Player Matchup

Agni
Agni
Abreakahabra
Agni
Level 31
God Stats
1W - 5L
1,696 SR
Queue Stats
20W - 44L
1,119 Elo+
Solo
Cthulhu
Cthulhu
furihama
Cthulhu
Level 160
God Stats
1W - 2L
1,483 SR
Queue Stats
195W - 262L
1,532 Elo+
Solo
Neith
Neith
mugi1wara
Neith
Level 109
God Stats
0W - 2L
1,539 SR
Queue Stats
80W - 92L
1,445 Elo+
Solo
Team Averages
Level 100
1,573 SR
1,365 Elo+

VS

Team Averages
Level 159
1,604 SR
1,553 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AyraNim
Jing Wei
Level 160
God Stats
1W - 1L
1,668 SR
Queue Stats
173W - 99L
1,659 Elo+
Party 1
Horus
Horus
XIDROM
Horus
Level 158
God Stats
10W - 5L
1,645 SR
Queue Stats
595W - 647L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
5,758
523
1,596
2,083
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
furihama
Cthulhu
14
4 / 0 / 3
9,053
823
8,030
17,736
20,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
mugi1wara
Neith
9
1 / 3 / 2
6,950
632
2,327
4,454
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 2 / 3
7,527
684
8,497
7,641
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
AyraNim
Jing Wei
13
1 / 3 / 3
8,432
767
4,408
9,091
3,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
XIDROM
Horus
12
4 / 2 / 1
8,134
739
7,704
11,753
11,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
5
5
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
3
0.75
L
0
2
0
0
W
Jing Wei
AyraNim
Jing Wei
1
3
3
0.83
W
Horus
XIDROM
Horus
4
2
1
2.25
L
Cthulhu
furihama
Cthulhu
4
0
3
5.5
L
Neith
mugi1wara
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,953
Damage
20,609
24,273
Taken
28,485
23,046
Mitigated
21,548
3,465
Healing
5,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,497
985
0
876
7,641
6,085
593
3,263
4,378
32,610
0
L
1,596
528
0
210
2,083
734
0
964
1,045
5,651
0
W
Jing Wei
AyraNim
Jing Wei
4,408
3,184
0
1,408
9,091
3,963
1,330
3,850
5,241
0
39,659
W
Horus
XIDROM
Horus
7,704
3,107
1,129
2,471
11,753
11,500
582
2,613
9,140
0
15,553
L
Cthulhu
furihama
Cthulhu
8,030
337
143
2,404
17,736
20,535
0
6,704
10,402
28,258
0
L
Neith
mugi1wara
Neith
2,327
672
0
708
4,454
1,777
39
832
3,423
0
11,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,761
Gold Earned
24,093
78
Minions Killed
139
0
Camps Cleared
0
371,665
Distance Traveled
612,544
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,527
684
60
5
0
199,413
1
L
Agni
5,758
523
6
1
0
48,691
2
W
Jing Wei
8,432
767
67
6
0
200,912
1
W
Horus
8,134
739
12
1
0
212,219
3
L
Cthulhu
9,053
823
40
4
0
222,889
0
L
Neith
6,950
632
32
3
0
100,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role