Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dercos
Ra
Level 157
God Stats
2W - 2L
1,418 SR
Queue Stats
221W - 227L
1,461 Elo+
Solo
Vamana
Vamana
ExperienceRaiNzZ
Vamana
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
47W - 36L
1,539 Elo+
Solo
Neith
Neith
KingSamwellTarly
Neith
Level 160
God Stats
16W - 19L
1,452 SR
Queue Stats
81W - 80L
1,531 Elo+
Solo
Set
Set
okayokayalright
Set
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 23L
1,616 Elo+
Solo
Team Averages
Level 97
1,474 SR
1,529 Elo+

VS

Team Averages
Level 68
1,450 SR
1,492 Elo+
Yemoja
Yemoja
Nemosapain
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
PolarWhisp
Medusa
Level 16
God Stats
1W - 5L
1,408 SR
Queue Stats
48W - 34L
1,582 Elo+
Solo
Maui
Maui
Samaеl
Maui
Level 160
God Stats
4W - 4L
1,455 SR
Queue Stats
66W - 59L
1,525 Elo+
Solo
Fenrir
Fenrir
Simsch
Fenrir
Level 146
God Stats
5W - 12L
1,384 SR
Queue Stats
126W - 133L
1,488 Elo+
Solo
Poseidon
Poseidon
Zwiebeloger7712
Poseidon
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 6
7,313
731
7,009
7,797
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ra
16
5 / 1 / 4
8,893
889
7,454
6,714
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 2 / 3
7,934
793
6,668
9,328
8,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 0 / 8
7,253
725
8,601
6,807
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 6
7,606
761
12,275
10,232
7,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Nemosapain
Yemoja
13
1 / 1 / 1
7,022
702
3,782
8,594
5,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
PolarWhisp
Medusa
14
2 / 3 / 1
7,313
731
7,904
12,842
5,680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
Samaеl
Maui
15
3 / 2 / 3
7,935
794
6,005
9,549
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Simsch
Fenrir
12
0 / 6 / 1
6,414
641
4,536
12,993
7,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
13
2 / 3 / 1
6,947
695
3,468
5,421
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
15
Kills
8
8
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
6
1.67
W
Ra
5
1
4
7
W
4
2
3
2.75
W
1
0
8
5
L
Yemoja
Nemosapain
Yemoja
1
1
1
1.5
L
Medusa
PolarWhisp
Medusa
2
3
1
0.83
L
Maui
Samaеl
Maui
3
2
3
2.25
L
Fenrir
Simsch
Fenrir
0
6
1
0.08
L
Poseidon
2
3
1
0.83
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,007
Damage
25,695
40,878
Taken
49,399
25,033
Mitigated
25,431
12,041
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,009
1,712
0
500
7,797
3,107
0
2,088
5,671
20,578
0
W
Ra
7,454
518
1,562
2,138
6,714
3,081
0
2,616
3,972
39,552
0
W
6,668
3,068
1,129
3,272
9,328
8,066
0
2,050
7,208
0
20,868
W
8,601
1,606
0
1,668
6,807
3,304
296
3,133
3,628
0
28,342
L
Yemoja
Nemosapain
Yemoja
3,782
658
2,205
2,371
8,594
5,157
0
2,690
5,687
13,730
0
L
Medusa
PolarWhisp
Medusa
7,904
2,651
0
730
12,842
5,680
70
2,580
9,874
0
34,439
L
Maui
Samaеl
Maui
6,005
637
0
1,055
9,549
5,437
0
4,993
4,472
28,191
0
L
Fenrir
Simsch
Fenrir
4,536
710
0
196
12,993
7,350
368
3,400
9,383
0
14,609
L
Poseidon
3,468
370
0
20
5,421
1,807
0
800
4,495
18,158
0
W
12,275
3,514
0
1,772
10,232
7,475
0
2,944
7,144
0
25,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,999
Gold Earned
35,631
216
Minions Killed
196
0
Camps Cleared
0
1,068,721
Distance Traveled
843,794
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,313
731
31
3
0
190,566
1
W
Ra
8,893
889
83
8
0
233,384
1
W
Vamana
7,934
793
22
2
0
212,160
2
W
Neith
7,253
725
44
4
0
201,821
1
L
Yemoja
7,022
702
9
1
0
164,245
0
L
Medusa
7,313
731
65
7
0
190,344
4
L
Maui
7,935
794
65
7
0
176,264
1
L
Fenrir
6,414
641
21
2
0
166,489
3
L
Poseidon
6,947
695
36
4
0
146,452
3
W
Set
7,606
761
36
4
0
230,790
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role