Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
BestHandzoap
Ymir
Level 89
God Stats
5W - 8L
1,424 SR
Queue Stats
52W - 54L
1,429 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DrScruntch
Morgan Le Fay
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 199L
1,433 Elo+
Party 3
Osiris
Osiris
GodEmperorTimmy
Osiris
Level 33
God Stats
2W - 6L
1,738 SR
Queue Stats
21W - 19L
1,703 Elo+
Party 2
Xbalanque
Xbalanque
Mitrandir12
Xbalanque
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 77L
1,328 Elo+
Solo
Team Averages
Level 80
1,532 SR
1,479 Elo+

VS

Team Averages
Level 78
1,424 SR
1,326 Elo+
Sol
Sol
 
Sol
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BesPoniki
Horus
Level 129
God Stats
5W - 8L
1,373 SR
Queue Stats
547W - 580L
1,473 Elo+
Solo
Athena
Athena
Sagiveyder1
Athena
Level 78
God Stats
1W - 1L
1,413 SR
Queue Stats
3W - 9L
1,147 Elo+
Party 1
Arachne
Arachne
Sankaa13
Arachne
Level 45
God Stats
6W - 6L
1,407 SR
Queue Stats
37W - 47L
1,361 Elo+
Solo
Medusa
Medusa
kinskikhveyder28
Medusa
Level 85
God Stats
2W - 2L
1,429 SR
Queue Stats
3W - 9L
1,147 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 2 / 0
5,177
518
2,699
8,511
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 2 / 1
6,124
612
9,882
9,879
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
DrScruntch
Morgan Le Fay
8
0 / 5 / 0
4,674
467
2,015
6,177
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
4,761
476
1,863
6,820
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Mitrandir12
Xbalanque
6
1 / 2 / 0
4,403
440
860
5,427
1,594
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 0
6,688
669
5,870
5,088
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Horus
BesPoniki
Horus
11
4 / 0 / 0
6,289
629
6,980
6,409
3,069
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Athena
6
0 / 4 / 1
4,568
457
2,699
8,897
5,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Sankaa13
Arachne
10
3 / 0 / 2
6,241
624
2,366
7,798
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 2 / 2
4,662
466
3,345
6,138
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
6
Kills
11
12
Deaths
6
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
0
0.5
W
Sol
 
Sol
4
0
0
4
W
Horus
BesPoniki
Horus
4
0
0
4
L
4
2
1
2.25
L
Morgan Le Fay
DrScruntch
Morgan Le Fay
0
5
0
0
L
0
1
0
0
L
Xbalanque
Mitrandir12
Xbalanque
1
2
0
0.5
W
Athena
0
4
1
0.13
W
Arachne
Sankaa13
Arachne
3
0
2
4
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,319
Damage
21,260
36,814
Taken
34,330
16,387
Mitigated
15,937
10,889
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,699
784
0
3,957
8,511
3,026
0
1,037
7,474
0
33,877
W
Sol
 
Sol
5,870
2,296
0
4,001
5,088
1,803
130
1,681
3,407
53,144
0
W
Horus
BesPoniki
Horus
6,980
2,965
69
2,692
6,409
3,069
0
363
6,046
0
35,521
L
9,882
3,053
0
2,958
9,879
6,033
200
2,184
7,695
43,834
6,901
L
Morgan Le Fay
DrScruntch
Morgan Le Fay
2,015
321
0
293
6,177
2,699
0
4,940
1,237
24,714
0
L
1,863
673
0
3,020
6,820
3,035
130
0
6,820
0
20,414
L
Xbalanque
Mitrandir12
Xbalanque
860
334
0
661
5,427
1,594
344
408
5,019
0
16,806
W
Athena
2,699
800
419
1,279
8,897
5,639
0
4,246
4,651
12,089
0
W
Arachne
Sankaa13
Arachne
2,366
1,405
0
2,687
7,798
2,948
0
974
6,824
0
33,753
W
3,345
1,845
0
1,471
6,138
2,478
0
3,774
2,364
0
19,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,139
Gold Earned
28,448
268
Minions Killed
257
0
Camps Cleared
0
919,590
Distance Traveled
970,655
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,177
518
79
8
0
230,411
1
W
Sol
6,688
669
89
9
0
201,032
3
W
Horus
6,289
629
63
6
0
211,737
2
L
Ymir
6,124
612
84
8
0
163,871
0
L
Morgan Le Fay
4,674
467
42
4
0
162,099
0
L
Osiris
4,761
476
36
4
0
222,529
2
L
Xbalanque
4,403
440
27
3
0
140,680
0
W
Athena
4,568
457
19
2
0
177,972
0
W
Arachne
6,241
624
59
6
0
225,559
1
W
Medusa
4,662
466
27
3
0
154,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role