Player Matchup

Ymir
Ymir
Cambodian69
Ymir
Level 72
God Stats
16W - 11L
1,394 SR
Queue Stats
325W - 342L
1,573 Elo+
Solo
Jormungandr
Jormungandr
DOGWATERSERVERS
Jormungandr
Level 12
God Stats
7W - 2L
1,787 SR
Queue Stats
18W - 5L
1,779 Elo+
Party 3
Horus
Horus
Dreampath
Horus
Level 81
God Stats
3W - 0L
1,779 SR
Queue Stats
169W - 45L
1,826 Elo+
Party 3
Cu Chulainn
Cu Chulainn
PaulNotPaul
Cu Chulainn
Level 148
God Stats
4W - 2L
1,666 SR
Queue Stats
605W - 254L
1,616 Elo+
Party 3
Ishtar
Ishtar
ReignOfTheRat
Ishtar
Level 129
God Stats
15W - 2L
1,847 SR
Queue Stats
514W - 205L
1,712 Elo+
Party 3
Team Averages
Level 88
1,695 SR
1,701 Elo+

VS

Team Averages
Level 70
1,532 SR
1,658 Elo+
Guan Yu
Guan Yu
BIGCUDDLYSNAKE
Guan Yu
Level 28
God Stats
0W - 1L
1,255 SR
Queue Stats
25W - 6L
1,882 Elo+
Party 1
Hou Yi
Hou Yi
HavelTheRock12
Hou Yi
Level 119
God Stats
8W - 7L
1,594 SR
Queue Stats
204W - 223L
1,488 Elo+
Party 2
Nemesis
Nemesis
Heinske
Nemesis
Level 47
God Stats
3W - 1L
1,736 SR
Queue Stats
20W - 7L
1,756 Elo+
Party 1
Fafnir
Fafnir
Jungler1Ttrick
Fafnir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 18L
1,698 Elo+
Solo
Poseidon
Poseidon
ShrekIsMySmurf
Poseidon
Level 108
God Stats
3W - 3L
1,576 SR
Queue Stats
247W - 266L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
7,000
438
4,547
9,396
8,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
DOGWATERSERVERS
Jormungandr
15
6 / 0 / 4
9,464
592
15,936
11,471
6,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Dreampath
Horus
14
4 / 1 / 1
8,748
547
10,520
11,558
9,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cu Chulainn
PaulNotPaul
Cu Chulainn
14
2 / 1 / 7
8,271
517
6,603
11,862
6,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 1 / 4
9,295
581
15,074
13,114
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,424
464
9,315
17,952
13,382
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 5 / 0
6,655
416
4,985
13,819
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Heinske
Nemesis
13
0 / 3 / 2
7,537
471
4,941
14,086
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 1
8,309
519
7,258
16,087
16,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Poseidon
11
1 / 6 / 1
7,136
446
7,570
10,071
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
21
Kills
4
4
Deaths
21
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
2
1
7
5.5
W
Jormungandr
DOGWATERSERVERS
Jormungandr
6
0
4
8
W
Horus
Dreampath
Horus
4
1
1
4.5
L
0
5
0
0
L
Nemesis
Heinske
Nemesis
0
3
2
0.33
L
1
3
1
0.5
W
Cu Chulainn
PaulNotPaul
Cu Chulainn
2
1
7
5.5
W
7
1
4
9
L
Poseidon
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,680
Damage
34,069
57,401
Taken
72,015
34,656
Mitigated
40,883
23,369
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,315
2,121
1,755
3,716
17,952
13,382
0
5,723
11,395
0
33,922
W
4,547
1,383
617
3,044
9,396
8,107
35
2,233
6,984
27,937
1,248
W
Jormungandr
DOGWATERSERVERS
Jormungandr
15,936
2,822
0
1,919
11,471
6,135
0
2,661
8,415
88,233
0
W
Horus
Dreampath
Horus
10,520
4,859
982
5,062
11,558
9,167
77
5,162
5,915
0
61,138
L
4,985
2,540
0
4,545
13,819
4,391
0
1,973
11,846
0
51,080
L
Nemesis
Heinske
Nemesis
4,941
2,258
0
1,747
14,086
4,241
0
4,694
9,392
0
67,938
L
7,258
1,101
0
4,510
16,087
16,011
0
1,370
14,717
48,774
0
W
Cu Chulainn
PaulNotPaul
Cu Chulainn
6,603
1,290
0
4,009
11,862
6,702
0
2,671
8,983
0
57,768
W
15,074
11,426
0
7,736
13,114
4,545
162
762
12,276
0
80,164
L
Poseidon
7,570
780
0
987
10,071
2,858
0
6,472
3,599
46,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,778
Gold Earned
37,061
528
Minions Killed
451
0
Camps Cleared
0
1,592,065
Distance Traveled
1,551,206
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,424
464
53
3
0
329,825
7
W
Ymir
7,000
438
27
2
0
280,975
2
W
Jormungandr
9,464
592
133
8
0
335,442
3
W
Horus
8,748
547
113
7
0
334,576
3
L
Hou Yi
6,655
416
72
5
0
248,297
1
L
Nemesis
7,537
471
121
8
0
383,336
2
L
Fafnir
8,309
519
112
7
0
283,886
6
W
Cu Chulainn
8,271
517
108
7
0
324,538
3
W
Ishtar
9,295
581
147
9
0
316,534
6
L
Poseidon
7,136
446
93
6
0
305,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role