9,993
2,424
0
993
12,062
5,644
0
1,684
10,378
0
40,450
L
Charybdis
Dstorm007
Charybdis
3,108
1,786
0
754
3,686
977
599
690
2,996
0
20,846
W
3,676
1,275
0
4,491
12,620
6,330
957
7,743
4,877
38,375
0
L
Scylla
6,859
600
0
2,091
8,815
3,422
450
173
8,642
44,740
0
W
Charybdis
T66XandreiGap
Charybdis
5,548
2,271
733
2,282
9,860
4,228
1,294
3,558
6,302
0
72,215
W
Ganesha
aiellodj
Ganesha
4,801
672
252
3,350
13,548
11,311
80
4,654
8,894
20,744
3,811
L
Cthulhu
8,767
645
19
283
12,047
9,299
367
2,151
9,896
49,662
0
L
Chronos
iichase
Chronos
11,348
4,166
0
4,099
11,768
5,100
180
3,142
8,626
69,406
0
W
7,054
4,548
0
4,670
10,797
4,293
736
5,548
5,249
0
67,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,906
Gold Earned
43,495
349
Minions Killed
415
0
Camps Cleared
0
1,240,939
Distance Traveled
1,490,927
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,500
500
84
5
0
349,267
1
L
Da Ji
8,398
494
55
3
0
297,377
0
L
Charybdis
6,186
364
33
2
0
141,673
0
W
Anubis
7,585
446
65
4
0
239,576
0
L
Scylla
8,085
476
78
5
0
275,530
0
W
Charybdis
10,400
612
123
7
0
286,126
1
W
Ganesha
8,803
518
6
0
0
318,392
0
L
Cthulhu
7,768
457
76
4
0
284,771
5
L
Chronos
9,469
557
107
6
0
241,588
0
W
Izanami
8,207
483
137
8
0
297,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role