Player Matchup

Cupid
Cupid
Lord Poivre
Cupid
Level 84
God Stats
7W - 5L
1,584 SR
Queue Stats
122W - 175L
1,336 Elo+
Party 2
Eset
Eset
Syzygial
Eset
Level 159
God Stats
1W - 4L
1,583 SR
Queue Stats
159W - 143L
1,609 Elo+
Solo
Tyr
Tyr
ToyoXDef
Tyr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,433 Elo+
Party 2
Team Averages
Level 94
1,556 SR
1,459 Elo+

VS

Team Averages
Level 132
1,901 SR
2,069 Elo+
Horus
Horus
HornyOnMain
Horus
Level 94
God Stats
3W - 1L
1,848 SR
Queue Stats
100W - 6L
2,193 Elo+
Party 1
Ra
Ra
JoelDaAzzhole
Ra
Level 160
God Stats
158W - 51L
1,848 SR
Queue Stats
1,643W - 548L
2,025 Elo+
Party 1
Fenrir
Fenrir
Railer
Fenrir
Level 141
God Stats
29W - 4L
2,006 SR
Queue Stats
372W - 87L
1,989 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 5
6,643
664
5,087
11,377
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
11
0 / 7 / 3
6,600
660
5,082
9,612
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
5 / 7 / 0
8,030
803
7,825
14,921
12,934
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 11
8,862
886
12,024
12,007
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 2 / 9
8,587
859
8,574
6,848
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Railer
Fenrir
13
7 / 2 / 11
9,277
928
9,071
13,430
11,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
22
22
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
W
7
2
9
5.75
L
0
8
5
0.31
W
Fenrir
Railer
Fenrir
7
2
11
6.25
L
Eset
0
7
3
0.21
L
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,994
Damage
29,669
35,910
Taken
32,285
19,788
Mitigated
24,345
2,337
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,024
5,251
987
4,421
12,007
9,729
504
2,002
10,005
0
20,826
W
8,574
740
1,886
1,952
6,848
2,996
1,082
1,192
5,656
38,892
0
L
5,087
2,147
0
482
11,377
4,175
0
4,267
6,703
0
16,086
W
Fenrir
Railer
Fenrir
9,071
2,912
0
2,103
13,430
11,620
503
1,946
11,484
0
20,033
L
Eset
5,082
483
0
400
9,612
2,679
0
2,195
7,220
20,333
0
L
7,825
1,487
80
1,375
14,921
12,934
0
2,147
12,381
0
15,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,273
Gold Earned
26,726
65
Minions Killed
111
0
Camps Cleared
0
441,447
Distance Traveled
562,831
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,862
886
17
2
0
178,297
0
W
Ra
8,587
859
68
7
0
189,436
1
L
Cupid
6,643
664
17
2
0
135,650
0
W
Fenrir
9,277
928
26
3
0
195,098
1
L
Eset
6,600
660
38
4
0
140,417
2
L
Tyr
8,030
803
10
1
0
165,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role