Player Matchup

Chaac
Chaac
ChibiroloDR
Chaac
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 4L
1,751 Elo+
Solo
Bacchus
Bacchus
DimaOstranin
Bacchus
Level 28
God Stats
7W - 7L
1,495 SR
Queue Stats
17W - 34L
1,317 Elo+
Party 2
The Morrigan
The Morrigan
MG_MrLion
The Morrigan
Level 64
God Stats
1W - 3L
1,480 SR
Queue Stats
71W - 91L
1,376 Elo+
Party 2
Danzaburou
Danzaburou
Veeegs
Danzaburou
Level 65
God Stats
6W - 1L
1,972 SR
Queue Stats
188W - 169L
1,471 Elo+
Solo
Ravana
Ravana
xXDembskiXx
Ravana
Level 140
God Stats
0W - 1L
1,704 SR
Queue Stats
92W - 88L
1,494 Elo+
Solo
Team Averages
Level 85
1,630 SR
1,482 Elo+

VS

Team Averages
Level 121
1,507 SR
1,486 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FrankieSama
King Arthur
Level 124
God Stats
4W - 4L
1,476 SR
Queue Stats
249W - 258L
1,462 Elo+
Solo
Hun Batz
Hun Batz
IIXRagnarokX
Hun Batz
Level 156
God Stats
3W - 8L
1,275 SR
Queue Stats
355W - 326L
1,582 Elo+
Party 1
Bacchus
Bacchus
MadDiablo
Bacchus
Level 128
God Stats
9W - 3L
1,747 SR
Queue Stats
113W - 96L
1,528 Elo+
Solo
Izanami
Izanami
Mar1ahSavge
Izanami
Level 69
God Stats
27W - 24L
1,535 SR
Queue Stats
211W - 252L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
8,071
504
9,487
17,891
20,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
DimaOstranin
Bacchus
11
0 / 4 / 4
6,828
427
4,206
11,829
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Morrigan
MG_MrLion
The Morrigan
10
0 / 6 / 1
6,154
385
1,618
10,131
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Veeegs
Danzaburou
3
0 / 0 / 0
4,652
291
997
1,393
250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
14
8 / 3 / 1
8,650
541
7,117
9,051
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 2 / 5
9,101
569
10,589
7,153
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
FrankieSama
King Arthur
14
3 / 2 / 5
8,872
555
9,627
15,039
15,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
IIXRagnarokX
Hun Batz
17
4 / 2 / 7
9,699
606
9,198
12,069
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
MadDiablo
Bacchus
13
6 / 2 / 2
8,802
550
3,830
10,099
8,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Mar1ahSavge
Izanami
12
0 / 2 / 5
7,668
479
6,375
9,976
3,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
10
Kills
18
18
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
2
5
3.75
L
2
5
0
0.4
L
Bacchus
DimaOstranin
Bacchus
0
4
4
0.5
W
King Arthur
FrankieSama
King Arthur
3
2
5
2.75
W
Hun Batz
IIXRagnarokX
Hun Batz
4
2
7
3.75
L
The Morrigan
MG_MrLion
The Morrigan
0
6
1
0.08
W
Bacchus
MadDiablo
Bacchus
6
2
2
3.5
W
Izanami
Mar1ahSavge
Izanami
0
2
5
1.25
L
Danzaburou
Veeegs
Danzaburou
0
0
0
0
L
Ravana
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,425
Damage
39,619
50,295
Taken
54,336
41,347
Mitigated
36,215
12,808
Healing
14,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,589
490
0
1,597
7,153
2,651
604
1,431
5,722
56,465
0
L
9,487
2,683
0
7,373
17,891
20,692
0
1,382
16,509
0
56,346
L
Bacchus
DimaOstranin
Bacchus
4,206
329
47
1,163
11,829
11,558
0
4,065
7,764
24,314
2,100
W
King Arthur
FrankieSama
King Arthur
9,627
2,286
0
1,630
15,039
15,808
441
179
13,881
0
59,497
W
Hun Batz
IIXRagnarokX
Hun Batz
9,198
3,315
0
5,214
12,069
5,571
151
93
11,845
0
89,736
L
The Morrigan
MG_MrLion
The Morrigan
1,618
159
0
750
10,131
4,005
0
4,698
5,433
29,811
0
W
Bacchus
MadDiablo
Bacchus
3,830
556
0
2,514
10,099
8,433
170
1,874
8,225
26,199
2,148
W
Izanami
Mar1ahSavge
Izanami
6,375
4,645
0
3,912
9,976
3,752
3,427
1,949
8,027
0
56,294
L
Danzaburou
Veeegs
Danzaburou
997
349
0
948
1,393
250
0
165
1,228
0
7,824
L
Ravana
7,117
1,461
0
2,527
9,051
4,842
0
3,830
5,221
0
49,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
44,142
306
Minions Killed
483
0
Camps Cleared
0
1,204,266
Distance Traveled
1,487,472
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,101
569
98
6
0
320,102
4
L
Chaac
8,071
504
113
7
0
253,039
6
L
Bacchus
6,828
427
47
3
0
309,874
1
W
King Arthur
8,872
555
108
7
0
290,483
5
W
Hun Batz
9,699
606
147
9
0
354,964
5
L
The Morrigan
6,154
385
57
4
0
284,245
6
W
Bacchus
8,802
550
43
3
0
280,384
2
W
Izanami
7,668
479
87
5
0
241,539
0
L
Danzaburou
4,652
291
10
1
0
40,305
0
L
Ravana
8,650
541
79
5
0
316,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role