Player Matchup

Ymir
Ymir
CRIXSTIAN
Ymir
Level 62
God Stats
3W - 4L
1,645 SR
Queue Stats
108W - 132L
1,553 Elo+
Solo
Cthulhu
Cthulhu
Lokrim
Cthulhu
Level 135
God Stats
6W - 4L
1,659 SR
Queue Stats
127W - 112L
1,589 Elo+
Solo
Tiamat
Tiamat
LordMalric
Tiamat
Level 142
God Stats
1W - 2L
1,566 SR
Queue Stats
432W - 408L
1,578 Elo+
Solo
Lancelot
Lancelot
Vibezzman
Lancelot
Level 129
God Stats
1W - 2L
1,670 SR
Queue Stats
17W - 12L
1,646 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
stoppingtoast92
Ah Muzen Cab
Level 155
God Stats
3W - 4L
1,659 SR
Queue Stats
189W - 187L
1,593 Elo+
Solo
Team Averages
Level 125
1,640 SR
1,592 Elo+

VS

Team Averages
Level 136
1,480 SR
1,561 Elo+
Sun Wukong
Sun Wukong
EXTRA_TOXIC_FANG
Sun Wukong
Level 146
God Stats
4W - 6L
1,341 SR
Queue Stats
526W - 532L
1,565 Elo+
Solo
Ra
Ra
McChubinn
Ra
Level 99
God Stats
4W - 7L
1,397 SR
Queue Stats
91W - 102L
1,572 Elo+
Solo
Maui
Maui
TwidlyWinks
Maui
Level 158
God Stats
2W - 8L
1,425 SR
Queue Stats
364W - 350L
1,601 Elo+
Solo
Charybdis
Charybdis
fattyMcdaddy727
Charybdis
Level 132
God Stats
8W - 4L
1,421 SR
Queue Stats
45W - 47L
1,505 Elo+
Solo
Loki
Loki
jcthedrago
Loki
Level 147
God Stats
4W - 0L
1,815 SR
Queue Stats
99W - 99L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 4 / 1
5,881
452
5,054
9,713
3,823
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Lokrim
Cthulhu
8
1 / 1 / 0
5,843
449
5,896
11,423
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
LordMalric
Tiamat
9
0 / 2 / 1
5,416
417
7,283
10,146
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
Vibezzman
Lancelot
10
0 / 5 / 0
5,757
443
5,611
11,165
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
stoppingtoast92
Ah Muzen Cab
10
0 / 3 / 0
6,110
470
5,649
9,104
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EXTRA_TOXIC_FANG
Sun Wukong
12
3 / 0 / 2
7,811
601
8,333
10,376
6,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
4 / 0 / 2
8,146
627
8,562
10,610
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 0 / 7
6,988
538
5,151
9,861
7,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
fattyMcdaddy727
Charybdis
13
2 / 0 / 1
7,681
591
5,807
9,434
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 5
6,552
504
6,343
6,164
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
15
15
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
1
0.13
W
Sun Wukong
EXTRA_TOXIC_FANG
Sun Wukong
3
0
2
4
L
Cthulhu
Lokrim
Cthulhu
1
1
0
1
L
Tiamat
LordMalric
Tiamat
0
2
1
0.25
W
4
0
2
5
W
3
0
7
6.5
L
Lancelot
Vibezzman
Lancelot
0
5
0
0
W
Charybdis
fattyMcdaddy727
Charybdis
2
0
1
2.5
W
3
1
5
5.5
L
Ah Muzen Cab
stoppingtoast92
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,493
Damage
34,196
51,551
Taken
46,445
26,414
Mitigated
24,463
11,904
Healing
20,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,054
1,492
0
750
9,713
3,823
0
2,539
7,174
34,992
0
W
Sun Wukong
EXTRA_TOXIC_FANG
Sun Wukong
8,333
1,796
0
4,856
10,376
6,105
624
7,114
3,262
0
52,844
L
Cthulhu
Lokrim
Cthulhu
5,896
1,015
496
1,840
11,423
8,615
0
2,879
8,544
29,458
0
L
Tiamat
LordMalric
Tiamat
7,283
998
0
3,271
10,146
6,027
108
3,761
6,385
35,148
0
W
8,562
837
1,494
3,821
10,610
4,896
1,042
4,449
6,161
72,378
0
W
5,151
2,283
0
3,003
9,861
7,778
0
3,755
6,106
21,291
2,160
L
Lancelot
Vibezzman
Lancelot
5,611
1,512
0
3,500
11,165
4,380
0
3,668
7,497
0
43,918
W
Charybdis
fattyMcdaddy727
Charybdis
5,807
3,591
0
5,330
9,434
3,463
1,469
1,162
8,272
0
58,667
W
6,343
2,220
0
2,032
6,164
2,221
0
2,063
4,101
0
25,151
L
Ah Muzen Cab
stoppingtoast92
Ah Muzen Cab
5,649
1,645
0
2,047
9,104
3,569
0
684
8,420
0
50,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
37,178
334
Minions Killed
455
0
Camps Cleared
0
1,258,505
Distance Traveled
1,295,116
7
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,881
452
75
6
0
214,686
2
W
Sun Wukong
7,811
601
106
8
0
233,610
4
L
Cthulhu
5,843
449
40
3
0
255,745
0
L
Tiamat
5,416
417
62
5
0
254,636
1
W
Ra
8,146
627
151
12
0
259,548
5
W
Maui
6,988
538
41
3
0
261,033
11
L
Lancelot
5,757
443
69
5
0
292,975
1
W
Charybdis
7,681
591
119
9
0
226,626
4
W
Loki
6,552
504
38
3
0
314,299
5
L
Ah Muzen Cab
6,110
470
88
7
0
240,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role