Player Matchup

Da Ji
Da Ji
Kapy BVB 23
Da Ji
Level 160
God Stats
12W - 8L
1,599 SR
Queue Stats
189W - 188L
1,572 Elo+
Party 2
Ganesha
Ganesha
Marco FH9205
Ganesha
Level 73
God Stats
1W - 0L
1,676 SR
Queue Stats
29W - 28L
1,544 Elo+
Party 2
Ishtar
Ishtar
Pluxle
Ishtar
Level 158
God Stats
4W - 6L
1,596 SR
Queue Stats
147W - 123L
1,610 Elo+
Solo
Olorun
Olorun
ReneVascos
Olorun
Level 146
God Stats
3W - 0L
1,872 SR
Queue Stats
197W - 190L
1,691 Elo+
Party 2
Camazotz
Camazotz
alanzizimo
Camazotz
Level 129
God Stats
2W - 0L
1,462 SR
Queue Stats
89W - 88L
1,563 Elo+
Party 2
Team Averages
Level 133
1,641 SR
1,596 Elo+

VS

Team Averages
Level 139
1,638 SR
1,627 Elo+
Ganesha
Ganesha
Combuster10
Ganesha
Level 160
God Stats
2W - 1L
1,867 SR
Queue Stats
243W - 220L
1,588 Elo+
Solo
Ishtar
Ishtar
MrOwlSer
Ishtar
Level 159
God Stats
0W - 4L
1,311 SR
Queue Stats
80W - 55L
1,651 Elo+
Party 1
Lancelot
Lancelot
Vibezzman
Lancelot
Level 129
God Stats
1W - 2L
1,603 SR
Queue Stats
17W - 12L
1,625 Elo+
Solo
Vamana
Vamana
chilakiler
Vamana
Level 133
God Stats
0W - 1L
1,714 SR
Queue Stats
75W - 55L
1,639 Elo+
Party 1
Scylla
Scylla
yungfudgesicle
Scylla
Level 115
God Stats
3W - 2L
1,696 SR
Queue Stats
97W - 100L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 10
14,387
514
21,740
25,711
13,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Marco FH9205
Ganesha
18
0 / 2 / 18
13,598
486
8,979
31,660
46,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
Pluxle
Ishtar
20
11 / 4 / 8
15,950
570
28,674
29,284
15,028
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
ReneVascos
Olorun
20
7 / 5 / 8
15,548
555
24,486
31,068
19,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Camazotz
alanzizimo
Camazotz
20
2 / 0 / 7
14,230
508
11,222
17,937
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Combuster10
Ganesha
19
1 / 3 / 7
12,404
443
13,058
21,075
33,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
MrOwlSer
Ishtar
19
2 / 7 / 3
12,996
464
22,484
30,056
16,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Vibezzman
Lancelot
20
2 / 9 / 1
13,337
476
13,073
29,703
15,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
chilakiler
Vamana
20
1 / 3 / 2
14,023
501
22,735
27,753
30,758
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
8 / 3 / 3
15,006
536
19,751
16,416
8,060
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
25
Kills
14
14
Deaths
25
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Combuster10
Ganesha
1
3
7
1.5
W
5
3
10
3.33
W
Ganesha
Marco FH9205
Ganesha
0
2
18
4.5
L
Ishtar
MrOwlSer
Ishtar
2
7
3
0.5
W
Ishtar
Pluxle
Ishtar
11
4
8
3.75
W
Olorun
ReneVascos
Olorun
7
5
8
2.2
L
Lancelot
Vibezzman
Lancelot
2
9
1
0.28
W
Camazotz
alanzizimo
Camazotz
2
0
7
5.5
L
Vamana
chilakiler
Vamana
1
3
2
0.67
L
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,101
Damage
91,101
135,660
Taken
125,003
109,132
Mitigated
104,525
53,171
Healing
30,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Combuster10
Ganesha
13,058
845
0
3,207
21,075
33,374
0
6,723
14,187
42,356
789
W
21,740
7,502
0
7,749
25,711
13,630
1,276
7,243
18,468
0
132,720
W
Ganesha
Marco FH9205
Ganesha
8,979
942
0
3,090
31,660
46,035
37
10,248
19,964
31,208
3,227
L
Ishtar
MrOwlSer
Ishtar
22,484
14,202
0
11,511
30,056
16,667
366
12,680
17,152
0
130,401
W
Ishtar
Pluxle
Ishtar
28,674
17,063
0
14,434
29,284
15,028
3,010
9,808
19,476
0
170,380
W
Olorun
ReneVascos
Olorun
24,486
13,088
2,976
15,703
31,068
19,864
3,745
4,933
26,135
145,240
13,614
L
Lancelot
Vibezzman
Lancelot
13,073
4,260
0
7,120
29,703
15,666
0
5,568
24,029
0
137,018
W
Camazotz
alanzizimo
Camazotz
11,222
1,282
0
9,219
17,937
14,575
2,039
1,718
16,219
0
93,519
L
Vamana
chilakiler
Vamana
22,735
10,662
0
7,420
27,753
30,758
354
4,661
22,205
0
146,180
L
19,751
3,445
0
1,632
16,416
8,060
0
1,431
14,985
158,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,713
Gold Earned
67,766
730
Minions Killed
881
0
Camps Cleared
0
2,673,021
Distance Traveled
2,592,024
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,404
443
13
0
0
526,746
13
W
Da Ji
14,387
514
136
5
0
576,866
5
W
Ganesha
13,598
486
6
0
0
563,497
13
L
Ishtar
12,996
464
197
7
0
436,309
4
W
Ishtar
15,950
570
217
8
0
467,493
5
W
Olorun
15,548
555
215
8
0
492,226
4
L
Lancelot
13,337
476
207
7
0
593,497
1
W
Camazotz
14,230
508
156
6
0
572,939
4
L
Vamana
14,023
501
224
8
0
514,369
0
L
Scylla
15,006
536
240
9
0
521,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role