Player Matchup

Amaterasu
Amaterasu
DrowningN Sauce
Amaterasu
Level 68
God Stats
1W - 2L
1,459 SR
Queue Stats
126W - 131L
1,357 Elo+
Party 2
Artio
Artio
GHOSTDOG4563
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,248 Elo+
Party 2
Rama
Rama
Ghost Rider5538
Rama
Level 106
God Stats
5W - 3L
1,589 SR
Queue Stats
302W - 302L
1,419 Elo+
Party 2
Shiva
Shiva
Ghostbusters550
Shiva
Level 49
God Stats
1W - 5L
1,202 SR
Queue Stats
71W - 81L
1,326 Elo+
Party 2
Arachne
Arachne
ZZ9626
Arachne
Level 109
God Stats
16W - 4L
1,755 SR
Queue Stats
425W - 402L
1,458 Elo+
Party 2
Team Averages
Level 69
1,501 SR
1,362 Elo+

VS

Team Averages
Level 66
1,452 SR
1,369 Elo+
Ra
Ra
John9153739
Ra
Level 48
God Stats
5W - 4L
1,454 SR
Queue Stats
83W - 113L
1,372 Elo+
Solo
Chaac
Chaac
JokerXP420
Chaac
Level 105
God Stats
12W - 14L
1,431 SR
Queue Stats
47W - 48L
1,272 Elo+
Party 3
Izanami
Izanami
OneShotWeave
Izanami
Level 139
God Stats
3W - 2L
1,505 SR
Queue Stats
126W - 104L
1,492 Elo+
Party 1
Xing Tian
Xing Tian
hyrezblowmykawk
Xing Tian
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Set
Set
temp-921478
Set
Level 28
God Stats
2W - 6L
1,369 SR
Queue Stats
19W - 26L
1,209 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DrowningN Sauce
Amaterasu
7
2 / 0 / 0
4,611
576
3,200
6,026
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
1 / 3 / 0
3,793
474
1,479
5,570
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
3 / 2 / 1
5,373
672
3,271
6,173
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 3 / 1
4,126
516
2,365
6,327
2,093
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
ZZ9626
Arachne
8
0 / 2 / 2
4,493
562
3,827
7,126
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,296
662
2,665
4,416
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
9
3 / 0 / 0
5,647
706
5,209
6,628
3,099
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
OneShotWeave
Izanami
9
2 / 3 / 2
5,551
694
5,191
6,781
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
hyrezblowmykawk
Xing Tian
6
4 / 1 / 1
5,278
660
3,417
7,472
4,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 1 / 2
4,372
547
1,869
3,769
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
10
10
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DrowningN Sauce
Amaterasu
2
0
0
2
L
1
3
0
0.33
L
3
2
1
1.75
L
0
3
1
0.17
W
1
1
0
1
W
Chaac
3
0
0
3
W
Izanami
OneShotWeave
Izanami
2
3
2
1
L
Arachne
ZZ9626
Arachne
0
2
2
0.5
W
Xing Tian
hyrezblowmykawk
Xing Tian
4
1
1
4.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,142
Damage
18,351
31,222
Taken
29,066
11,439
Mitigated
12,204
6,695
Healing
9,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DrowningN Sauce
Amaterasu
3,200
1,385
0
1,070
6,026
2,465
0
1,129
4,897
0
18,636
L
1,479
870
120
433
5,570
2,374
0
1,069
4,501
5,671
0
L
3,271
2,655
0
1,490
6,173
1,749
0
1,386
4,787
0
29,356
L
2,365
227
84
927
6,327
2,093
0
0
6,327
0
18,135
W
2,665
293
351
2,299
4,416
1,506
231
0
4,416
36,987
0
W
Chaac
5,209
627
14
3,209
6,628
3,099
253
0
6,628
0
33,757
W
Izanami
OneShotWeave
Izanami
5,191
4,113
0
2,304
6,781
1,946
782
685
6,096
0
35,747
L
Arachne
ZZ9626
Arachne
3,827
2,613
0
2,571
7,126
2,758
0
2,498
4,628
0
26,778
W
Xing Tian
hyrezblowmykawk
Xing Tian
3,417
571
0
936
7,472
4,028
166
794
6,678
9,131
0
W
1,869
960
0
514
3,769
1,625
0
0
3,769
0
17,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,396
Gold Earned
26,144
179
Minions Killed
254
0
Camps Cleared
0
825,000
Distance Traveled
839,022
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,611
576
37
5
0
173,736
0
L
Artio
3,793
474
3
0
0
134,276
0
L
Rama
5,373
672
59
7
0
166,615
2
L
Shiva
4,126
516
33
4
0
174,375
0
W
Ra
5,296
662
75
9
0
157,678
1
W
Chaac
5,647
706
56
7
0
184,805
1
W
Izanami
5,551
694
67
8
0
145,548
1
L
Arachne
4,493
562
47
6
0
175,998
2
W
Xing Tian
5,278
660
21
3
0
168,622
4
W
Set
4,372
547
35
4
0
182,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role