Player Matchup

Da Ji
Da Ji
DiDDy0311
Da Ji
Level 127
God Stats
63W - 89L
1,382 SR
Queue Stats
187W - 259L
1,373 Elo+
Party 2
Izanami
Izanami
Rampagehjl
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,377 Elo+
Solo
Kukulkan
Kukulkan
broncobud89
Kukulkan
Level 19
God Stats
20W - 33L
1,327 SR
Queue Stats
21W - 39L
1,183 Elo+
Party 2
Team Averages
Level 84
1,403 SR
1,311 Elo+

VS

Team Averages
Level 77
1,415 SR
1,460 Elo+
He Bo
He Bo
MOLLOYM91
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 40L
1,545 Elo+
Party 1
Ymir
Ymir
Skitzly
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,477 Elo+
Party 1
Neith
Neith
dude2020
Neith
Level 104
God Stats
1W - 6L
1,245 SR
Queue Stats
151W - 202L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DiDDy0311
Da Ji
17
7 / 1 / 4
11,123
795
9,362
11,098
4,573
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Rampagehjl
Izanami
17
3 / 3 / 7
10,606
758
13,077
10,718
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
broncobud89
Kukulkan
15
1 / 2 / 4
9,540
681
5,700
5,366
2,171
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MOLLOYM91
He Bo
14
0 / 6 / 5
8,820
630
8,029
9,300
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Skitzly
Ymir
14
1 / 3 / 4
9,781
699
4,398
16,548
22,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
dude2020
Neith
15
5 / 2 / 0
10,294
735
7,972
10,006
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
6
6
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
DiDDy0311
Da Ji
7
1
4
9
L
He Bo
MOLLOYM91
He Bo
0
6
5
0.42
W
Izanami
Rampagehjl
Izanami
3
3
7
2.17
L
Ymir
Skitzly
Ymir
1
3
4
1
W
Kukulkan
broncobud89
Kukulkan
1
2
4
1.5
L
Neith
dude2020
Neith
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
20,399
27,182
Taken
35,854
11,160
Mitigated
31,320
8,010
Healing
2,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
DiDDy0311
Da Ji
9,362
2,308
0
2,759
11,098
4,573
1,349
5,688
5,410
0
30,472
L
He Bo
MOLLOYM91
He Bo
8,029
62
0
0
9,300
3,617
0
1,464
7,836
31,792
0
W
Izanami
Rampagehjl
Izanami
13,077
7,440
230
4,657
10,718
4,416
2,065
5,472
5,246
0
53,800
L
Ymir
Skitzly
Ymir
4,398
1,841
0
1,088
16,548
22,478
0
3,839
12,709
16,347
0
W
Kukulkan
broncobud89
Kukulkan
5,700
406
0
364
5,366
2,171
0
1,650
3,716
40,231
0
L
Neith
dude2020
Neith
7,972
1,732
0
1,841
10,006
5,225
1,409
436
9,570
0
40,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,269
Gold Earned
28,895
185
Minions Killed
155
0
Camps Cleared
0
724,471
Distance Traveled
728,851
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,123
795
33
2
0
275,117
0
L
He Bo
8,820
630
45
3
0
229,532
2
W
Izanami
10,606
758
76
5
0
226,143
1
L
Ymir
9,781
699
32
2
0
245,525
2
W
Kukulkan
9,540
681
76
5
0
223,211
2
L
Neith
10,294
735
78
6
0
253,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role