Player Matchup

Ymir
Ymir
AddictedtoGrxxn
Ymir
Level 14
God Stats
7W - 9L
1,416 SR
Queue Stats
14W - 22L
1,450 Elo+
Party 1
Baba Yaga
Baba Yaga
CheesyCanine05
Baba Yaga
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 71L
1,312 Elo+
Solo
Hercules
Hercules
Phrostay
Hercules
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 149L
1,498 Elo+
Party 1
Artemis
Artemis
SirZoomZ
Artemis
Level 109
God Stats
8W - 9L
1,510 SR
Queue Stats
413W - 416L
1,497 Elo+
Party 1
Mulan
Mulan
SnarlyKnave
Mulan
Level 122
God Stats
6W - 9L
1,476 SR
Queue Stats
234W - 238L
1,507 Elo+
Party 1
Team Averages
Level 73
1,480 SR
1,453 Elo+

VS

Team Averages
Level 60
1,598 SR
1,604 Elo+
Ra
Ra
Amateratsuwu
Ra
Level 108
God Stats
1W - 1L
1,786 SR
Queue Stats
36W - 31L
1,522 Elo+
Party 3
Neith
Neith
Mxlby
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,639 Elo+
Party 3
Mercury
Mercury
Rebelreaper777
Mercury
Level 88
God Stats
4W - 3L
1,671 SR
Queue Stats
71W - 76L
1,476 Elo+
Party 2
Baron Samedi
Baron Samedi
Slayer21bravo
Baron Samedi
Level 55
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 1L
1,700 Elo+
Solo
Jormungandr
Jormungandr
zeronokami
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
10,128
440
8,385
19,218
23,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baba Yaga
CheesyCanine05
Baba Yaga
20
10 / 4 / 4
13,142
571
18,508
16,179
8,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Phrostay
Hercules
19
5 / 2 / 9
12,352
537
14,307
20,937
11,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
SirZoomZ
Artemis
19
3 / 4 / 9
11,756
511
15,220
15,872
7,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
2 / 3 / 5
11,557
502
10,812
17,558
23,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 4
12,300
535
16,820
19,430
9,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Mxlby
Neith
16
5 / 7 / 1
10,647
463
9,326
17,894
7,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 5 / 0
11,931
519
14,057
24,222
10,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Slayer21bravo
Baron Samedi
15
0 / 2 / 2
9,572
416
3,721
8,700
10,510
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
zeronokami
Jormungandr
15
1 / 2 / 7
10,864
472
12,153
20,573
24,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
22
Kills
16
16
Deaths
23
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
4
7
4
0.86
W
Baba Yaga
CheesyCanine05
Baba Yaga
10
4
4
3
L
Neith
Mxlby
Neith
5
7
1
0.79
W
Hercules
Phrostay
Hercules
5
2
9
4.75
L
6
5
0
1.2
W
Artemis
SirZoomZ
Artemis
3
4
9
1.88
L
Baron Samedi
Slayer21bravo
Baron Samedi
0
2
2
0.5
W
2
3
5
1.5
L
Jormungandr
zeronokami
Jormungandr
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,232
Damage
56,077
89,764
Taken
90,819
74,748
Mitigated
63,453
22,639
Healing
17,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,385
1,322
627
5,522
19,218
23,773
0
8,623
10,595
31,709
1,717
L
16,820
1,524
1,602
6,192
19,430
9,638
534
8,473
10,847
100,562
0
W
Baba Yaga
CheesyCanine05
Baba Yaga
18,508
1,348
0
5,186
16,179
8,240
750
9,383
6,796
108,429
28
L
Neith
Mxlby
Neith
9,326
4,488
0
3,674
17,894
7,553
3,996
4,411
13,483
0
71,555
W
Hercules
Phrostay
Hercules
14,307
4,159
0
2,728
20,937
11,383
0
6,712
14,003
0
110,130
L
14,057
9,818
0
1,387
24,222
10,831
0
2,550
21,434
0
119,424
W
Artemis
SirZoomZ
Artemis
15,220
6,595
0
2,344
15,872
7,883
250
3,136
12,736
0
107,636
L
Baron Samedi
Slayer21bravo
Baron Samedi
3,721
443
103
859
8,700
10,510
0
1,629
6,587
45,490
0
W
10,812
831
0
6,232
17,558
23,469
0
6,213
11,345
31
76,976
L
Jormungandr
zeronokami
Jormungandr
12,153
3,170
0
3,732
20,573
24,921
0
9,406
11,059
49,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,935
Gold Earned
55,314
601
Minions Killed
583
0
Camps Cleared
0
2,110,176
Distance Traveled
2,067,191
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,128
440
37
2
0
407,519
2
L
Ra
12,300
535
170
7
0
410,280
2
W
Baba Yaga
13,142
571
141
6
0
428,482
2
L
Neith
10,647
463
127
6
0
376,730
4
W
Hercules
12,352
537
130
6
0
516,611
2
L
Mercury
11,931
519
166
7
0
486,145
1
W
Artemis
11,756
511
146
6
0
427,219
3
L
Baron Samedi
9,572
416
69
3
0
389,179
4
W
Mulan
11,557
502
147
6
0
330,345
3
L
Jormungandr
10,864
472
51
2
0
404,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role