Player Matchup

Maui
Maui
De4dEch0
Maui
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,305 Elo+
Party 1
Ishtar
Ishtar
FaintColt640754
Ishtar
Level 128
God Stats
0W - 1L
1,311 SR
Queue Stats
3W - 4L
1,489 Elo+
Party 1
Janus
Janus
twitchingJames1
Janus
Level 49
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 2L
1,566 Elo+
Party 1
Team Averages
Level 101
1,371 SR
1,453 Elo+

VS

Team Averages
Level 155
1,619 SR
1,658 Elo+
Thoth
Thoth
 
Thoth
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BlackPhantøm
Odin
Level 160
God Stats
6W - 1L
1,668 SR
Queue Stats
142W - 86L
1,663 Elo+
Party 2
Horus
Horus
Shaxlight
Horus
Level 146
God Stats
6W - 1L
1,691 SR
Queue Stats
71W - 36L
1,810 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
1 / 5 / 1
6,627
663
3,976
12,332
10,726
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 8 / 1
6,847
685
4,201
10,550
3,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 1
6,714
671
5,102
10,446
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
8 / 1 / 7
8,702
870
14,301
9,039
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 13
7,715
772
5,149
8,645
8,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
Shaxlight
Horus
14
7 / 1 / 12
8,526
853
10,182
9,921
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
19
19
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
1
7
11.5
W
4
1
13
10.5
L
Maui
1
5
1
0.3
L
1
8
1
0.19
W
Horus
Shaxlight
Horus
7
1
12
13
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,279
Damage
29,632
33,328
Taken
27,605
17,848
Mitigated
22,221
494
Healing
10,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,301
1,075
0
3,605
9,039
3,853
586
4,237
4,802
44,624
0
W
5,149
1,217
0
1,490
8,645
8,881
0
1,973
6,672
44
18,880
L
Maui
3,976
899
0
0
12,332
10,726
50
4,240
7,435
9,603
0
L
4,201
2,211
0
0
10,550
3,954
0
4,233
5,717
0
18,411
W
Horus
Shaxlight
Horus
10,182
3,812
2,056
3,069
9,921
9,487
177
2,924
6,997
115
15,735
L
5,102
148
153
341
10,446
3,168
128
5,077
4,802
15,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,188
Gold Earned
24,943
68
Minions Killed
117
0
Camps Cleared
0
454,061
Distance Traveled
575,881
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,702
870
74
7
0
182,184
2
W
Odin
7,715
772
24
2
0
198,613
1
L
Maui
6,627
663
18
2
0
172,926
0
L
Ishtar
6,847
685
26
3
0
133,926
4
W
Horus
8,526
853
19
2
0
195,084
1
L
Janus
6,714
671
24
2
0
147,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role