Player Matchup

Serqet
Serqet
 
Serqet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ChrispyBoy16
Shiva
Level 108
God Stats
8W - 4L
1,642 SR
Queue Stats
188W - 130L
1,578 Elo+
Party 1
Zhong Kui
Zhong Kui
Disaster128
Zhong Kui
Level 149
God Stats
10W - 9L
1,651 SR
Queue Stats
217W - 157L
1,608 Elo+
Party 1
Ymir
Ymir
Macho0414
Ymir
Level 107
God Stats
11W - 4L
1,687 SR
Queue Stats
210W - 150L
1,589 Elo+
Party 1
Neith
Neith
scyllapilled
Neith
Level 128
God Stats
23W - 9L
1,715 SR
Queue Stats
423W - 397L
1,576 Elo+
Solo
Team Averages
Level 123
1,639 SR
1,570 Elo+

VS

Team Averages
Level 108
1,476 SR
1,550 Elo+
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AsiA ReKz
Kuzenbo
Level 127
God Stats
6W - 8L
1,462 SR
Queue Stats
249W - 234L
1,600 Elo+
Solo
Chang'e
Chang'e
Duck_09709
Chang'e
Level 89
God Stats
12W - 7L
1,615 SR
Queue Stats
254W - 257L
1,529 Elo+
Solo
Danzaburou
Danzaburou
ErickKun
Danzaburou
Level 104
God Stats
11W - 6L
1,632 SR
Queue Stats
81W - 48L
1,626 Elo+
Solo
Jing Wei
Jing Wei
XxAthenaxX2222
Jing Wei
Level 92
God Stats
0W - 1L
1,170 SR
Queue Stats
14W - 20L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
5
0 / 0 / 1
3,307
661
920
3,699
1,149
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
1 / 1 / 0
3,655
731
3,287
4,417
1,541
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
Disaster128
Zhong Kui
5
1 / 0 / 0
3,403
681
2,044
3,070
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
5
0 / 0 / 0
3,382
676
405
1,137
534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,004
601
61
1,399
421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
0 / 0 / 0
2,996
599
1,350
3,324
1,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
AsiA ReKz
Kuzenbo
6
1 / 1 / 0
3,455
691
1,082
3,330
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chang'e
Duck_09709
Chang'e
5
0 / 1 / 0
2,981
596
2,117
3,331
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ErickKun
Danzaburou
6
0 / 0 / 0
3,321
664
652
1,769
646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
1
0 / 0 / 0
921
184
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
0
1
0.5
L
Thor
 
Thor
0
0
0
0
L
Kuzenbo
AsiA ReKz
Kuzenbo
1
1
0
1
W
1
1
0
1
W
Zhong Kui
Disaster128
Zhong Kui
1
0
0
1
L
Chang'e
Duck_09709
Chang'e
0
1
0
0
L
Danzaburou
ErickKun
Danzaburou
0
0
0
0
W
Ymir
0
0
0
0
L
Jing Wei
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,717
Damage
5,201
13,722
Taken
11,754
5,567
Mitigated
4,274
5,493
Healing
5,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
920
118
0
1,874
3,699
1,149
0
563
3,136
0
12,813
L
Thor
 
Thor
1,350
501
0
1,546
3,324
1,004
0
894
2,430
0
9,016
L
Kuzenbo
AsiA ReKz
Kuzenbo
1,082
240
0
875
3,330
1,656
0
0
3,330
12,850
0
W
3,287
1,239
0
1,105
4,417
1,541
0
1,379
3,038
0
15,400
W
Zhong Kui
Disaster128
Zhong Kui
2,044
191
0
1,283
3,070
1,922
0
1,257
1,813
16,626
0
L
Chang'e
Duck_09709
Chang'e
2,117
187
175
1,519
3,331
968
0
1,185
2,002
13,767
0
L
Danzaburou
ErickKun
Danzaburou
652
283
0
1,230
1,769
646
0
218
1,551
0
17,407
W
Ymir
405
0
0
529
1,137
534
0
0
1,137
5,444
1,056
L
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
61
0
0
702
1,399
421
0
0
1,399
0
14,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,751
Gold Earned
13,674
128
Minions Killed
95
0
Camps Cleared
0
501,873
Distance Traveled
376,054
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,307
661
33
7
0
116,587
0
L
Thor
2,996
599
30
6
0
100,594
1
L
Kuzenbo
3,455
691
22
4
0
91,643
1
W
Shiva
3,655
731
25
5
0
93,962
0
W
Zhong Kui
3,403
681
32
6
0
102,261
2
L
Chang'e
2,981
596
15
3
0
93,328
0
L
Danzaburou
3,321
664
28
6
0
90,489
1
W
Ymir
3,382
676
13
3
0
101,154
1
L
Jing Wei
921
184
0
0
0
0
0
W
Neith
3,004
601
25
5
0
87,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role