Player Matchup

Da Ji
Da Ji
Eat Drip
Da Ji
Level 124
God Stats
6W - 6L
1,422 SR
Queue Stats
285W - 295L
1,472 Elo+
Party 1
Rama
Rama
Jbasi
Rama
Level 109
God Stats
20W - 21L
1,445 SR
Queue Stats
132W - 126L
1,446 Elo+
Solo
Bastet
Bastet
UnDeadTurtle27
Bastet
Level 68
God Stats
21W - 18L
1,498 SR
Queue Stats
292W - 297L
1,470 Elo+
Party 1
Merlin
Merlin
cuero-adorado85
Merlin
Level 105
God Stats
20W - 19L
1,519 SR
Queue Stats
102W - 111L
1,444 Elo+
Solo
Geb
Geb
ridein4life
Geb
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 352L
1,487 Elo+
Party 1
Team Averages
Level 105
1,477 SR
1,464 Elo+

VS

Team Averages
Level 124
1,467 SR
1,460 Elo+
Sun Wukong
Sun Wukong
FarmrBrwn808
Sun Wukong
Level 126
God Stats
13W - 14L
1,592 SR
Queue Stats
252W - 256L
1,451 Elo+
Solo
Hel
Hel
REM-RYUK
Hel
Level 129
God Stats
0W - 3L
1,268 SR
Queue Stats
109W - 111L
1,478 Elo+
Solo
Ishtar
Ishtar
RapidOlive101
Ishtar
Level 128
God Stats
4W - 7L
1,349 SR
Queue Stats
251W - 278L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
ReptileYoshi2
Tsukuyomi
Level 129
God Stats
2W - 1L
1,702 SR
Queue Stats
227W - 223L
1,468 Elo+
Solo
Freya
Freya
XxKingDomainxX
Freya
Level 109
God Stats
23W - 30L
1,425 SR
Queue Stats
386W - 409L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Eat Drip
Da Ji
11
1 / 5 / 1
7,191
479
4,437
11,897
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
Jbasi
Rama
15
4 / 1 / 4
9,601
640
7,047
9,250
4,259
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 3
8,052
537
6,415
11,446
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 2
8,205
547
7,114
6,790
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 1 / 6
8,207
547
5,974
12,173
9,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FarmrBrwn808
Sun Wukong
13
3 / 0 / 1
7,667
511
9,420
10,954
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 9 / 2
6,723
448
3,712
12,725
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 1 / 1
7,159
477
4,770
10,193
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
ReptileYoshi2
Tsukuyomi
12
3 / 4 / 2
7,332
489
8,150
14,157
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 0
6,338
423
5,468
6,357
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
10
10
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Eat Drip
Da Ji
1
5
1
0.3
L
Sun Wukong
FarmrBrwn808
Sun Wukong
3
0
1
3.5
W
Rama
Jbasi
Rama
4
1
4
6
L
1
9
2
0.22
L
2
1
1
2.5
L
Tsukuyomi
ReptileYoshi2
Tsukuyomi
3
4
2
1
W
4
1
3
5.5
L
1
1
0
1
W
1
2
2
1
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
31,520
51,556
Taken
54,386
25,728
Mitigated
25,600
16,357
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Eat Drip
Da Ji
4,437
810
0
2,385
11,897
4,638
94
0
11,309
0
35,354
L
Sun Wukong
FarmrBrwn808
Sun Wukong
9,420
969
0
4,098
10,954
9,872
38
1,020
9,934
0
54,964
W
Rama
Jbasi
Rama
7,047
5,745
0
4,527
9,250
4,259
2,851
4,278
4,972
0
81,975
L
3,712
507
463
2,652
12,725
3,728
0
3,090
9,635
37,931
110
L
4,770
2,569
0
4,045
10,193
4,100
0
5,706
4,487
0
51,135
L
Tsukuyomi
ReptileYoshi2
Tsukuyomi
8,150
2,061
0
5,974
14,157
5,844
44
2,141
12,016
0
54,015
W
6,415
1,765
0
4,988
11,446
4,476
5
263
10,816
0
54,249
L
5,468
2,077
54
2,838
6,357
2,056
0
606
5,751
30,328
0
W
7,114
218
0
1,000
6,790
2,808
687
2,241
4,549
68,983
0
W
5,974
1,199
0
3,457
12,173
9,547
45
2,288
8,929
16,166
1,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,256
Gold Earned
35,219
445
Minions Killed
377
0
Camps Cleared
0
1,457,571
Distance Traveled
1,366,070
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,191
479
70
5
0
251,919
5
L
Sun Wukong
7,667
511
86
6
0
295,141
0
W
Rama
9,601
640
153
10
0
268,558
2
L
Hel
6,723
448
67
4
0
256,473
9
L
Ishtar
7,159
477
88
6
0
256,726
5
L
Tsukuyomi
7,332
489
85
6
0
339,533
5
W
Bastet
8,052
537
98
7
0
338,859
3
L
Freya
6,338
423
51
3
0
218,197
2
W
Merlin
8,205
547
108
7
0
254,340
4
W
Geb
8,207
547
16
1
0
343,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role