Player Matchup

King Arthur
King Arthur
HornyOnMain
King Arthur
Level 93
God Stats
2W - 0L
1,876 SR
Queue Stats
100W - 6L
2,176 Elo+
Party 1
Ra
Ra
JoelDaAzzhole
Ra
Level 160
God Stats
158W - 51L
1,830 SR
Queue Stats
1,643W - 548L
1,996 Elo+
Party 1
Fenrir
Fenrir
Railer
Fenrir
Level 141
God Stats
29W - 4L
1,949 SR
Queue Stats
372W - 87L
1,954 Elo+
Party 1
Team Averages
Level 131
1,885 SR
2,042 Elo+

VS

Team Averages
Level 116
1,542 SR
1,686 Elo+
Izanami
Izanami
CommandoLegends
Izanami
Level 65
God Stats
2W - 3L
1,388 SR
Queue Stats
46W - 14L
1,680 Elo+
Party 2
Shiva
Shiva
Mako
Shiva
Level 160
God Stats
1W - 2L
1,576 SR
Queue Stats
43W - 20L
1,762 Elo+
Party 2
Nox
Nox
irollanz
Nox
Level 124
God Stats
5W - 4L
1,661 SR
Queue Stats
1,158W - 959L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HornyOnMain
King Arthur
13
1 / 0 / 11
7,584
758
10,349
9,351
7,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 0 / 8
8,373
837
7,088
6,221
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Railer
Fenrir
14
7 / 0 / 5
9,368
937
7,555
10,575
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,621
662
3,995
9,191
3,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shiva
Mako
Shiva
10
0 / 3 / 0
6,388
639
7,635
11,126
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 4 / 0
5,871
587
4,124
7,376
3,018
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
King Arthur
HornyOnMain
King Arthur
1
0
11
6.5
W
4
0
8
8
L
Shiva
Mako
Shiva
0
3
0
0
W
Fenrir
Railer
Fenrir
7
0
5
9.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,992
Damage
15,754
26,147
Taken
27,693
17,344
Mitigated
14,273
12,201
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,995
3,115
0
1,817
9,191
3,468
0
2,183
6,685
0
30,964
W
King Arthur
HornyOnMain
King Arthur
10,349
1,938
0
3,763
9,351
7,456
280
1,773
7,578
0
23,536
W
7,088
604
1,940
3,278
6,221
2,612
648
596
5,625
49,250
0
L
Shiva
Mako
Shiva
7,635
1,340
48
2,048
11,126
7,787
0
2,311
8,487
0
14,982
W
Fenrir
Railer
Fenrir
7,555
2,375
0
3,220
10,575
7,276
1,531
1,889
8,686
0
19,134
L
4,124
731
0
250
7,376
3,018
0
2,643
4,560
17,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,325
Gold Earned
18,880
144
Minions Killed
107
0
Camps Cleared
0
626,716
Distance Traveled
487,972
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,621
662
69
7
0
163,832
1
W
King Arthur
7,584
758
36
4
0
201,058
2
W
Ra
8,373
837
86
9
0
214,424
1
L
Shiva
6,388
639
12
1
0
184,049
3
W
Fenrir
9,368
937
22
2
0
211,234
0
L
Nox
5,871
587
26
3
0
140,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role