Player Matchup

Janus
Janus
AskZentrix
Janus
Level 155
God Stats
10W - 6L
1,541 SR
Queue Stats
400W - 358L
1,594 Elo+
Solo
Ymir
Ymir
BuddaV
Ymir
Level 64
God Stats
24W - 23L
1,496 SR
Queue Stats
38W - 61L
1,354 Elo+
Solo
Neith
Neith
strawburryicy
Neith
Level 63
God Stats
38W - 56L
1,444 SR
Queue Stats
131W - 204L
1,379 Elo+
Solo
Team Averages
Level 94
1,494 SR
1,442 Elo+

VS

Team Averages
Level 143
1,540 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CryIntoThePillow
Lancelot
Level 160
God Stats
27W - 17L
1,689 SR
Queue Stats
167W - 88L
1,643 Elo+
Solo
Merlin
Merlin
Robznm
Merlin
Level 147
God Stats
65W - 96L
1,431 SR
Queue Stats
285W - 461L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
6 / 2 / 2
9,565
870
13,140
6,845
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
BuddaV
Ymir
13
2 / 1 / 6
8,846
804
4,483
10,174
12,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 3 / 4
7,951
723
4,385
8,264
3,489
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 3 / 3
7,675
698
5,436
9,727
4,418
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 2 / 3
7,930
721
11,008
11,111
4,593
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Robznm
Merlin
13
2 / 4 / 1
8,223
748
4,541
7,495
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
9
Kills
6
6
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
3
0.83
W
Janus
6
2
2
3.5
W
Ymir
BuddaV
Ymir
2
1
6
5
L
3
2
3
2.25
L
Merlin
Robznm
Merlin
2
4
1
0.63
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
20,985
25,283
Taken
28,333
18,491
Mitigated
12,117
5,246
Healing
5,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,436
2,459
170
826
9,727
4,418
0
5,155
4,486
0
25,196
W
Janus
13,140
306
0
804
6,845
2,445
0
489
6,356
52,832
0
W
Ymir
BuddaV
Ymir
4,483
737
0
2,778
10,174
12,557
28
1,929
8,245
14,144
0
L
11,008
2,257
0
1,970
11,111
4,593
0
6,518
4,267
0
30,771
L
Merlin
Robznm
Merlin
4,541
154
345
1,782
7,495
3,106
26
5,351
1,904
33,898
0
W
4,385
1,412
0
1,664
8,264
3,489
43
2,136
6,128
0
21,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,362
Gold Earned
23,828
155
Minions Killed
149
0
Camps Cleared
0
624,638
Distance Traveled
601,849
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,675
698
45
4
0
188,186
3
W
Janus
9,565
870
91
8
0
212,900
3
W
Ymir
8,846
804
22
2
0
217,648
2
L
Lancelot
7,930
721
48
4
0
242,980
1
L
Merlin
8,223
748
56
5
0
170,683
0
W
Neith
7,951
723
42
4
0
194,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role