Player Matchup

Zhong Kui
Zhong Kui
Miowy
Zhong Kui
Level 109
God Stats
27W - 24L
1,457 SR
Queue Stats
103W - 109L
1,354 Elo+
Solo
Zeus
Zeus
RonaldoMiguel1
Zeus
Level 66
God Stats
14W - 8L
1,598 SR
Queue Stats
72W - 83L
1,313 Elo+
Party 2
Achilles
Achilles
cashmoney_513
Achilles
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 90L
1,390 Elo+
Solo
Mercury
Mercury
duuhzeraking
Mercury
Level 61
God Stats
3W - 1L
1,537 SR
Queue Stats
62W - 71L
1,330 Elo+
Party 2
Sobek
Sobek
nesto_the_besto0
Sobek
Level 67
God Stats
10W - 5L
1,361 SR
Queue Stats
25W - 32L
1,394 Elo+
Solo
Team Averages
Level 85
1,491 SR
1,356 Elo+

VS

Team Averages
Level 80
1,487 SR
1,364 Elo+
Vulcan
Vulcan
 
Vulcan
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarkAnime01
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
SNR_Chil
King Arthur
Level 86
God Stats
9W - 9L
1,376 SR
Queue Stats
15W - 21L
1,281 Elo+
Party 1
Geb
Geb
SNR__Dark
Geb
Level 68
God Stats
2W - 1L
1,696 SR
Queue Stats
18W - 26L
1,295 Elo+
Party 1
Bastet
Bastet
XangelicX5649
Bastet
Level 79
God Stats
1W - 5L
1,362 SR
Queue Stats
16W - 19L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Miowy
Zhong Kui
20
9 / 0 / 1
12,716
606
16,572
15,554
12,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 4
9,606
457
12,534
14,507
5,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
cashmoney_513
Achilles
17
1 / 1 / 0
10,133
483
8,214
17,295
18,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
duuhzeraking
Mercury
14
3 / 3 / 1
8,796
419
2,989
13,061
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 1 / 3
9,443
450
5,342
23,251
27,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 4 / 1
8,351
398
4,231
9,682
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 2
8,167
389
15,399
11,313
5,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

King Arthur
SNR_Chil
King Arthur
16
2 / 0 / 2
10,196
486
14,669
19,237
18,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 4
9,221
439
8,936
18,970
21,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 4 / 2
7,216
344
5,462
8,160
3,092
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
15
Kills
6
8
Deaths
15
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
1
0.38
L
1
5
2
0.4
W
Zhong Kui
Miowy
Zhong Kui
9
0
1
9.5
W
2
3
4
1.33
L
King Arthur
SNR_Chil
King Arthur
2
0
2
3
L
1
2
4
1.5
L
1
4
2
0.5
W
Achilles
cashmoney_513
Achilles
1
1
0
1
W
Mercury
duuhzeraking
Mercury
3
3
1
1.17
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,651
Damage
48,697
83,668
Taken
67,362
69,491
Mitigated
52,579
35,710
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,231
1,688
0
441
9,682
4,414
0
6,649
3,033
49,402
0
L
15,399
6,536
796
1,495
11,313
5,314
303
7,296
3,763
0
77,138
W
Zhong Kui
Miowy
Zhong Kui
16,572
1,617
499
11,179
15,554
12,908
3,732
4,166
11,388
113,934
0
W
12,534
2,502
0
4,727
14,507
5,654
2,296
3,622
10,885
67,505
0
L
King Arthur
SNR_Chil
King Arthur
14,669
1,647
0
4,116
19,237
18,722
145
5,145
12,635
0
75,985
L
8,936
964
0
4,013
18,970
21,037
25
10,736
7,490
44,010
0
L
5,462
1,275
167
1,270
8,160
3,092
0
3,442
4,537
0
23,570
W
Achilles
cashmoney_513
Achilles
8,214
2,632
0
9,238
17,295
18,377
825
112
17,183
416
73,923
W
Mercury
duuhzeraking
Mercury
2,989
1,174
0
2,070
13,061
4,819
994
2,302
10,759
0
35,976
W
5,342
604
962
7,035
23,251
27,733
454
2,965
20,286
35,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,694
Gold Earned
43,151
555
Minions Killed
401
0
Camps Cleared
0
1,968,224
Distance Traveled
1,687,358
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,351
398
89
4
0
362,312
1
L
Neith
8,167
389
114
5
0
338,715
2
W
Zhong Kui
12,716
606
210
10
0
384,443
2
W
Zeus
9,606
457
119
6
0
386,957
1
L
King Arthur
10,196
486
128
6
0
369,748
1
L
Geb
9,221
439
36
2
0
365,129
2
L
Bastet
7,216
344
34
2
0
251,454
2
W
Achilles
10,133
483
128
6
0
364,637
0
W
Mercury
8,796
419
46
2
0
443,378
0
W
Sobek
9,443
450
52
2
0
388,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role