Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Harmony1819
Neith
Level 38
God Stats
6W - 10L
1,420 SR
Queue Stats
12W - 34L
1,189 Elo+
Party 3
Vulcan
Vulcan
franurbano_
Vulcan
Level 84
God Stats
6W - 8L
1,580 SR
Queue Stats
290W - 355L
1,492 Elo+
Party 2
Anubis
Anubis
itszeventeen
Anubis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,436 Elo+

VS

Team Averages
Level 79
1,547 SR
1,469 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dorious69
Bacchus
Level 69
God Stats
3W - 4L
1,623 SR
Queue Stats
24W - 31L
1,357 Elo+
Party 1
Sun Wukong
Sun Wukong
HoodBoy1017
Sun Wukong
Level 114
God Stats
2W - 1L
1,528 SR
Queue Stats
24W - 21L
1,510 Elo+
Solo
Izanami
Izanami
Nefarious4
Izanami
Level 78
God Stats
5W - 8L
1,360 SR
Queue Stats
74W - 80L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
matty1665
Nu Wa
Level 69
God Stats
18W - 5L
1,724 SR
Queue Stats
170W - 161L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 2 / 2
6,807
567
5,120
11,488
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
 
Sobek
8
0 / 4 / 2
5,311
443
3,616
12,212
7,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 1
4,905
409
3,379
6,563
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
12
3 / 3 / 0
7,058
588
4,489
6,713
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
9
0 / 4 / 0
5,568
464
4,716
8,616
3,441
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
5 / 2 / 1
7,504
625
6,085
9,669
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Dorious69
Bacchus
9
1 / 2 / 5
5,931
494
3,952
8,436
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
HoodBoy1017
Sun Wukong
11
2 / 0 / 2
6,601
550
5,836
8,906
6,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Nefarious4
Izanami
10
3 / 1 / 3
6,181
515
6,461
7,406
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
matty1665
Nu Wa
13
4 / 1 / 2
7,562
630
8,810
4,923
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
2
2
2
L
Sobek
 
Sobek
0
4
2
0.25
W
Cliodhna
 
Cliodhna
5
2
1
2.75
W
Bacchus
Dorious69
Bacchus
1
2
5
1.75
L
0
2
1
0.25
W
Sun Wukong
HoodBoy1017
Sun Wukong
2
0
2
3
W
Izanami
Nefarious4
Izanami
3
1
3
4.5
L
Vulcan
3
3
0
1
L
Anubis
0
4
0
0
W
Nu Wa
matty1665
Nu Wa
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,320
Damage
31,144
45,592
Taken
39,340
19,558
Mitigated
22,371
19,024
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,120
1,032
0
8,362
11,488
4,508
0
2,973
8,327
0
44,386
L
Sobek
 
Sobek
3,616
430
0
3,802
12,212
7,096
0
2,655
9,256
12,603
1,243
W
Cliodhna
 
Cliodhna
6,085
1,043
0
1,406
9,669
3,597
0
1,355
8,314
0
49,637
W
Bacchus
Dorious69
Bacchus
3,952
1,007
0
1,378
8,436
8,009
0
1,855
6,581
15,083
0
L
3,379
704
0
2,596
6,563
2,276
0
2,349
4,158
0
22,477
W
Sun Wukong
HoodBoy1017
Sun Wukong
5,836
1,884
0
3,748
8,906
6,222
629
4,472
4,434
0
37,552
W
Izanami
Nefarious4
Izanami
6,461
5,200
0
3,717
7,406
2,684
47
1,922
5,484
0
41,888
L
Vulcan
4,489
1,337
0
1,071
6,713
2,237
0
3,583
2,922
57,561
0
L
Anubis
4,716
445
0
3,193
8,616
3,441
533
630
7,910
31,855
0
W
Nu Wa
matty1665
Nu Wa
8,810
1,779
0
480
4,923
1,859
70
2,899
2,024
56,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,649
Gold Earned
33,779
300
Minions Killed
338
0
Camps Cleared
0
1,162,426
Distance Traveled
1,204,872
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,807
567
90
8
0
267,659
2
L
Sobek
5,311
443
15
1
0
239,800
0
W
Cliodhna
7,504
625
83
7
0
266,398
1
W
Bacchus
5,931
494
19
2
0
246,378
0
L
Neith
4,905
409
33
3
0
212,235
0
W
Sun Wukong
6,601
550
67
6
0
245,262
4
W
Izanami
6,181
515
63
5
0
207,120
0
L
Vulcan
7,058
588
106
9
0
241,085
3
L
Anubis
5,568
464
56
5
0
201,647
0
W
Nu Wa
7,562
630
106
9
0
239,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role