Player Matchup

Loki
Loki
Basilisk4904
Loki
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,685 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CommanderValan
Cu Chulainn
Level 57
God Stats
18W - 33L
1,412 SR
Queue Stats
57W - 88L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
ZANTOZNZ
Jormungandr
Level 63
God Stats
16W - 15L
1,500 SR
Queue Stats
150W - 189L
1,328 Elo+
Party 2
Ne Zha
Ne Zha
iHiurs
Ne Zha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,254 Elo+
Party 2
Ishtar
Ishtar
superchef27
Ishtar
Level 97
God Stats
11W - 3L
1,746 SR
Queue Stats
239W - 195L
1,637 Elo+
Party 1
Team Averages
Level 49
1,532 SR
1,463 Elo+

VS

Team Averages
Level 71
1,576 SR
1,401 Elo+
Izanami
Izanami
DreamLykos20
Izanami
Level 7
God Stats
3W - 4L
1,584 SR
Queue Stats
21W - 26L
1,349 Elo+
Party 3
Shiva
Shiva
GHETTODREAMS_TX
Shiva
Level 54
God Stats
47W - 56L
1,552 SR
Queue Stats
139W - 168L
1,420 Elo+
Solo
Sol
Sol
Laviathon10
Sol
Level 156
God Stats
10W - 9L
1,576 SR
Queue Stats
421W - 422L
1,407 Elo+
Party 3
Arachne
Arachne
Salty_Dolchay
Arachne
Level 136
God Stats
1W - 1L
1,667 SR
Queue Stats
87W - 84L
1,398 Elo+
Solo
Ra
Ra
Xarokk
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
9,572
479
3,941
11,449
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
CommanderValan
Cu Chulainn
17
0 / 0 / 5
11,405
570
12,449
12,401
11,266
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
ZANTOZNZ
Jormungandr
16
3 / 2 / 4
10,200
510
9,567
12,125
6,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
iHiurs
Ne Zha
18
6 / 3 / 3
11,497
575
9,250
16,936
8,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ishtar
18
8 / 2 / 2
11,874
594
19,575
19,107
8,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DreamLykos20
Izanami
10
0 / 5 / 2
6,520
326
1,646
9,655
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 5 / 0
9,466
473
8,961
20,398
13,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 2
9,849
492
12,712
19,752
7,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
15
4 / 2 / 1
9,501
475
7,962
19,929
8,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ra
12
0 / 6 / 2
7,515
376
5,668
10,871
3,271
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
20
Kills
8
8
Deaths
20
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
Cu Chulainn
CommanderValan
Cu Chulainn
0
0
5
2.5
L
Izanami
DreamLykos20
Izanami
0
5
2
0.2
L
2
5
0
0.4
L
2
2
2
1.5
L
Arachne
4
2
1
2.25
L
Ra
0
6
2
0.17
W
Jormungandr
ZANTOZNZ
Jormungandr
3
2
4
2.5
W
Ne Zha
iHiurs
Ne Zha
6
3
3
2.5
W
Ishtar
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,782
Damage
36,949
72,018
Taken
80,605
40,260
Mitigated
35,528
27,372
Healing
27,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,941
1,105
0
4,862
11,449
4,712
192
2,304
9,145
0
69,089
W
Cu Chulainn
CommanderValan
Cu Chulainn
12,449
927
0
3,653
12,401
11,266
573
952
11,449
10,413
79,001
L
Izanami
DreamLykos20
Izanami
1,646
1,571
0
876
9,655
2,826
686
602
9,053
0
23,577
L
8,961
1,876
108
6,316
20,398
13,344
0
3,549
16,849
78
71,592
L
12,712
3,955
0
11,671
19,752
7,609
1,494
4,855
14,897
92,839
0
L
Arachne
7,962
5,228
0
4,786
19,929
8,478
0
1,184
18,745
0
73,175
L
Ra
5,668
720
1,102
2,323
10,871
3,271
572
858
10,013
48,915
0
W
Jormungandr
ZANTOZNZ
Jormungandr
9,567
2,520
0
1,537
12,125
6,906
16
5,326
6,799
73,463
0
W
Ne Zha
iHiurs
Ne Zha
9,250
4,423
285
5,640
16,936
8,387
0
3,112
13,824
0
96,691
W
Ishtar
19,575
11,997
0
11,395
19,107
8,989
704
7,353
11,754
0
127,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,548
Gold Earned
42,851
706
Minions Killed
511
0
Camps Cleared
0
1,952,256
Distance Traveled
1,785,374
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,572
479
97
5
0
426,862
3
W
Cu Chulainn
11,405
570
186
9
0
369,033
2
L
Izanami
6,520
326
53
3
0
287,338
1
L
Shiva
9,466
473
128
6
0
340,255
0
L
Sol
9,849
492
129
6
0
346,601
4
L
Arachne
9,501
475
125
6
0
467,704
2
L
Ra
7,515
376
76
4
0
343,476
5
W
Jormungandr
10,200
510
111
6
0
381,237
0
W
Ne Zha
11,497
575
146
7
0
426,277
0
W
Ishtar
11,874
594
166
8
0
348,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role