Player Matchup

Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold V
HoundsPride
Cabrakan
Gold V
Level 86
God Stats
6W - 3L
1,804 SR
Queue Stats
320W - 347L
1,315 MMR
Solo
Apollo
Apollo
Gold IV
Neiilson
Apollo
Gold IV
Level 140
God Stats
1W - 2L
1,774 SR
Queue Stats
91W - 98L
1,319 MMR
Solo
Agni
Agni
Silver II
Vitaylenaran
Agni
Silver II
Level 43
God Stats
2W - 3L
1,327 SR
Queue Stats
18W - 29L
1,275 MMR
Solo
Hera
Hera
Gold V
iMedieval
Hera
Gold V
Level 160
God Stats
2W - 5L
1,160 SR
Queue Stats
472W - 463L
1,329 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,513 SR
1,348 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,594 SR
1,306 MMR
Susano
Susano
Bronze IV
EpicInferno
Susano
Bronze IV
Level 89
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 5L
1,309 MMR
Solo
Scylla
Scylla
Gold IV
Matchmakér
Scylla
Gold IV
Level 71
God Stats
30W - 27L
1,522 SR
Queue Stats
191W - 199L
1,368 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
ShreksNut
Jing Wei
Gold IV
Level 109
God Stats
70W - 68L
1,621 SR
Queue Stats
322W - 319L
1,313 MMR
Solo
Xing Tian
Xing Tian
Silver I
changxianzhe
Xing Tian
Silver I
Level 160
God Stats
26W - 25L
1,519 SR
Queue Stats
727W - 743L
1,274 MMR
Solo
Ares
Ares
Gold V
mick1313
Ares
Gold V
Level 89
God Stats
14W - 6L
1,607 SR
Queue Stats
317W - 320L
1,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 6 / 0
7,487
357
2,438
18,422
19,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
HoundsPride
Cabrakan
12
0 / 4 / 0
8,383
399
4,617
8,833
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Neiilson
Apollo
17
1 / 4 / 2
9,867
470
9,236
20,840
7,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 8 / 1
10,183
485
11,490
16,180
6,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
11
0 / 3 / 0
8,130
387
1,029
6,658
2,682
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ChronosThanatosThorKali

VS

Bans
XbalanqueLokiLancelotCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
17
7 / 0 / 6
12,282
585
8,091
14,478
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
19
7 / 1 / 7
12,725
606
12,685
6,920
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ShreksNut
Jing Wei
18
4 / 1 / 6
12,134
578
14,534
18,302
8,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
changxianzhe
Xing Tian
16
3 / 1 / 4
11,445
545
6,171
16,497
12,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
16
3 / 2 / 8
11,186
533
7,483
19,051
22,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
5
Kills
24
25
Deaths
5
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
0
0
W
Susano
7
0
6
10
L
Cabrakan
HoundsPride
Cabrakan
0
4
0
0
W
Scylla
7
1
7
10.5
L
Apollo
Neiilson
Apollo
1
4
2
0.5
W
Jing Wei
ShreksNut
Jing Wei
4
1
6
7
L
4
8
1
0.56
W
Xing Tian
changxianzhe
Xing Tian
3
1
4
5
L
Hera
0
3
0
0
W
Ares
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,810
Damage
48,964
70,933
Taken
75,248
41,695
Mitigated
52,862
17,665
Healing
28,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,438
588
0
2,057
18,422
19,111
0
7,953
10,469
15,520
0
W
Susano
8,091
1,243
0
5,925
14,478
6,656
891
4,599
9,249
0
84,769
L
Cabrakan
HoundsPride
Cabrakan
4,617
1,088
0
1,310
8,833
5,917
0
4,896
3,937
41,896
0
W
Scylla
12,685
1,173
0
1,697
6,920
3,156
1,744
4,259
2,661
114,274
0
L
Apollo
Neiilson
Apollo
9,236
5,824
0
9,697
20,840
7,536
0
3,743
17,097
0
99,646
W
Jing Wei
ShreksNut
Jing Wei
14,534
12,553
0
10,510
18,302
8,107
4,722
5,463
12,795
0
125,107
L
11,490
1,049
184
4,007
16,180
6,449
0
5,959
10,221
90,043
0
W
Xing Tian
changxianzhe
Xing Tian
6,171
588
0
5,231
16,497
12,406
478
5,892
10,303
55,122
0
L
Hera
1,029
567
0
410
6,658
2,682
440
3,320
3,338
44,995
0
W
Ares
7,483
359
0
4,732
19,051
22,537
29
4,766
14,257
33,136
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,050
Gold Earned
59,772
520
Minions Killed
585
0
Camps Cleared
0
1,579,402
Distance Traveled
2,140,097
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,487
357
22
1
0
355,205
8
W
Susano
12,282
585
123
6
0
504,667
1
L
Cabrakan
8,383
399
109
5
0
248,187
0
W
Scylla
12,725
606
175
8
0
417,250
5
L
Apollo
9,867
470
153
7
0
372,480
5
W
Jing Wei
12,134
578
157
7
0
425,174
4
L
Agni
10,183
485
123
6
0
380,528
1
W
Xing Tian
11,445
545
80
4
0
385,158
1
L
Hera
8,130
387
113
5
0
223,002
1
W
Ares
11,186
533
50
2
0
407,848
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role