Player Matchup

Bastet
Bastet
Lore Akuma
Bastet
Level 96
God Stats
8W - 3L
1,775 SR
Queue Stats
322W - 291L
1,507 Elo+
Party 2
Cabrakan
Cabrakan
Sagitta Noctis
Cabrakan
Level 104
God Stats
3W - 5L
1,479 SR
Queue Stats
364W - 314L
1,511 Elo+
Party 2
Ishtar
Ishtar
XiuyengLor
Ishtar
Level 18
God Stats
3W - 3L
1,403 SR
Queue Stats
10W - 16L
1,287 Elo+
Party 2
King Arthur
King Arthur
kyleburns16
King Arthur
Level 12
God Stats
1W - 1L
1,248 SR
Queue Stats
1W - 5L
1,098 Elo+
Party 2
Hera
Hera
totallyjenny
Hera
Level 16
God Stats
2W - 0L
1,462 SR
Queue Stats
5W - 11L
1,287 Elo+
Party 2
Team Averages
Level 49
1,473 SR
1,338 Elo+

VS

Team Averages
Level 39
1,480 SR
1,409 Elo+
Neith
Neith
Lhovr
Neith
Level 48
God Stats
3W - 4L
1,480 SR
Queue Stats
37W - 42L
1,391 Elo+
Party 1
King Arthur
King Arthur
Odiaer
King Arthur
Level 28
God Stats
0W - 4L
1,249 SR
Queue Stats
33W - 38L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
Pyro1of1
Kukulkan
Level 29
God Stats
49W - 49L
1,486 SR
Queue Stats
51W - 52L
1,412 Elo+
Party 1
Mulan
Mulan
Ralak
Mulan
Level 23
God Stats
1W - 2L
1,487 SR
Queue Stats
17W - 20L
1,431 Elo+
Party 1
Poseidon
Poseidon
oBxxy
Poseidon
Level 65
God Stats
1W - 2L
1,699 SR
Queue Stats
68W - 66L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Lore Akuma
Bastet
20
17 / 0 / 6
15,739
583
29,953
25,300
14,646
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
20
7 / 1 / 18
14,269
528
10,222
30,442
55,787
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
XiuyengLor
Ishtar
20
5 / 2 / 9
13,782
510
14,712
25,548
13,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
kyleburns16
King Arthur
18
1 / 3 / 10
11,715
434
9,654
30,407
38,044
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 4 / 11
12,458
461
15,547
13,842
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lhovr
Neith
17
2 / 8 / 2
11,261
417
17,589
23,725
11,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Odiaer
King Arthur
17
1 / 5 / 1
11,433
423
15,742
29,411
41,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Pyro1of1
Kukulkan
16
2 / 6 / 1
11,089
411
19,150
15,770
6,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Ralak
Mulan
16
3 / 6 / 0
11,588
429
10,071
26,345
25,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
oBxxy
Poseidon
17
2 / 8 / 3
11,538
427
16,339
25,777
8,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
32
Kills
10
10
Deaths
33
54
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Lhovr
Neith
2
8
2
0.38
W
Bastet
Lore Akuma
Bastet
17
0
6
20
L
King Arthur
Odiaer
King Arthur
1
5
1
0.3
L
Kukulkan
Pyro1of1
Kukulkan
2
6
1
0.42
L
Mulan
Ralak
Mulan
3
6
0
0.5
W
Cabrakan
7
1
18
16
W
Ishtar
XiuyengLor
Ishtar
5
2
9
4.75
W
King Arthur
kyleburns16
King Arthur
1
3
10
2
L
Poseidon
oBxxy
Poseidon
2
8
3
0.44
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,088
Damage
78,891
125,539
Taken
121,028
128,356
Mitigated
93,566
42,774
Healing
24,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Lhovr
Neith
17,589
6,591
0
7,600
23,725
11,516
570
6,879
16,846
0
98,240
W
Bastet
Lore Akuma
Bastet
29,953
10,946
0
15,501
25,300
14,646
928
9,104
16,196
0
165,570
L
King Arthur
Odiaer
King Arthur
15,742
2,133
0
2,090
29,411
41,068
631
5,582
23,829
110
75,212
L
Kukulkan
Pyro1of1
Kukulkan
19,150
1,186
0
1,982
15,770
6,878
474
3,543
12,227
110,023
0
L
Mulan
Ralak
Mulan
10,071
941
0
5,470
26,345
25,554
558
8,759
17,586
0
52,681
W
Cabrakan
10,222
2,109
0
10,002
30,442
55,787
186
11,264
19,178
44,360
0
W
Ishtar
XiuyengLor
Ishtar
14,712
9,610
0
12,965
25,548
13,484
2,779
7,670
17,878
0
112,935
W
King Arthur
kyleburns16
King Arthur
9,654
1,521
0
1,000
30,407
38,044
642
9,453
20,954
34
57,125
L
Poseidon
oBxxy
Poseidon
16,339
3,165
0
7,318
25,777
8,550
74
4,653
21,124
119,161
0
W
15,547
4,451
0
3,306
13,842
6,395
867
4,642
9,200
105,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,963
Gold Earned
56,909
647
Minions Killed
577
0
Camps Cleared
0
2,667,956
Distance Traveled
2,264,848
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,261
417
115
4
0
423,953
2
W
Bastet
15,739
583
188
7
0
644,671
2
L
King Arthur
11,433
423
95
4
0
446,900
1
L
Kukulkan
11,089
411
144
5
0
468,946
6
L
Mulan
11,588
429
80
3
0
483,261
7
W
Cabrakan
14,269
528
66
2
0
485,094
4
W
Ishtar
13,782
510
164
6
0
469,793
4
W
King Arthur
11,715
434
72
3
0
527,316
0
L
Poseidon
11,538
427
143
5
0
441,788
2
W
Hera
12,458
461
157
6
0
541,082
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role