Player Matchup

Osiris
Osiris
KdeKastro
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 69L
1,659 Elo+
Party 1
Skadi
Skadi
RaauL-SmoT
Skadi
Level 127
God Stats
4W - 5L
1,224 SR
Queue Stats
805W - 697L
1,674 Elo+
Party 1
Raijin
Raijin
Zo Much Sauce
Raijin
Level 150
God Stats
4W - 2L
1,753 SR
Queue Stats
131W - 103L
1,583 Elo+
Party 1
Ra
Ra
juanco_one
Ra
Level 157
God Stats
3W - 2L
1,568 SR
Queue Stats
711W - 626L
1,692 Elo+
Party 1
Sobek
Sobek
o Mr Punchy o
Sobek
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 66L
1,701 Elo+
Party 1
Team Averages
Level 114
1,509 SR
1,662 Elo+

VS

Team Averages
Level 101
1,581 SR
1,451 Elo+
Kali
Kali
Foxitocin
Kali
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,445 Elo+
Party 3
Horus
Horus
GOKU4VENUS
Horus
Level 129
God Stats
1W - 2L
1,587 SR
Queue Stats
158W - 186L
1,479 Elo+
Party 2
Xing Tian
Xing Tian
Kolgred
Xing Tian
Level 105
God Stats
1W - 1L
1,806 SR
Queue Stats
52W - 66L
1,431 Elo+
Party 3
Agni
Agni
Monarh1
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,453 Elo+
Party 3
Lancelot
Lancelot
RJISHNUD
Lancelot
Level 124
God Stats
0W - 1L
1,513 SR
Queue Stats
195W - 214L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KdeKastro
Osiris
16
5 / 4 / 17
10,925
910
9,199
17,666
19,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
19
8 / 3 / 23
11,392
949
30,786
12,911
7,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
10 / 5 / 12
11,157
930
18,417
14,904
7,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 6 / 15
10,413
868
16,346
14,319
8,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
7 / 2 / 21
11,534
961
11,805
21,699
37,080
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
2 / 6 / 8
9,116
760
8,823
22,644
11,806
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
16
4 / 8 / 7
10,044
837
9,481
20,100
26,335
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
Kolgred
Xing Tian
15
2 / 7 / 9
8,696
725
12,414
21,731
19,678
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Monarh1
Agni
16
4 / 8 / 5
9,788
816
13,685
12,757
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
RJISHNUD
Lancelot
17
7 / 9 / 3
10,058
838
10,560
19,796
19,556
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
51
38
Kills
19
20
Deaths
38
88
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kali
2
6
8
1
L
Horus
4
8
7
0.94
W
Osiris
KdeKastro
Osiris
5
4
17
3.38
L
Xing Tian
Kolgred
Xing Tian
2
7
9
0.93
L
Agni
Monarh1
Agni
4
8
5
0.81
L
Lancelot
RJISHNUD
Lancelot
7
9
3
0.94
W
Skadi
8
3
23
6.5
W
10
5
12
3.2
W
8
6
15
2.58
W
7
2
21
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,553
Damage
54,963
81,499
Taken
97,028
81,128
Mitigated
83,282
32,751
Healing
20,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
8,823
2,995
0
6,054
22,644
11,806
35
11,879
10,765
81
20,743
L
Horus
9,481
3,398
4,355
4,265
20,100
26,335
0
9,266
10,834
0
15,801
W
Osiris
KdeKastro
Osiris
9,199
2,856
3,099
3,053
17,666
19,304
950
4,631
13,035
50
13,833
L
Xing Tian
Kolgred
Xing Tian
12,414
760
403
1,726
21,731
19,678
0
8,323
13,408
23,035
0
L
Agni
Monarh1
Agni
13,685
1,387
0
703
12,757
5,907
0
6,634
6,123
25,586
0
L
Lancelot
RJISHNUD
Lancelot
10,560
2,148
1,142
1,876
19,796
19,556
0
10,516
9,280
0
19,734
W
Skadi
30,786
17,131
484
2,586
12,911
7,905
4,802
4,620
8,291
0
52,053
W
18,417
2,202
1,987
3,026
14,904
7,867
913
3,815
11,089
30,399
0
W
16,346
2,598
7,423
4,404
14,319
8,972
1,289
4,993
9,326
30,858
0
W
11,805
1,383
1,579
5,110
21,699
37,080
277
8,101
13,598
19,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,421
Gold Earned
47,702
109
Minions Killed
87
0
Camps Cleared
0
1,122,421
Distance Traveled
1,003,475
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,116
760
11
1
0
230,377
0
L
Horus
10,044
837
12
1
0
178,748
4
W
Osiris
10,925
910
4
0
0
254,056
0
L
Xing Tian
8,696
725
15
1
0
215,202
0
L
Agni
9,788
816
31
3
0
185,901
0
L
Lancelot
10,058
838
18
2
0
193,247
0
W
Skadi
11,392
949
40
3
0
205,858
1
W
Raijin
11,157
930
30
3
0
209,173
0
W
Ra
10,413
868
21
2
0
214,783
0
W
Sobek
11,534
961
14
1
0
238,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role