Player Matchup

Hercules
Hercules
DragonHideki77
Hercules
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,358 Elo+
Party 2
Baron Samedi
Baron Samedi
G0DSpeed24
Baron Samedi
Level 39
God Stats
17W - 2L
1,916 SR
Queue Stats
252W - 87L
1,580 Elo+
Party 2
Bacchus
Bacchus
g-u-t-t-a
Bacchus
Level 160
God Stats
3W - 0L
1,730 SR
Queue Stats
581W - 379L
1,548 Elo+
Party 2
Team Averages
Level 76
1,715 SR
1,495 Elo+

VS

Team Averages
Level 60
1,467 SR
1,262 Elo+
Nemesis
Nemesis
Greedy4nun
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,151 Elo+
Solo
Baron Samedi
Baron Samedi
SleptInTurf
Baron Samedi
Level 66
God Stats
49W - 61L
1,423 SR
Queue Stats
319W - 444L
1,304 Elo+
Party 1
Thanatos
Thanatos
TLorenz07
Thanatos
Level 72
God Stats
2W - 5L
1,479 SR
Queue Stats
319W - 416L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
4 / 1 / 5
8,557
778
3,440
7,039
6,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
G0DSpeed24
Baron Samedi
14
5 / 2 / 6
8,980
816
12,326
9,618
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
g-u-t-t-a
Bacchus
12
2 / 2 / 8
8,112
737
7,565
10,632
10,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Greedy4nun
Nemesis
12
0 / 2 / 3
7,546
686
3,315
10,065
6,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
SleptInTurf
Baron Samedi
11
2 / 5 / 2
7,020
638
7,149
10,972
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
TLorenz07
Thanatos
12
3 / 4 / 1
7,101
646
6,100
7,019
6,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
11
Kills
5
5
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
1
5
6.5
W
Baron Samedi
G0DSpeed24
Baron Samedi
5
2
6
4
L
Nemesis
Greedy4nun
Nemesis
0
2
3
0.75
L
Baron Samedi
SleptInTurf
Baron Samedi
2
5
2
0.6
L
Thanatos
TLorenz07
Thanatos
3
4
1
0.88
W
Bacchus
g-u-t-t-a
Bacchus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,331
Damage
16,564
27,289
Taken
28,056
21,361
Mitigated
18,977
14,233
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,440
975
939
858
7,039
6,105
834
2,261
4,778
0
7,695
W
Baron Samedi
G0DSpeed24
Baron Samedi
12,326
603
3,774
4,872
9,618
4,562
824
2,762
6,856
39,590
0
L
Nemesis
Greedy4nun
Nemesis
3,315
789
1,152
1,681
10,065
6,748
0
7,424
2,641
0
19,330
L
Baron Samedi
SleptInTurf
Baron Samedi
7,149
738
530
692
10,972
6,102
155
8,251
2,721
23,380
0
L
Thanatos
TLorenz07
Thanatos
6,100
889
0
3,154
7,019
6,127
0
4,223
2,796
0
15,699
W
Bacchus
g-u-t-t-a
Bacchus
7,565
1,076
605
3,185
10,632
10,694
316
2,154
8,478
25,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,649
Gold Earned
21,667
92
Minions Killed
88
0
Camps Cleared
0
557,235
Distance Traveled
551,883
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,557
778
10
1
0
193,292
0
W
Baron Samedi
8,980
816
60
5
0
174,128
0
L
Nemesis
7,546
686
34
3
0
194,329
1
L
Baron Samedi
7,020
638
35
3
0
174,060
0
L
Thanatos
7,101
646
19
2
0
183,494
0
W
Bacchus
8,112
737
22
2
0
189,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role