Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Marnockii
King Arthur
Level 148
God Stats
257W - 262L
1,589 SR
Queue Stats
591W - 534L
1,591 Elo+
Solo
Bakasura
Bakasura
Myngoe
Bakasura
Level 133
God Stats
3W - 6L
1,431 SR
Queue Stats
199W - 269L
1,352 Elo+
Party 1
Sylvanus
Sylvanus
RubioReborn
Sylvanus
Level 159
God Stats
1W - 1L
1,151 SR
Queue Stats
144W - 151L
1,518 Elo+
Solo
Chiron
Chiron
iKarma-J
Chiron
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 85L
1,486 Elo+
Party 1
Team Averages
Level 144
1,434 SR
1,489 Elo+

VS

Team Averages
Level 116
1,479 SR
1,525 Elo+
Kukulkan
Kukulkan
ALEXTER-LOL
Kukulkan
Level 122
God Stats
5W - 7L
1,426 SR
Queue Stats
46W - 56L
1,433 Elo+
Solo
Jormungandr
Jormungandr
ChuckMorris10
Jormungandr
Level 105
God Stats
3W - 4L
1,570 SR
Queue Stats
167W - 165L
1,491 Elo+
Solo
Lancelot
Lancelot
Scaryted
Lancelot
Level 124
God Stats
1W - 1L
1,352 SR
Queue Stats
20W - 14L
1,659 Elo+
Solo
Thanatos
Thanatos
plutouu
Thanatos
Level 98
God Stats
6W - 7L
1,510 SR
Queue Stats
79W - 66L
1,568 Elo+
Solo
Izanami
Izanami
xT1x
Izanami
Level 129
God Stats
7W - 6L
1,537 SR
Queue Stats
313W - 342L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 2 / 10
11,014
734
12,018
18,613
28,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Marnockii
King Arthur
20
7 / 0 / 7
11,721
781
23,001
18,200
22,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
Myngoe
Bakasura
17
0 / 0 / 3
10,118
675
5,170
13,531
8,165
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
RubioReborn
Sylvanus
17
1 / 0 / 8
9,964
664
17,091
21,232
14,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
iKarma-J
Chiron
17
5 / 1 / 4
10,571
705
10,846
13,822
8,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ALEXTER-LOL
Kukulkan
17
0 / 3 / 2
9,932
662
13,804
10,620
6,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ChuckMorris10
Jormungandr
17
1 / 2 / 2
10,465
698
12,016
21,811
29,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Scaryted
Lancelot
17
2 / 3 / 0
10,244
683
13,918
20,361
14,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
plutouu
Thanatos
16
0 / 4 / 1
9,731
649
5,496
9,251
4,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
xT1x
Izanami
16
0 / 4 / 1
9,467
631
14,561
14,481
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
16
Kills
3
3
Deaths
16
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
10
4
L
Kukulkan
ALEXTER-LOL
Kukulkan
0
3
2
0.33
L
Jormungandr
ChuckMorris10
Jormungandr
1
2
2
1
W
King Arthur
Marnockii
King Arthur
7
0
7
10.5
W
Bakasura
Myngoe
Bakasura
0
0
3
1.5
W
Sylvanus
RubioReborn
Sylvanus
1
0
8
5
L
Lancelot
Scaryted
Lancelot
2
3
0
0.67
W
Chiron
iKarma-J
Chiron
5
1
4
7
L
Thanatos
plutouu
Thanatos
0
4
1
0.13
L
Izanami
xT1x
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,126
Damage
59,795
85,398
Taken
76,524
81,760
Mitigated
60,228
34,878
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,018
1,396
3,873
5,899
18,613
28,159
122
6,301
12,312
30,138
0
L
Kukulkan
ALEXTER-LOL
Kukulkan
13,804
475
0
1,586
10,620
6,094
146
5,103
5,007
47,831
0
L
Jormungandr
ChuckMorris10
Jormungandr
12,016
2,872
0
1,745
21,811
29,404
0
8,185
12,419
35,207
0
W
King Arthur
Marnockii
King Arthur
23,001
1,940
0
500
18,200
22,243
63
4,935
13,265
237
57,231
W
Bakasura
Myngoe
Bakasura
5,170
3,468
0
4,241
13,531
8,165
1,204
2,876
10,655
0
34,996
W
Sylvanus
RubioReborn
Sylvanus
17,091
2,177
5,542
11,491
21,232
14,838
126
7,782
13,450
34,353
0
L
Lancelot
Scaryted
Lancelot
13,918
2,224
0
5,360
20,361
14,272
0
5,809
14,017
0
36,692
W
Chiron
iKarma-J
Chiron
10,846
5,129
1,309
2,023
13,822
8,355
358
3,926
9,858
0
38,333
L
Thanatos
plutouu
Thanatos
5,496
644
0
5,947
9,251
4,002
0
3,557
5,538
0
32,121
L
Izanami
xT1x
Izanami
14,561
9,916
0
3,063
14,481
6,456
1,522
5,360
8,918
0
44,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,388
Gold Earned
49,839
289
Minions Killed
325
0
Camps Cleared
0
1,584,122
Distance Traveled
1,482,380
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,014
734
19
1
0
282,833
3
L
Kukulkan
9,932
662
106
7
0
307,217
0
L
Jormungandr
10,465
698
40
3
0
309,060
1
W
King Arthur
11,721
781
79
5
0
354,211
1
W
Bakasura
10,118
675
80
5
0
355,284
2
W
Sylvanus
9,964
664
56
4
0
268,460
4
L
Lancelot
10,244
683
44
3
0
341,675
2
W
Chiron
10,571
705
55
4
0
323,334
0
L
Thanatos
9,731
649
62
4
0
247,091
1
L
Izanami
9,467
631
73
5
0
277,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role