Player Matchup

Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Hyōrinmarû
Cabrakan
Level 67
God Stats
1W - 0L
1,756 SR
Queue Stats
111W - 27L
1,878 Elo+
Party 2
Rama
Rama
LightBakugo
Rama
Level 118
God Stats
15W - 17L
1,539 SR
Queue Stats
327W - 295L
1,584 Elo+
Solo
Team Averages
Level 109
1,599 SR
1,654 Elo+

VS

Team Averages
Level 47
1,483 SR
1,320 Elo+
Sol
Sol
Chasedoughh_
Sol
Level 28
God Stats
1W - 3L
1,370 SR
Queue Stats
30W - 52L
1,283 Elo+
Party 1
Izanami
Izanami
ll-CLAMP-YOU-ll
Izanami
Level 64
God Stats
0W - 1L
1,579 SR
Queue Stats
33W - 49L
1,379 Elo+
Party 1
Bacchus
Bacchus
tochisloc
Bacchus
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
29W - 46L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
10 / 0 / 5
8,059
1,007
12,929
10,750
7,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
Hyōrinmarû
Cabrakan
11
3 / 0 / 13
7,692
962
5,788
10,942
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
3 / 0 / 8
7,261
908
4,644
4,349
1,857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,984
623
3,129
6,020
1,676
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 8 / 0
5,142
643
5,440
10,881
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tochisloc
Bacchus
9
0 / 4 / 0
5,747
718
5,845
10,139
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
16
Kills
0
0
Deaths
16
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
0
5
12.5
L
0
4
0
0
W
Cabrakan
Hyōrinmarû
Cabrakan
3
0
13
9.5
W
3
0
8
7
L
0
8
0
0
L
Bacchus
tochisloc
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,361
Damage
14,414
26,041
Taken
27,040
18,362
Mitigated
16,264
7,833
Healing
2,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,929
5,179
0
3,964
10,750
7,174
435
3,450
7,300
0
26,098
L
3,129
1,435
0
480
6,020
1,676
0
1,191
4,671
9,041
0
W
Cabrakan
Hyōrinmarû
Cabrakan
5,788
1,493
0
3,049
10,942
9,331
60
3,940
6,180
13,181
0
W
4,644
3,958
0
820
4,349
1,857
1,980
1,614
2,735
0
29,723
L
5,440
3,563
0
870
10,881
3,702
0
2,528
7,972
0
16,794
L
Bacchus
tochisloc
Bacchus
5,845
1,803
179
1,275
10,139
10,886
0
2,125
7,680
12,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,012
Gold Earned
15,873
91
Minions Killed
43
0
Camps Cleared
0
471,359
Distance Traveled
332,528
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,059
1,007
15
2
0
165,687
0
L
Sol
4,984
623
15
2
0
83,099
1
W
Cabrakan
7,692
962
17
2
0
154,607
2
W
Rama
7,261
908
59
7
0
151,065
0
L
Izanami
5,142
643
22
3
0
108,808
3
L
Bacchus
5,747
718
6
1
0
140,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role