Player Matchup

Thor
Thor
Gold V
 
Thor
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
Agent_Winters
Merlin
Gold V
Level 147
God Stats
139W - 137L
1,525 SR
Queue Stats
308W - 312L
1,291 MMR
Solo
Neith
Neith
Gold V
Fite The Goat
Neith
Gold V
Level 120
God Stats
2W - 2L
1,544 SR
Queue Stats
101W - 108L
1,245 MMR
Party 2
Ares
Ares
Gold V
JeezusTheGoat
Ares
Gold V
Level 112
God Stats
1W - 3L
1,451 SR
Queue Stats
52W - 54L
1,262 MMR
Party 2
Hades
Hades
Silver I
LordeMath
Hades
Silver I
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,221 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,504 SR
1,304 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,553 SR
1,269 MMR
Medusa
Medusa
Silver I
He1Ispawn
Medusa
Silver I
Level 147
God Stats
0W - 3L
1,417 SR
Queue Stats
242W - 250L
1,211 MMR
Solo
Awilix
Awilix
Silver IV
Moeqa
Awilix
Silver IV
Level 101
God Stats
2W - 4L
1,447 SR
Queue Stats
8W - 20L
1,154 MMR
Party 1
Chaac
Chaac
Silver II
RandoDad
Chaac
Silver II
Level 47
God Stats
8W - 5L
1,799 SR
Queue Stats
71W - 77L
1,236 MMR
Solo
Cthulhu
Cthulhu
Silver I
Rocket_G_IGPX
Cthulhu
Silver I
Level 152
God Stats
8W - 6L
1,530 SR
Queue Stats
91W - 89L
1,228 MMR
Solo
Sol
Sol
Gold III
YN TOASTY
Sol
Gold III
Level 132
God Stats
0W - 2L
1,574 SR
Queue Stats
175W - 181L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
0 / 0 / 1
3,226
645
829
3,253
883
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
1 / 0 / 0
3,461
692
1,110
1,177
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 0
3,029
606
1,588
2,295
829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
3,236
647
1,106
4,213
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
LordeMath
Hades
6
0 / 0 / 0
3,494
699
134
1,366
664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SkadiBastetSylvanusRavana

VS

Bans
ThanatosAthenaAtlasCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
He1Ispawn
Medusa
4
0 / 1 / 0
3,118
624
812
2,812
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Awilix
Moeqa
Awilix
4
0 / 0 / 0
2,997
599
652
2,197
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
RandoDad
Chaac
2
0 / 0 / 0
2,602
520
74
368
137
Cthulhu
5
0 / 0 / 1
3,556
711
1,867
2,798
1,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
1 / 0 / 0
3,288
658
2,659
2,081
604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
0
1
0.5
W
1
0
0
1
W
0
1
0
0
L
Medusa
He1Ispawn
Medusa
0
1
0
0
W
0
0
0
0
W
Hades
LordeMath
Hades
0
0
0
0
L
Awilix
Moeqa
Awilix
0
0
0
0
L
Chaac
RandoDad
Chaac
0
0
0
0
L
Cthulhu
0
0
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,767
Damage
6,064
12,304
Taken
10,256
4,730
Mitigated
3,811
5,454
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
829
262
0
1,346
3,253
883
0
0
3,253
0
11,946
W
1,110
106
0
230
1,177
282
0
0
1,177
15,477
0
W
1,588
859
0
820
2,295
829
0
1,551
744
0
13,171
L
Medusa
He1Ispawn
Medusa
812
164
0
1,355
2,812
896
0
1,066
1,746
0
13,428
W
1,106
91
161
1,992
4,213
2,072
0
2,398
1,815
9,735
0
W
Hades
LordeMath
Hades
134
50
0
905
1,366
664
156
311
1,055
15,048
0
L
Awilix
Moeqa
Awilix
652
392
0
229
2,197
576
0
44
2,153
0
10,807
L
Chaac
RandoDad
Chaac
74
0
0
80
368
137
0
30
338
0
3,580
L
Cthulhu
1,867
603
76
1,233
2,798
1,598
0
730
2,068
12,228
0
L
2,659
1,343
0
1,108
2,081
604
80
480
1,601
12,530
3,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,446
Gold Earned
15,561
123
Minions Killed
112
0
Camps Cleared
0
484,569
Distance Traveled
402,005
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,226
645
31
6
0
102,281
2
W
Merlin
3,461
692
26
5
0
93,982
1
W
Neith
3,029
606
25
5
0
94,811
2
L
Medusa
3,118
624
26
5
0
83,257
1
W
Ares
3,236
647
11
2
0
106,458
1
W
Hades
3,494
699
30
6
0
87,037
0
L
Awilix
2,997
599
25
5
0
98,600
1
L
Chaac
2,602
520
8
2
0
32,428
0
L
Cthulhu
3,556
711
22
4
0
95,327
0
L
Sol
3,288
658
31
6
0
92,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role