Player Matchup

Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
EdibleRamen
Loki
Level 158
God Stats
14W - 7L
1,608 SR
Queue Stats
908W - 264L
1,838 Elo+
Party 1
Bacchus
Bacchus
Quorps
Bacchus
Level 144
God Stats
74W - 25L
1,805 SR
Queue Stats
487W - 250L
1,787 Elo+
Party 1
Team Averages
Level 154
1,638 SR
1,708 Elo+

VS

Team Averages
Level 126
1,527 SR
1,477 Elo+
Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Goodbat12
Horus
Level 144
God Stats
3W - 7L
1,518 SR
Queue Stats
135W - 184L
1,368 Elo+
Solo
Merlin
Merlin
OnlyRouge
Merlin
Level 128
God Stats
14W - 16L
1,564 SR
Queue Stats
535W - 445L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
0 / 1 / 4
7,299
730
5,164
3,526
1,189
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 0 / 0
8,150
815
7,295
7,143
2,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Quorps
Bacchus
12
1 / 0 / 5
7,897
790
4,465
7,522
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 1 / 1
6,656
666
4,990
6,997
4,636
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
Goodbat12
Horus
11
0 / 0 / 1
6,466
647
3,714
7,335
5,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
OnlyRouge
Merlin
12
1 / 5 / 0
6,931
693
4,577
8,106
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
4
2
L
Serqet
 
Serqet
0
1
1
0.5
W
5
0
0
5
L
Horus
Goodbat12
Horus
0
0
1
0.5
L
Merlin
OnlyRouge
Merlin
1
5
0
0.2
W
Bacchus
Quorps
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,924
Damage
13,281
18,191
Taken
22,438
13,037
Mitigated
12,754
3,141
Healing
3,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,164
201
0
1,112
3,526
1,189
51
1,329
1,976
33,557
0
L
Serqet
 
Serqet
4,990
707
0
475
6,997
4,636
0
3,368
3,629
0
14,138
W
7,295
1,485
0
713
7,143
2,619
0
1,496
5,185
0
36,273
L
Horus
Goodbat12
Horus
3,714
1,186
1,038
2,112
7,335
5,037
0
3,621
3,714
0
18,495
L
Merlin
OnlyRouge
Merlin
4,577
117
0
185
8,106
3,081
97
2,709
5,397
31,305
0
W
Bacchus
Quorps
Bacchus
4,465
648
0
1,316
7,522
9,229
0
1,823
5,267
16,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,346
Gold Earned
20,053
142
Minions Killed
114
0
Camps Cleared
0
626,930
Distance Traveled
603,094
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,299
730
85
9
0
186,427
2
L
Serqet
6,656
666
25
3
0
233,049
3
W
Loki
8,150
815
50
5
0
227,644
2
L
Horus
6,466
647
37
4
0
200,023
4
L
Merlin
6,931
693
52
5
0
170,022
4
W
Bacchus
7,897
790
7
1
0
212,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role