Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
SilentStreamr
Thor
Level 41
God Stats
7W - 12L
1,411 SR
Queue Stats
33W - 55L
1,410 Elo+
Solo
Maui
Maui
Tr1PP1eR
Maui
Level 126
God Stats
4W - 1L
1,571 SR
Queue Stats
187W - 193L
1,452 Elo+
Party 1
Cernunnos
Cernunnos
maxz96
Cernunnos
Level 142
God Stats
3W - 1L
1,580 SR
Queue Stats
13W - 17L
1,335 Elo+
Solo
Tiamat
Tiamat
onuuur067
Tiamat
Level 122
God Stats
3W - 0L
1,519 SR
Queue Stats
156W - 170L
1,484 Elo+
Solo
Team Averages
Level 114
1,516 SR
1,436 Elo+

VS

Team Averages
Level 86
1,516 SR
1,432 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Andruce
Mercury
Level 35
God Stats
3W - 3L
1,497 SR
Queue Stats
21W - 25L
1,569 Elo+
Party 3
Athena
Athena
Deadlymousecidal
Athena
Level 88
God Stats
57W - 46L
1,567 SR
Queue Stats
343W - 380L
1,447 Elo+
Party 2
Neith
Neith
d1sposer
Neith
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,156 Elo+
Party 3
Chaac
Chaac
malkkilng
Chaac
Level 129
God Stats
3W - 5L
1,517 SR
Queue Stats
182W - 199L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 2 / 1
4,512
645
2,203
2,928
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 1
4,221
603
2,013
4,440
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
7
0 / 0 / 3
4,314
616
1,456
5,009
2,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
maxz96
Cernunnos
8
4 / 0 / 0
4,978
711
4,985
5,249
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
onuuur067
Tiamat
7
0 / 2 / 0
4,442
635
2,427
5,163
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
1 / 1 / 1
4,533
648
3,474
4,269
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
Andruce
Mercury
8
1 / 0 / 0
4,405
629
1,269
5,217
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 0
4,109
587
2,269
5,345
2,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
d1sposer
Neith
3
0 / 2 / 0
3,245
464
1,834
2,034
584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
malkkilng
Chaac
9
3 / 0 / 0
5,327
761
4,785
7,010
3,773
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
4
Kills
5
5
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
2
1
0.25
L
Hera
 
Hera
1
1
1
1.5
L
Mercury
Andruce
Mercury
1
0
0
1
L
0
1
0
0
W
0
1
1
0.5
W
Maui
0
0
3
1.5
L
Neith
d1sposer
Neith
0
2
0
0
L
Chaac
malkkilng
Chaac
3
0
0
3
W
Cernunnos
maxz96
Cernunnos
4
0
0
4
W
Tiamat
onuuur067
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,084
Damage
13,631
22,789
Taken
23,875
9,302
Mitigated
10,270
8,365
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,203
231
0
30
2,928
966
461
1,036
1,762
27,281
0
L
Hera
 
Hera
3,474
998
0
1,667
4,269
1,641
0
2,477
1,792
22,705
0
L
Mercury
Andruce
Mercury
1,269
611
0
610
5,217
1,542
0
287
4,930
0
27,079
L
2,269
590
0
1,764
5,345
2,730
0
606
4,739
8,586
2,865
W
2,013
707
0
1,888
4,440
1,505
0
265
4,161
0
21,090
W
Maui
1,456
456
209
1,646
5,009
2,590
184
1,796
3,153
12,614
0
L
Neith
d1sposer
Neith
1,834
1,111
0
258
2,034
584
0
289
1,745
0
6,377
L
Chaac
malkkilng
Chaac
4,785
959
0
3,101
7,010
3,773
0
2,143
4,583
0
34,082
W
Cernunnos
maxz96
Cernunnos
4,985
2,700
0
3,115
5,249
1,663
675
2,145
3,036
0
30,875
W
Tiamat
onuuur067
Tiamat
2,427
268
0
1,477
5,163
2,578
0
0
5,163
19,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,467
Gold Earned
21,619
216
Minions Killed
201
0
Camps Cleared
0
712,606
Distance Traveled
667,646
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,512
645
41
6
0
142,355
1
L
Hera
4,533
648
48
7
0
143,486
1
L
Mercury
4,405
629
47
7
0
158,916
0
L
Athena
4,109
587
24
3
0
157,589
1
W
Thor
4,221
603
52
7
0
150,783
3
W
Maui
4,314
616
26
4
0
154,663
2
L
Neith
3,245
464
11
2
0
65,653
0
L
Chaac
5,327
761
71
10
0
142,002
0
W
Cernunnos
4,978
711
48
7
0
131,640
2
W
Tiamat
4,442
635
49
7
0
133,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role