Player Matchup

Da Ji
Da Ji
AngelHealer92
Da Ji
Level 114
God Stats
1W - 1L
1,561 SR
Queue Stats
17W - 28L
1,373 Elo+
Solo
Amaterasu
Amaterasu
FonderAsh
Amaterasu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 79L
1,417 Elo+
Solo
Anubis
Anubis
Star3scr3am
Anubis
Level 66
God Stats
4W - 7L
1,346 SR
Queue Stats
113W - 137L
1,215 Elo+
Solo
Ymir
Ymir
recorrido
Ymir
Level 122
God Stats
2W - 2L
1,624 SR
Queue Stats
31W - 37L
1,352 Elo+
Solo
Chiron
Chiron
smp_bigbird
Chiron
Level 87
God Stats
26W - 20L
1,527 SR
Queue Stats
75W - 72L
1,431 Elo+
Solo
Team Averages
Level 99
1,512 SR
1,357 Elo+

VS

Team Averages
Level 100
1,567 SR
1,430 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Anubis1Anuja
Anubis
Level 83
God Stats
5W - 1L
1,705 SR
Queue Stats
25W - 22L
1,445 Elo+
Solo
Lancelot
Lancelot
Deathdeal94
Lancelot
Level 132
God Stats
12W - 10L
1,532 SR
Queue Stats
121W - 139L
1,386 Elo+
Solo
Mulan
Mulan
Kentiepoo08
Mulan
Level 160
God Stats
18W - 12L
1,601 SR
Queue Stats
750W - 760L
1,494 Elo+
Solo
Chernobog
Chernobog
jaggergusti890
Chernobog
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 183L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 9 / 5
13,404
479
23,433
26,594
13,038
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
FonderAsh
Amaterasu
19
4 / 7 / 5
13,258
474
14,433
30,810
30,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
16
3 / 12 / 5
11,739
419
16,271
21,512
9,793
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ymir
17
2 / 8 / 8
11,859
424
17,750
33,508
45,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
17
1 / 11 / 6
11,163
399
15,690
26,750
11,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
6 / 6 / 17
13,961
499
20,107
28,496
21,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
20
13 / 3 / 17
16,156
577
33,171
27,489
13,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Deathdeal94
Lancelot
20
12 / 4 / 8
14,771
528
12,641
26,049
13,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 5 / 16
15,163
542
31,722
36,929
33,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Chernobog
jaggergusti890
Chernobog
20
3 / 5 / 13
14,103
504
7,746
19,646
8,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
117
23
Kills
46
47
Deaths
23
29
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
6
17
2.42
L
13
9
5
1.72
W
Anubis
13
3
17
7.17
W
Lancelot
Deathdeal94
Lancelot
12
4
8
4
L
Amaterasu
FonderAsh
Amaterasu
4
7
5
0.93
W
12
5
16
4
L
Anubis
3
12
5
0.46
W
Chernobog
jaggergusti890
Chernobog
3
5
13
1.9
L
Ymir
2
8
8
0.75
L
Chiron
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,577
Damage
105,387
139,174
Taken
138,609
110,795
Mitigated
90,101
20,572
Healing
42,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
20,107
1,225
1,403
3,422
28,496
21,833
653
9,330
19,057
61,357
0
L
23,433
4,624
0
750
26,594
13,038
0
5,676
20,784
58
75,421
W
Anubis
33,171
1,186
0
15,967
27,489
13,064
3,835
7,563
19,683
136,933
0
W
Lancelot
Deathdeal94
Lancelot
12,641
4,301
428
1,233
26,049
13,020
2,647
3,946
21,683
0
117,393
L
Amaterasu
FonderAsh
Amaterasu
14,433
4,907
0
6,890
30,810
30,843
482
9,993
20,604
36
95,051
W
31,722
4,687
0
17,269
36,929
33,236
1,947
7,538
28,856
927
113,463
L
Anubis
16,271
569
0
3,135
21,512
9,793
1,075
12,145
8,875
58,662
0
W
Chernobog
jaggergusti890
Chernobog
7,746
3,987
537
2,484
19,646
8,948
7,362
5,634
13,964
0
97,253
L
Ymir
17,750
2,162
0
1,848
33,508
45,772
0
12,858
20,382
58,856
4,502
L
Chiron
15,690
3,307
2,175
5,774
26,750
11,349
153
12,122
14,259
0
75,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,423
Gold Earned
74,154
478
Minions Killed
722
0
Camps Cleared
0
2,163,082
Distance Traveled
2,639,587
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,961
499
71
3
0
541,248
0
L
Da Ji
13,404
479
81
3
0
473,839
4
W
Anubis
16,156
577
184
7
0
471,375
3
W
Lancelot
14,771
528
152
5
0
607,638
0
L
Amaterasu
13,258
474
138
5
0
457,432
1
W
Mulan
15,163
542
148
5
0
555,568
0
L
Anubis
11,739
419
62
2
0
397,860
0
W
Chernobog
14,103
504
167
6
0
463,758
5
L
Ymir
11,859
424
62
2
0
409,343
6
L
Chiron
11,163
399
135
5
0
424,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role