Player Matchup

Fenrir
Fenrir
Cpt AntiSlMP
Fenrir
Level 87
God Stats
0W - 2L
1,369 SR
Queue Stats
1W - 3L
1,311 Elo+
Party 2
King Arthur
King Arthur
LenchoJR2
King Arthur
Level 134
God Stats
12W - 14L
1,561 SR
Queue Stats
130W - 149L
1,497 Elo+
Party 3
Janus
Janus
bigburr606TV
Janus
Level 45
God Stats
0W - 1L
1,541 SR
Queue Stats
1W - 3L
1,311 Elo+
Party 2
Cabrakan
Cabrakan
lovesexy
Cabrakan
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 9L
1,231 Elo+
Solo
Ishtar
Ishtar
mrM33S33kS100
Ishtar
Level 89
God Stats
3W - 5L
1,323 SR
Queue Stats
10W - 11L
1,479 Elo+
Party 3
Team Averages
Level 77
1,459 SR
1,366 Elo+

VS

Team Averages
Level 74
1,516 SR
1,437 Elo+
Merlin
Merlin
M1tsu_uwu
Merlin
Level 28
God Stats
3W - 4L
1,576 SR
Queue Stats
73W - 59L
1,546 Elo+
Party 4
Erlang Shen
Erlang Shen
Potrosaurio
Erlang Shen
Level 139
God Stats
7W - 2L
1,498 SR
Queue Stats
395W - 366L
1,527 Elo+
Party 4
Fenrir
Fenrir
SoyAleejandro
Fenrir
Level 29
God Stats
9W - 8L
1,641 SR
Queue Stats
18W - 25L
1,316 Elo+
Party 1
Bacchus
Bacchus
Wowhetuff
Bacchus
Level 69
God Stats
9W - 8L
1,362 SR
Queue Stats
212W - 224L
1,417 Elo+
Solo
Cernunnos
Cernunnos
alviguillyfu
Cernunnos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 3 / 0
6,453
430
3,779
12,094
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
LenchoJR2
King Arthur
10
0 / 1 / 1
6,358
424
6,584
14,220
11,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 0
6,424
428
3,100
8,302
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
lovesexy
Cabrakan
13
0 / 3 / 1
7,710
514
7,323
10,866
8,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 1
6,373
425
5,609
10,754
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
M1tsu_uwu
Merlin
15
6 / 0 / 0
8,940
596
10,659
6,432
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
Potrosaurio
Erlang Shen
14
1 / 1 / 3
7,708
514
6,570
12,982
8,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 4
7,158
477
2,801
9,873
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Wowhetuff
Bacchus
13
1 / 1 / 5
8,093
540
6,065
10,750
12,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
alviguillyfu
Cernunnos
13
5 / 1 / 1
7,907
527
11,917
11,479
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
13
13
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
0
0.67
L
King Arthur
LenchoJR2
King Arthur
0
1
1
0.5
W
Merlin
M1tsu_uwu
Merlin
6
0
0
6
W
Erlang Shen
Potrosaurio
Erlang Shen
1
1
3
2.5
W
0
0
4
2
W
Bacchus
Wowhetuff
Bacchus
1
1
5
3.5
W
Cernunnos
alviguillyfu
Cernunnos
5
1
1
5.5
L
0
4
0
0
L
Cabrakan
lovesexy
Cabrakan
0
3
1
0.17
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,395
Damage
38,012
56,236
Taken
51,516
33,664
Mitigated
33,017
18,273
Healing
25,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,779
1,350
0
4,614
12,094
4,462
0
2,463
9,455
0
31,093
L
King Arthur
LenchoJR2
King Arthur
6,584
1,565
495
4,782
14,220
11,560
0
4,169
10,000
0
26,382
W
Merlin
M1tsu_uwu
Merlin
10,659
695
9
2,726
6,432
2,985
45
2,904
3,528
64,193
0
W
Erlang Shen
Potrosaurio
Erlang Shen
6,570
2,849
0
6,930
12,982
8,480
0
4,449
8,081
0
59,729
W
2,801
323
0
5,576
9,873
4,192
159
218
9,637
0
53,640
W
Bacchus
Wowhetuff
Bacchus
6,065
958
0
3,568
10,750
12,839
0
1,200
9,482
30,139
2,614
W
Cernunnos
alviguillyfu
Cernunnos
11,917
6,140
0
6,304
11,479
4,521
351
1,068
10,365
0
59,249
L
3,100
292
0
376
8,302
3,043
0
6,298
1,678
45,010
0
L
Cabrakan
lovesexy
Cabrakan
7,323
819
0
4,045
10,866
8,264
0
1,206
9,622
54,991
0
L
5,609
2,799
466
3,495
10,754
6,335
0
1,657
9,097
0
41,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,318
Gold Earned
39,806
356
Minions Killed
454
0
Camps Cleared
0
1,278,158
Distance Traveled
1,421,816
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,453
430
58
4
0
261,962
3
L
King Arthur
6,358
424
26
2
0
279,782
0
W
Merlin
8,940
596
126
8
0
275,945
6
W
Erlang Shen
7,708
514
98
7
0
304,340
2
W
Fenrir
7,158
477
92
6
0
333,523
6
W
Bacchus
8,093
540
36
2
0
256,596
1
W
Cernunnos
7,907
527
102
7
0
251,412
6
L
Janus
6,424
428
89
6
0
257,596
3
L
Cabrakan
7,710
514
127
8
0
245,185
4
L
Ishtar
6,373
425
56
4
0
233,633
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role