Player Matchup

Bellona
Bellona
 
Bellona
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
yungandgreat
Yemoja
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,364 Elo+
Party 2
Team Averages
Level 126
1,500 SR
1,455 Elo+

VS

Team Averages
Level 59
1,544 SR
1,399 Elo+
Achilles
Achilles
Loyal_Paperclip
Achilles
Level 88
God Stats
3W - 6L
1,427 SR
Queue Stats
22W - 26L
1,336 Elo+
Party 1
Izanami
Izanami
MdZMan
Izanami
Level 27
God Stats
4W - 9L
1,416 SR
Queue Stats
21W - 18L
1,361 Elo+
Party 1
Ymir
Ymir
MorePlease
Ymir
Level 62
God Stats
0W - 1L
1,789 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 5 / 2
7,879
716
7,116
12,448
11,534
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
 
Ah Puch
13
1 / 1 / 4
7,462
678
9,646
4,455
1,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
13
1 / 3 / 4
7,925
720
3,951
11,647
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 1 / 1
8,555
778
6,526
9,009
9,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
MdZMan
Izanami
13
2 / 3 / 6
8,213
747
11,943
9,807
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 7
8,843
804
4,501
10,868
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
5
Kills
9
9
Deaths
5
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
5
2
0.8
W
Ah Puch
 
Ah Puch
1
1
4
3
L
Achilles
5
1
1
5.5
L
Izanami
MdZMan
Izanami
2
3
6
1.67
L
2
1
7
5.5
W
Yemoja
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,713
Damage
22,970
28,550
Taken
29,684
21,410
Mitigated
25,788
7,991
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,116
4,090
0
1,820
12,448
11,534
0
2,477
9,702
0
13,251
W
Ah Puch
 
Ah Puch
9,646
670
0
1,809
4,455
1,726
0
69
4,386
35,766
0
L
Achilles
6,526
953
0
738
9,009
9,160
702
3,161
5,848
0
23,574
L
Izanami
MdZMan
Izanami
11,943
7,356
0
3,014
9,807
4,958
179
3,473
6,334
0
50,427
L
4,501
1,231
0
3,114
10,868
11,670
250
7,010
3,858
14,947
0
W
Yemoja
3,951
967
776
3,586
11,647
8,150
0
2,085
9,143
16,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,266
Gold Earned
25,611
92
Minions Killed
159
0
Camps Cleared
0
477,367
Distance Traveled
599,303
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,879
716
10
1
0
128,655
0
W
Ah Puch
7,462
678
63
6
0
190,132
0
L
Achilles
8,555
778
38
3
0
226,230
2
L
Izanami
8,213
747
101
9
0
173,439
1
L
Ymir
8,843
804
20
2
0
199,634
1
W
Yemoja
7,925
720
19
2
0
158,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role