Player Matchup

Medusa
Medusa
Weather0308
Medusa
Level 66
God Stats
18W - 16L
1,498 SR
Queue Stats
143W - 130L
1,479 Elo+
Party 3
Cthulhu
Cthulhu
ZaFlyinDutchman
Cthulhu
Level 78
God Stats
17W - 18L
1,482 SR
Queue Stats
225W - 209L
1,478 Elo+
Party 3
Hera
Hera
Zidane2195
Hera
Level 158
God Stats
10W - 5L
1,601 SR
Queue Stats
458W - 421L
1,497 Elo+
Party 4
Kukulkan
Kukulkan
chriswiggins5
Kukulkan
Level 116
God Stats
19W - 10L
1,691 SR
Queue Stats
654W - 634L
1,445 Elo+
Party 4
Bakasura
Bakasura
mxgerry1
Bakasura
Level 66
God Stats
3W - 5L
1,500 SR
Queue Stats
141W - 136L
1,469 Elo+
Solo
Team Averages
Level 97
1,554 SR
1,474 Elo+

VS

Team Averages
Level 119
1,609 SR
1,500 Elo+
Mercury
Mercury
KingGoliath3520
Mercury
Level 109
God Stats
0W - 1L
1,554 SR
Queue Stats
33W - 33L
1,435 Elo+
Party 2
Achilles
Achilles
LEZT012
Achilles
Level 114
God Stats
8W - 2L
1,880 SR
Queue Stats
271W - 303L
1,438 Elo+
Solo
Charybdis
Charybdis
Ragnarok_Slayz
Charybdis
Level 146
God Stats
11W - 15L
1,466 SR
Queue Stats
162W - 204L
1,512 Elo+
Party 1
Sobek
Sobek
TastySammich113
Sobek
Level 104
God Stats
1W - 2L
1,312 SR
Queue Stats
30W - 22L
1,570 Elo+
Party 2
Baron Samedi
Baron Samedi
The_BeardedWolf
Baron Samedi
Level 121
God Stats
3W - 2L
1,835 SR
Queue Stats
374W - 431L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 1 / 2
10,123
562
13,136
12,979
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 7
8,794
489
6,381
15,932
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 4 / 3
9,545
530
12,113
7,508
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
chriswiggins5
Kukulkan
16
3 / 2 / 2
10,473
582
13,388
9,760
5,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
mxgerry1
Bakasura
16
6 / 1 / 2
9,996
555
7,345
11,839
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,497
472
4,255
13,210
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
LEZT012
Achilles
13
0 / 3 / 1
8,149
453
5,137
15,366
11,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
Ragnarok_Slayz
Charybdis
14
1 / 5 / 0
8,618
479
12,208
18,080
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 1 / 2
7,874
437
4,325
14,535
17,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
The_BeardedWolf
Baron Samedi
14
4 / 7 / 2
8,636
480
7,665
16,177
7,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
8
8
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Achilles
LEZT012
Achilles
0
3
1
0.17
L
Charybdis
Ragnarok_Slayz
Charybdis
1
5
0
0.2
L
1
1
2
2
L
Baron Samedi
The_BeardedWolf
Baron Samedi
4
7
2
0.71
W
Medusa
4
1
2
5
W
1
0
7
4.5
W
4
4
3
1.38
W
Kukulkan
chriswiggins5
Kukulkan
3
2
2
2
W
Bakasura
mxgerry1
Bakasura
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,363
Damage
33,590
58,018
Taken
77,368
36,917
Mitigated
48,392
13,832
Healing
25,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,255
2,295
0
1,576
13,210
5,005
0
5,106
8,016
0
62,144
L
Achilles
LEZT012
Achilles
5,137
1,247
0
5,474
15,366
11,844
0
7,970
6,946
0
58,353
L
Charybdis
Ragnarok_Slayz
Charybdis
12,208
6,529
0
7,873
18,080
6,568
54
4,035
13,995
0
81,342
L
4,325
256
0
5,611
14,535
17,036
0
5,470
8,999
27,457
0
L
Baron Samedi
The_BeardedWolf
Baron Samedi
7,665
782
877
3,644
16,177
7,939
0
9,301
6,681
58,141
0
W
Medusa
13,136
7,039
0
6,712
12,979
5,381
1,195
397
12,582
0
96,451
W
6,381
668
821
1,568
15,932
17,382
29
3,764
12,168
38,964
929
W
12,113
2,414
0
717
7,508
3,385
1,026
3,385
4,123
61,743
0
W
Kukulkan
chriswiggins5
Kukulkan
13,388
1,304
0
1,591
9,760
5,090
648
1,894
7,866
83,937
0
W
Bakasura
mxgerry1
Bakasura
7,345
5,265
0
2,423
11,839
5,679
0
3,152
8,687
0
63,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,931
Gold Earned
41,774
564
Minions Killed
505
0
Camps Cleared
0
1,743,547
Distance Traveled
1,584,699
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,497
472
114
6
0
402,108
3
L
Achilles
8,149
453
132
7
0
261,963
3
L
Charybdis
8,618
479
121
7
0
271,565
5
L
Sobek
7,874
437
47
3
0
359,846
5
L
Baron Samedi
8,636
480
91
5
0
289,217
1
W
Medusa
10,123
562
129
7
0
308,674
2
W
Cthulhu
8,794
489
54
3
0
384,514
4
W
Hera
9,545
530
113
6
0
321,153
2
W
Kukulkan
10,473
582
156
9
0
295,600
3
W
Bakasura
9,996
555
112
6
0
433,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role