Player Matchup

Maui
Maui
 
Maui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
AangWild
Tsukuyomi
Level 47
God Stats
4W - 2L
1,739 SR
Queue Stats
132W - 46L
1,805 Elo+
Party 1
Izanami
Izanami
ChrisBadley
Izanami
Level 123
God Stats
6W - 4L
1,591 SR
Queue Stats
293W - 171L
1,701 Elo+
Party 1
Ao Kuang
Ao Kuang
Wizzy of Ozzy
Ao Kuang
Level 152
God Stats
57W - 24L
1,827 SR
Queue Stats
244W - 153L
1,789 Elo+
Party 1
Chiron
Chiron
Zerilium
Chiron
Level 160
God Stats
3W - 1L
1,717 SR
Queue Stats
316W - 267L
1,711 Elo+
Party 1
Team Averages
Level 120
1,675 SR
1,701 Elo+

VS

Team Averages
Level 82
1,545 SR
1,507 Elo+
Izanami
Izanami
Choom5256
Izanami
Level 41
God Stats
2W - 6L
1,420 SR
Queue Stats
21W - 27L
1,445 Elo+
Party 2
Bacchus
Bacchus
Crossthepond959
Bacchus
Level 33
God Stats
2W - 2L
1,550 SR
Queue Stats
47W - 28L
1,613 Elo+
Solo
Nox
Nox
Fadedsix
Nox
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,461 Elo+
Party 2
Arachne
Arachne
PatMahomes22
Arachne
Level 48
God Stats
8W - 7L
1,546 SR
Queue Stats
141W - 142L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
Vigilantwolf1
Zhong Kui
Level 157
God Stats
8W - 3L
1,709 SR
Queue Stats
357W - 290L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
3 / 1 / 11
10,821
570
3,537
18,798
20,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
AangWild
Tsukuyomi
17
6 / 3 / 3
12,312
648
10,737
15,398
12,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Izanami
ChrisBadley
Izanami
18
3 / 2 / 7
12,560
661
12,364
16,087
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Wizzy of Ozzy
Ao Kuang
18
11 / 0 / 8
12,231
644
15,757
15,557
7,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
Zerilium
Chiron
18
4 / 0 / 5
12,191
642
10,352
11,189
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Choom5256
Izanami
13
0 / 7 / 1
7,718
406
4,731
13,748
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 1
8,597
452
6,084
15,991
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 7 / 1
8,448
445
7,698
11,220
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
PatMahomes22
Arachne
12
0 / 3 / 0
7,304
384
1,828
11,344
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Vigilantwolf1
Zhong Kui
13
3 / 6 / 1
8,686
457
9,702
18,622
17,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
27
Kills
5
6
Deaths
27
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
11
8.5
W
Tsukuyomi
AangWild
Tsukuyomi
6
3
3
2.5
L
Izanami
Choom5256
Izanami
0
7
1
0.07
W
Izanami
ChrisBadley
Izanami
3
2
7
3.25
L
1
4
1
0.38
L
1
7
1
0.21
L
Arachne
PatMahomes22
Arachne
0
3
0
0
L
Zhong Kui
Vigilantwolf1
Zhong Kui
3
6
1
0.58
W
Ao Kuang
Wizzy of Ozzy
Ao Kuang
11
0
8
15
W
Chiron
Zerilium
Chiron
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,747
Damage
30,043
77,029
Taken
70,925
52,877
Mitigated
48,169
31,484
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,537
573
0
5,259
18,798
20,392
52
5,384
13,414
26,202
2,297
W
Tsukuyomi
AangWild
Tsukuyomi
10,737
2,620
0
5,984
15,398
12,384
1,084
6,030
9,368
0
91,907
L
Izanami
Choom5256
Izanami
4,731
3,658
0
2,316
13,748
4,024
0
2,296
11,396
0
60,684
W
Izanami
ChrisBadley
Izanami
12,364
8,105
0
9,881
16,087
6,986
6,312
3,821
12,266
0
119,871
L
6,084
718
0
3,116
15,991
16,532
0
4,739
11,134
35,838
0
L
7,698
554
0
500
11,220
5,179
0
3,426
7,749
49,188
0
L
Arachne
PatMahomes22
Arachne
1,828
997
0
4,949
11,344
4,929
0
2,463
8,881
0
64,755
L
Zhong Kui
Vigilantwolf1
Zhong Kui
9,702
1,542
0
4,031
18,622
17,505
0
5,866
11,922
55,345
0
W
Ao Kuang
Wizzy of Ozzy
Ao Kuang
15,757
3,286
0
4,684
15,557
7,442
2,779
7,775
7,782
94,108
0
W
Chiron
Zerilium
Chiron
10,352
3,300
668
5,008
11,189
5,673
9,627
5,029
6,160
0
112,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,115
Gold Earned
40,753
692
Minions Killed
414
0
Camps Cleared
0
1,913,405
Distance Traveled
1,473,129
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,821
570
42
2
0
380,377
3
W
Tsukuyomi
12,312
648
159
8
0
382,602
2
L
Izanami
7,718
406
105
6
0
316,452
0
W
Izanami
12,560
661
181
10
0
328,130
5
L
Bacchus
8,597
452
43
2
0
378,950
3
L
Nox
8,448
445
80
4
0
298,497
3
L
Arachne
7,304
384
87
5
0
262,629
5
L
Zhong Kui
8,686
457
99
5
0
216,601
1
W
Ao Kuang
12,231
644
114
6
0
457,724
6
W
Chiron
12,191
642
196
10
0
364,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role