Player Matchup

Mercury
Mercury
Killmongerx5975
Mercury
Level 43
God Stats
56W - 53L
1,506 SR
Queue Stats
136W - 136L
1,536 Elo+
Solo
Cerberus
Cerberus
Luiogro234443
Cerberus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 48L
1,163 Elo+
Party 2
Neith
Neith
Melony2013
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Steinbasa2
Ares
Level 34
God Stats
5W - 10L
1,669 SR
Queue Stats
64W - 94L
1,272 Elo+
Solo
Chang'e
Chang'e
tali sama
Chang'e
Level 140
God Stats
15W - 20L
1,439 SR
Queue Stats
168W - 180L
1,324 Elo+
Solo
Team Averages
Level 53
1,523 SR
1,359 Elo+

VS

Team Averages
Level 68
1,402 SR
1,391 Elo+
Lancelot
Lancelot
Bnasty0131
Lancelot
Level 128
God Stats
15W - 9L
1,629 SR
Queue Stats
858W - 933L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
Buicyjaws
Heimdallr
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,476 Elo+
Party 1
Discordia
Discordia
Tappinndee_
Discordia
Level 65
God Stats
3W - 6L
1,385 SR
Queue Stats
164W - 184L
1,376 Elo+
Solo
Cu Chulainn
Cu Chulainn
shanefeezy
Cu Chulainn
Level 69
God Stats
1W - 3L
1,172 SR
Queue Stats
31W - 59L
1,302 Elo+
Solo
Cerberus
Cerberus
squishiesquad
Cerberus
Level 69
God Stats
1W - 0L
1,327 SR
Queue Stats
33W - 58L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
8,515
568
6,022
11,407
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Luiogro234443
Cerberus
9
3 / 8 / 0
7,637
509
4,116
20,740
17,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
7
1 / 7 / 1
5,939
396
1,502
8,728
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,951
463
5,533
13,806
6,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chang'e
tali sama
Chang'e
11
2 / 2 / 1
7,028
469
3,244
9,891
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bnasty0131
Lancelot
15
15 / 2 / 6
10,344
690
17,656
11,093
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Buicyjaws
Heimdallr
15
6 / 3 / 9
9,379
625
17,710
13,099
5,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Tappinndee_
Discordia
13
1 / 3 / 1
8,035
536
4,399
6,303
2,607
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
shanefeezy
Cu Chulainn
13
1 / 1 / 4
7,884
526
5,523
11,428
8,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
squishiesquad
Cerberus
12
0 / 2 / 2
7,140
476
4,538
10,082
7,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
10
Kills
23
23
Deaths
11
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Bnasty0131
Lancelot
15
2
6
9
W
Heimdallr
Buicyjaws
Heimdallr
6
3
9
3.5
L
3
3
2
1.33
L
Cerberus
Luiogro234443
Cerberus
3
8
0
0.38
L
Neith
1
7
1
0.21
L
1
3
1
0.5
W
Discordia
Tappinndee_
Discordia
1
3
1
0.5
W
Cu Chulainn
shanefeezy
Cu Chulainn
1
1
4
3
W
Cerberus
squishiesquad
Cerberus
0
2
2
0.5
L
Chang'e
tali sama
Chang'e
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,417
Damage
49,826
64,572
Taken
52,005
35,010
Mitigated
30,001
10,529
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Bnasty0131
Lancelot
17,656
4,159
118
3,884
11,093
6,059
1,220
2,198
8,831
0
65,861
W
Heimdallr
Buicyjaws
Heimdallr
17,710
8,898
141
6,683
13,099
5,864
2,355
4,759
8,274
0
79,429
L
6,022
2,653
0
280
11,407
4,458
0
1,616
9,791
0
72,250
L
Cerberus
Luiogro234443
Cerberus
4,116
800
79
3,017
20,740
17,541
0
1,192
19,548
15,958
0
L
Neith
1,502
835
0
28
8,728
2,875
0
0
8,728
0
8,376
L
5,533
371
54
3,681
13,806
6,815
414
4,189
9,617
29,436
0
W
Discordia
Tappinndee_
Discordia
4,399
357
53
278
6,303
2,607
2,701
1,681
4,594
61,460
0
W
Cu Chulainn
shanefeezy
Cu Chulainn
5,523
1,100
168
5,224
11,428
8,079
0
1,902
9,468
0
56,760
W
Cerberus
squishiesquad
Cerberus
4,538
393
0
2,511
10,082
7,392
0
2,093
7,539
36,178
0
L
Chang'e
tali sama
Chang'e
3,244
196
234
3,156
9,891
3,321
618
1,940
7,951
33,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,070
Gold Earned
42,782
265
Minions Killed
460
0
Camps Cleared
0
1,438,251
Distance Traveled
1,382,749
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,344
690
70
5
0
346,965
1
W
Heimdallr
9,379
625
108
7
0
259,619
4
L
Mercury
8,515
568
125
8
0
361,636
0
L
Cerberus
7,637
509
28
2
0
337,008
0
L
Neith
5,939
396
10
1
0
207,061
0
L
Ares
6,951
463
42
3
0
270,915
4
W
Discordia
8,035
536
106
7
0
250,085
3
W
Cu Chulainn
7,884
526
108
7
0
305,278
1
W
Cerberus
7,140
476
68
5
0
220,802
7
L
Chang'e
7,028
469
60
4
0
261,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role