Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Ashranach
Tiamat
Level 121
God Stats
2W - 3L
1,314 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
JWOOFs
Aphrodite
Level 128
God Stats
45W - 42L
1,495 SR
Queue Stats
225W - 261L
1,379 Elo+
Solo
Cthulhu
Cthulhu
Johnamizer
Cthulhu
Level 52
God Stats
28W - 28L
1,430 SR
Queue Stats
76W - 102L
1,341 Elo+
Solo
Neith
Neith
regi10
Neith
Level 107
God Stats
1W - 1L
1,644 SR
Queue Stats
45W - 20L
1,344 Elo+
Solo
Team Averages
Level 107
1,476 SR
1,413 Elo+

VS

Team Averages
Level 85
1,327 SR
1,363 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Coralcwayla
Pele
Level 129
God Stats
11W - 11L
1,496 SR
Queue Stats
208W - 239L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Griffman65
Gilgamesh
Level 17
God Stats
0W - 4L
1,227 SR
Queue Stats
18W - 28L
1,276 Elo+
Party 2
Camazotz
Camazotz
HeikoXI
Camazotz
Level 106
God Stats
7W - 9L
1,050 SR
Queue Stats
94W - 99L
1,323 Elo+
Solo
Jing Wei
Jing Wei
Panda3194
Jing Wei
Level 55
God Stats
8W - 10L
1,363 SR
Queue Stats
33W - 70L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
12 / 1 / 3
11,129
556
17,381
18,427
7,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Ashranach
Tiamat
15
1 / 0 / 5
9,125
456
2,559
5,151
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
JWOOFs
Aphrodite
13
2 / 5 / 4
8,248
412
3,953
14,180
10,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Johnamizer
Cthulhu
16
1 / 1 / 3
9,909
495
8,569
18,062
12,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
regi10
Neith
16
4 / 0 / 8
9,942
497
22,348
13,218
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
0 / 1 / 2
9,844
492
6,390
7,431
7,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
8,675
434
6,240
18,649
7,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Griffman65
Gilgamesh
13
2 / 4 / 1
8,535
427
4,816
19,639
18,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
HeikoXI
Camazotz
16
1 / 4 / 0
9,485
474
13,988
20,121
11,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Panda3194
Jing Wei
13
1 / 5 / 1
7,638
382
3,512
16,164
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
5
7
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
1
3
13.5
L
Baron Samedi
 
Baron Samedi
0
1
2
1
W
Tiamat
Ashranach
Tiamat
1
0
5
3.5
L
1
6
2
0.33
L
Gilgamesh
Griffman65
Gilgamesh
2
4
1
0.63
L
Camazotz
HeikoXI
Camazotz
1
4
0
0.25
W
Aphrodite
JWOOFs
Aphrodite
2
5
4
0.8
W
Cthulhu
Johnamizer
Cthulhu
1
1
3
2.5
L
Jing Wei
Panda3194
Jing Wei
1
5
1
0.3
W
Neith
regi10
Neith
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,810
Damage
34,946
69,038
Taken
82,004
39,804
Mitigated
52,118
26,808
Healing
22,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
17,381
11,933
0
1,966
18,427
7,910
2,679
2,399
15,932
29
99,842
L
Baron Samedi
 
Baron Samedi
6,390
472
255
1,994
7,431
7,370
200
1,343
6,076
75,837
0
W
Tiamat
Ashranach
Tiamat
2,559
201
0
1,628
5,151
2,854
72
1,253
3,898
42,355
0
L
6,240
1,318
0
3,401
18,649
7,813
0
2,006
16,519
0
64,057
L
Gilgamesh
Griffman65
Gilgamesh
4,816
913
2,341
2,041
19,639
18,986
440
2,094
17,475
96
32,221
L
Camazotz
HeikoXI
Camazotz
13,988
4,405
0
9,373
20,121
11,792
564
7,360
12,005
0
68,276
W
Aphrodite
JWOOFs
Aphrodite
3,953
891
4,133
5,947
14,180
10,325
135
2,113
12,067
36,490
127
W
Cthulhu
Johnamizer
Cthulhu
8,569
920
143
7,453
18,062
12,631
1,223
0
16,738
61,836
0
L
Jing Wei
Panda3194
Jing Wei
3,512
2,269
0
2,959
16,164
6,157
648
1,352
14,812
0
41,937
W
Neith
regi10
Neith
22,348
9,375
378
5,160
13,218
6,084
352
2,546
10,672
0
84,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,353
Gold Earned
44,177
517
Minions Killed
440
0
Camps Cleared
0
1,866,623
Distance Traveled
1,806,924
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,129
556
122
6
0
473,030
4
L
Baron Samedi
9,844
492
134
7
0
383,038
4
W
Tiamat
9,125
456
94
5
0
381,123
5
L
Pele
8,675
434
86
4
0
381,620
5
L
Gilgamesh
8,535
427
44
2
0
358,454
2
L
Camazotz
9,485
474
109
5
0
320,351
5
W
Aphrodite
8,248
412
50
3
0
304,452
1
W
Cthulhu
9,909
495
127
6
0
369,879
3
L
Jing Wei
7,638
382
67
3
0
363,461
4
W
Neith
9,942
497
124
6
0
338,139
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role