Player Matchup

Da Ji
Da Ji
DarkNight7437
Da Ji
Level 105
God Stats
2W - 4L
1,263 SR
Queue Stats
123W - 213L
1,324 Elo+
Party 2
King Arthur
King Arthur
Marshmallow 205
King Arthur
Level 122
God Stats
14W - 20L
1,307 SR
Queue Stats
120W - 210L
1,324 Elo+
Party 2
Yu Huang
Yu Huang
UnfussyRelic18
Yu Huang
Level 118
God Stats
1W - 7L
1,044 SR
Queue Stats
125W - 219L
1,324 Elo+
Party 2
Team Averages
Level 115
1,205 SR
1,324 Elo+

VS

Team Averages
Level 72
1,361 SR
1,285 Elo+
Nemesis
Nemesis
Fckyoa_
Nemesis
Level 67
God Stats
0W - 5L
1,138 SR
Queue Stats
7W - 24L
1,306 Elo+
Party 1
Hades
Hades
Galeb_razem
Hades
Level 85
God Stats
12W - 25L
1,444 SR
Queue Stats
91W - 191L
1,261 Elo+
Solo
Vulcan
Vulcan
jeromelaubinger
Vulcan
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 46L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 2
9,741
696
13,268
13,997
6,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Marshmallow 205
King Arthur
17
5 / 0 / 6
11,047
789
10,327
14,164
14,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
17
4 / 1 / 5
11,156
797
10,523
9,307
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fckyoa_
Nemesis
14
1 / 4 / 4
9,452
675
9,096
14,530
6,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 3
8,943
639
7,167
15,325
8,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

16
3 / 4 / 2
10,328
738
12,668
10,412
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
5
5
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
L
Nemesis
Fckyoa_
Nemesis
1
4
4
0.75
L
1
5
3
0.5
W
King Arthur
Marshmallow 205
King Arthur
5
0
6
8
W
Yu Huang
4
1
5
6.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,118
Damage
28,931
37,468
Taken
40,267
26,086
Mitigated
19,833
5,179
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,268
4,301
0
1,472
13,997
6,576
590
5,877
8,120
0
32,030
L
Nemesis
Fckyoa_
Nemesis
9,096
4,820
0
3,694
14,530
6,287
741
3,228
11,045
0
43,990
L
7,167
468
330
4,735
15,325
8,746
0
5,260
9,646
25,063
0
W
King Arthur
Marshmallow 205
King Arthur
10,327
1,073
0
1,660
14,164
14,926
44
8,126
6,038
0
35,329
W
Yu Huang
10,523
1,213
0
2,047
9,307
4,584
288
5,888
3,419
57,199
0
L
12,668
3,765
0
2,400
10,412
4,800
0
2,149
7,939
47,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,944
Gold Earned
28,723
190
Minions Killed
174
0
Camps Cleared
0
770,798
Distance Traveled
768,403
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,741
696
35
3
0
231,791
0
L
Nemesis
9,452
675
53
4
0
270,709
5
L
Hades
8,943
639
42
3
0
227,104
0
W
King Arthur
11,047
789
43
3
0
270,758
3
W
Yu Huang
11,156
797
112
8
0
268,249
3
L
Vulcan
10,328
738
79
6
0
270,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role