Player Matchup

Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
ARGJony
Anubis
Level 128
God Stats
1W - 0L
1,697 SR
Queue Stats
2W - 0L
1,685 Elo+
Party 2
Team Averages
Level 91
1,539 SR
1,537 Elo+

VS

Team Averages
Level 86
1,427 SR
1,381 Elo+
Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Map-Juanpa897
Anubis
Level 66
God Stats
2W - 1L
1,750 SR
Queue Stats
20W - 29L
1,414 Elo+
Party 1
Merlin
Merlin
Radianxe
Merlin
Level 36
God Stats
0W - 2L
1,094 SR
Queue Stats
17W - 33L
1,332 Elo+
Solo
Freya
Freya
dmayor78
Freya
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,365 Elo+
Party 1
Fenrir
Fenrir
titu_xdxd
Fenrir
Level 86
God Stats
2W - 11L
1,293 SR
Queue Stats
22W - 49L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
8 / 0 / 1
8,425
702
7,438
7,484
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
 
Da Ji
13
4 / 2 / 4
7,310
609
7,053
10,205
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
 
Arachne
12
4 / 0 / 1
7,295
608
3,740
5,932
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
 
Artio
10
0 / 0 / 10
7,076
590
1,707
8,084
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
ARGJony
Anubis
10
1 / 5 / 2
6,193
516
3,400
7,271
2,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 3 / 1
5,543
462
2,195
8,397
7,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
6 / 4 / 0
6,438
537
9,741
7,690
3,038
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Radianxe
Merlin
6
0 / 1 / 0
4,560
380
1,883
1,951
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
dmayor78
Freya
9
0 / 4 / 1
5,270
439
2,175
6,234
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
titu_xdxd
Fenrir
11
1 / 5 / 1
5,853
488
1,552
11,636
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
7
7
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
0
1
8.5
W
Da Ji
 
Da Ji
4
2
4
3
W
Arachne
 
Arachne
4
0
1
4.5
W
Artio
 
Artio
0
0
10
5
L
Ganesha
 
Ganesha
0
3
1
0.17
W
Anubis
ARGJony
Anubis
1
5
2
0.4
L
6
4
0
1.5
L
Merlin
Radianxe
Merlin
0
1
0
0
L
Freya
dmayor78
Freya
0
4
1
0.13
L
Fenrir
titu_xdxd
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
17,546
38,976
Taken
35,908
15,827
Mitigated
16,982
16,921
Healing
5,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,438
6,289
0
4,321
7,484
2,496
108
2,320
5,164
0
66,505
W
Da Ji
 
Da Ji
7,053
2,588
0
4,101
10,205
3,611
0
2,612
7,593
0
58,552
W
Arachne
 
Arachne
3,740
2,690
0
3,967
5,932
2,624
1,038
2,382
3,550
0
33,443
W
Artio
 
Artio
1,707
579
231
3,316
8,084
5,029
24
4,377
3,707
9,123
2,267
L
Ganesha
 
Ganesha
2,195
478
0
742
8,397
7,187
0
983
7,414
19,540
0
W
Anubis
ARGJony
Anubis
3,400
245
187
798
7,271
2,067
1,125
4,303
2,968
33,566
0
L
9,741
640
0
2,175
7,690
3,038
0
2,471
5,219
34,786
0
L
Merlin
Radianxe
Merlin
1,883
216
0
688
1,951
521
0
0
1,951
15,755
0
L
Freya
dmayor78
Freya
2,175
1,011
0
1,444
6,234
1,511
0
249
5,985
30,059
0
L
Fenrir
titu_xdxd
Fenrir
1,552
333
0
711
11,636
4,725
0
1,072
10,564
0
40,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,299
Gold Earned
27,664
364
Minions Killed
255
0
Camps Cleared
0
1,107,689
Distance Traveled
914,245
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,425
702
124
10
0
205,517
3
W
Da Ji
7,310
609
102
9
0
229,987
1
W
Arachne
7,295
608
66
6
0
219,031
2
W
Artio
7,076
590
12
1
0
259,764
3
L
Ganesha
5,543
462
18
2
0
213,389
0
W
Anubis
6,193
516
60
5
0
193,390
2
L
Anubis
6,438
537
45
4
0
174,265
2
L
Merlin
4,560
380
42
4
0
95,789
2
L
Freya
5,270
439
66
6
0
205,685
2
L
Fenrir
5,853
488
84
7
0
225,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role