Player Matchup

Charybdis
Charybdis
ATX-Galaxiz_Foxe
Charybdis
Level 136
God Stats
10W - 3L
1,603 SR
Queue Stats
291W - 235L
1,619 Elo+
Solo
Fenrir
Fenrir
AngeI_of_Venge
Fenrir
Level 146
God Stats
2W - 1L
1,281 SR
Queue Stats
249W - 251L
1,644 Elo+
Party 1
Tiamat
Tiamat
Gold MMR
Tiamat
Level 160
God Stats
2W - 1L
1,603 SR
Queue Stats
113W - 101L
1,644 Elo+
Solo
Sol
Sol
HomuraCR7_
Sol
Level 145
God Stats
1W - 3L
1,507 SR
Queue Stats
309W - 289L
1,611 Elo+
Party 1
Terra
Terra
elRasputln
Terra
Level 160
God Stats
6W - 6L
1,594 SR
Queue Stats
264W - 244L
1,540 Elo+
Solo
Team Averages
Level 149
1,518 SR
1,612 Elo+

VS

Team Averages
Level 146
1,627 SR
1,589 Elo+
Ishtar
Ishtar
AZO_470
Ishtar
Level 148
God Stats
7W - 9L
1,683 SR
Queue Stats
144W - 165L
1,604 Elo+
Solo
Ganesha
Ganesha
Haf3rbr3
Ganesha
Level 138
God Stats
3W - 7L
1,634 SR
Queue Stats
305W - 262L
1,659 Elo+
Solo
Sol
Sol
Ketes_2112
Sol
Level 148
God Stats
32W - 26L
1,557 SR
Queue Stats
212W - 199L
1,591 Elo+
Solo
Vulcan
Vulcan
RF_1998_
Vulcan
Level 159
God Stats
16W - 18L
1,657 SR
Queue Stats
321W - 320L
1,569 Elo+
Solo
Ravana
Ravana
amano_lll
Ravana
Level 138
God Stats
12W - 15L
1,603 SR
Queue Stats
254W - 264L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
20
4 / 0 / 3
12,017
668
13,982
15,937
6,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 8 / 3
9,189
511
9,320
21,334
9,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Gold MMR
Tiamat
14
3 / 4 / 3
8,665
481
11,074
17,053
10,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 2
10,036
558
6,739
15,107
6,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
14
2 / 1 / 5
9,434
524
6,572
15,180
16,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AZO_470
Ishtar
12
1 / 6 / 7
7,991
444
8,477
14,224
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Haf3rbr3
Ganesha
14
0 / 1 / 8
8,982
499
6,379
14,509
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 3 / 0
9,472
526
6,818
10,997
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vulcan
RF_1998_
Vulcan
17
3 / 2 / 1
10,743
597
16,147
8,250
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
amano_lll
Ravana
17
9 / 3 / 3
10,847
603
17,635
14,098
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
14
Kills
14
14
Deaths
15
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
4
0
3
5.5
L
Ishtar
AZO_470
Ishtar
1
6
7
0.75
W
4
8
3
0.69
W
Tiamat
Gold MMR
Tiamat
3
4
3
1.13
L
Ganesha
Haf3rbr3
Ganesha
0
1
8
4
W
1
1
2
2
L
1
3
0
0.33
L
Vulcan
RF_1998_
Vulcan
3
2
1
1.75
L
Ravana
amano_lll
Ravana
9
3
3
3.5
W
Terra
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,687
Damage
55,456
84,611
Taken
62,078
48,336
Mitigated
37,340
36,115
Healing
17,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
13,982
8,212
0
10,454
15,937
6,495
688
5,648
10,289
0
139,435
L
Ishtar
AZO_470
Ishtar
8,477
4,118
0
4,339
14,224
6,192
0
5,521
8,333
0
59,096
W
9,320
2,543
0
2,494
21,334
9,077
0
3,487
17,847
0
78,790
W
Tiamat
Gold MMR
Tiamat
11,074
1,487
123
3,296
17,053
10,221
0
5,432
11,621
60,200
0
L
Ganesha
Haf3rbr3
Ganesha
6,379
782
0
3,035
14,509
15,455
0
6,362
7,827
29,016
0
W
6,739
1,692
0
10,580
15,107
6,188
1,606
8,921
6,186
88,961
0
L
6,818
2,404
0
3,090
10,997
4,062
0
1,247
9,750
76,351
5,624
L
Vulcan
RF_1998_
Vulcan
16,147
3,964
0
1,903
8,250
3,860
38
4,534
3,708
100,241
0
L
Ravana
amano_lll
Ravana
17,635
5,283
0
5,073
14,098
7,771
0
5,585
8,309
0
92,479
W
Terra
6,572
749
4,903
4,265
15,180
16,355
0
5,776
9,404
28,361
1,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,341
Gold Earned
48,035
616
Minions Killed
580
0
Camps Cleared
0
1,757,082
Distance Traveled
1,777,158
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,017
668
208
12
0
329,708
4
L
Ishtar
7,991
444
103
6
0
278,714
4
W
Fenrir
9,189
511
93
5
0
361,038
2
W
Tiamat
8,665
481
109
6
0
336,137
6
L
Ganesha
8,982
499
9
1
0
359,223
5
W
Sol
10,036
558
161
9
0
351,432
9
L
Sol
9,472
526
161
9
0
324,789
2
L
Vulcan
10,743
597
165
9
0
381,779
4
L
Ravana
10,847
603
142
8
0
432,653
5
W
Terra
9,434
524
45
3
0
378,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role