Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
JEclipse456
Artemis
Level 149
God Stats
2W - 1L
1,525 SR
Queue Stats
44W - 42L
1,469 Elo+
Party 1
Tyr
Tyr
UntitIed 01
Tyr
Level 148
God Stats
4W - 1L
1,615 SR
Queue Stats
201W - 173L
1,566 Elo+
Solo
Thoth
Thoth
shizzythegodlord
Thoth
Level 86
God Stats
2W - 0L
1,668 SR
Queue Stats
56W - 48L
1,560 Elo+
Party 1
Nemesis
Nemesis
snugglywuflkins
Nemesis
Level 127
God Stats
6W - 5L
1,443 SR
Queue Stats
89W - 85L
1,509 Elo+
Solo
Team Averages
Level 133
1,550 SR
1,521 Elo+

VS

Team Averages
Level 107
1,555 SR
1,538 Elo+
Chang'e
Chang'e
Emp3rorWolf
Chang'e
Level 138
God Stats
8W - 6L
1,695 SR
Queue Stats
218W - 202L
1,595 Elo+
Party 2
Cerberus
Cerberus
IIIXIMCMXCVIII
Cerberus
Level 109
God Stats
1W - 4L
1,436 SR
Queue Stats
377W - 364L
1,550 Elo+
Solo
Ne Zha
Ne Zha
Sp33dyWalrus
Ne Zha
Level 136
God Stats
0W - 3L
1,256 SR
Queue Stats
218W - 214L
1,560 Elo+
Party 2
Amaterasu
Amaterasu
Vera_Noir
Amaterasu
Level 58
God Stats
6W - 12L
1,511 SR
Queue Stats
158W - 173L
1,462 Elo+
Solo
Neith
Neith
thegooberbros
Neith
Level 93
God Stats
2W - 1L
1,876 SR
Queue Stats
81W - 88L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 9
6,870
528
7,075
7,525
7,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
JEclipse456
Artemis
13
2 / 0 / 3
7,217
555
8,365
5,819
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
5 / 1 / 2
7,439
572
12,538
11,129
10,688
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
6 / 2 / 3
7,335
564
7,646
6,035
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 1 / 6
7,318
563
7,343
11,866
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Emp3rorWolf
Chang'e
11
1 / 3 / 0
6,620
509
4,681
8,582
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
9
0 / 3 / 2
6,061
466
3,127
13,895
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
9
1 / 7 / 1
5,818
448
5,722
13,551
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Vera_Noir
Amaterasu
10
2 / 6 / 0
6,475
498
5,206
14,421
10,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
6,128
471
5,381
9,461
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
21
Kills
4
4
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
9
6.5
L
Chang'e
Emp3rorWolf
Chang'e
1
3
0
0.33
L
Cerberus
0
3
2
0.33
W
Artemis
JEclipse456
Artemis
2
0
3
3.5
L
Ne Zha
1
7
1
0.21
W
5
1
2
6
L
Amaterasu
Vera_Noir
Amaterasu
2
6
0
0.33
W
6
2
3
3.75
W
6
1
6
9
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,967
Damage
24,117
42,374
Taken
59,910
27,443
Mitigated
30,959
14,140
Healing
20,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,075
991
0
2,082
7,525
7,822
0
2,330
5,195
18,916
3,650
L
Chang'e
Emp3rorWolf
Chang'e
4,681
128
722
3,221
8,582
3,356
0
3,404
5,178
56,517
0
L
Cerberus
3,127
209
0
4,249
13,895
8,560
0
4,338
9,557
21,512
333
W
Artemis
JEclipse456
Artemis
8,365
4,537
0
4,783
5,819
2,333
0
219
5,600
0
56,124
L
Ne Zha
5,722
1,657
0
3,059
13,551
5,571
0
2,639
10,912
0
33,291
W
12,538
3,022
0
3,468
11,129
10,688
0
779
10,350
0
42,599
L
Amaterasu
Vera_Noir
Amaterasu
5,206
1,983
0
4,751
14,421
10,468
0
2,288
12,133
0
27,742
W
7,646
202
0
1,182
6,035
2,479
1,098
2,719
3,316
54,662
0
W
7,343
3,299
0
2,625
11,866
4,121
28
1,559
10,307
0
53,798
L
5,381
1,541
0
4,429
9,461
3,004
0
1,600
7,861
0
45,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
31,102
387
Minions Killed
356
0
Camps Cleared
0
1,225,414
Distance Traveled
1,166,731
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,870
528
28
2
0
243,331
2
L
Chang'e
6,620
509
105
8
0
223,508
3
L
Cerberus
6,061
466
50
4
0
241,526
1
W
Artemis
7,217
555
105
8
0
204,069
2
L
Ne Zha
5,818
448
62
5
0
244,979
3
W
Tyr
7,439
572
68
5
0
237,902
4
L
Amaterasu
6,475
498
50
4
0
224,565
4
W
Thoth
7,335
564
101
8
0
249,395
4
W
Nemesis
7,318
563
85
7
0
290,717
2
L
Neith
6,128
471
89
7
0
232,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role