Player Matchup

Sol
Sol
Clutch Blocks
Sol
Level 29
God Stats
4W - 0L
1,827 SR
Queue Stats
72W - 19L
1,719 Elo+
Party 1
Terra
Terra
Kyodai Booya
Terra
Level 44
God Stats
4W - 2L
1,738 SR
Queue Stats
196W - 110L
1,585 Elo+
Party 1
Nemesis
Nemesis
Kyodai jurou
Nemesis
Level 149
God Stats
40W - 20L
1,686 SR
Queue Stats
848W - 493L
1,636 Elo+
Party 1
Team Averages
Level 74
1,750 SR
1,647 Elo+

VS

Team Averages
Level 71
1,486 SR
1,499 Elo+
Anhur
Anhur
A12incher2939
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,569 Elo+
Party 2
Cabrakan
Cabrakan
Curious-WAR
Cabrakan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,511 Elo+
Party 2
Janus
Janus
PoisePenguin
Janus
Level 103
God Stats
10W - 10L
1,458 SR
Queue Stats
160W - 195L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
10,547
703
14,582
15,868
8,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 1 / 9
10,947
730
9,756
16,239
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
Kyodai jurou
Nemesis
17
7 / 2 / 4
11,836
789
11,705
12,434
6,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
9,642
643
11,350
14,909
7,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
Curious-WAR
Cabrakan
15
1 / 5 / 1
10,046
670
8,197
15,671
23,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 3 / 2
10,581
705
14,899
10,285
4,716
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
4
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
3
1
7
6.5
L
Cabrakan
Curious-WAR
Cabrakan
1
5
1
0.3
W
2
1
9
6.5
W
Nemesis
Kyodai jurou
Nemesis
7
2
4
4.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,043
Damage
34,446
44,541
Taken
40,865
36,619
Mitigated
35,302
20,905
Healing
8,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,350
6,456
0
4,011
14,909
7,421
0
9,730
5,179
0
47,248
W
14,582
7,651
0
8,996
15,868
8,260
2,290
7,974
7,894
64,846
5,332
L
Cabrakan
Curious-WAR
Cabrakan
8,197
1,876
0
2,382
15,671
23,165
0
9,602
6,069
12,662
0
W
9,756
1,844
1,568
5,167
16,239
22,274
81
8,730
7,509
18,495
0
W
Nemesis
Kyodai jurou
Nemesis
11,705
4,645
2,359
2,815
12,434
6,085
313
6,467
5,967
0
36,428
L
14,899
581
422
2,091
10,285
4,716
195
3,974
6,311
48,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,330
Gold Earned
30,269
168
Minions Killed
152
0
Camps Cleared
0
827,530
Distance Traveled
758,742
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,642
643
74
5
0
221,371
2
W
Sol
10,547
703
116
8
0
257,415
5
L
Cabrakan
10,046
670
12
1
0
241,432
1
W
Terra
10,947
730
12
1
0
286,667
3
W
Nemesis
11,836
789
40
3
0
283,448
0
L
Janus
10,581
705
66
4
0
295,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role