Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Raisetsuu
Atlas
Level 108
God Stats
1W - 0L
1,538 SR
Queue Stats
14W - 17L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
ScRuMpTiiiOuS
Nu Wa
Level 18
God Stats
1W - 0L
1,534 SR
Queue Stats
3W - 3L
1,403 Elo+
Party 1
Team Averages
Level 82
1,524 SR
1,448 Elo+

VS

Team Averages
Level 51
1,620 SR
1,399 Elo+
Neith
Neith
LanaLee1013
Neith
Level 88
God Stats
25W - 24L
1,530 SR
Queue Stats
43W - 56L
1,437 Elo+
Party 2
Horus
Horus
Räve
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 2
Olorun
Olorun
illgoindry
Olorun
Level 37
God Stats
2W - 1L
1,831 SR
Queue Stats
35W - 53L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
7 / 2 / 6
10,392
799
18,710
13,867
7,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
Raisetsuu
Atlas
15
3 / 0 / 11
10,544
811
9,694
18,109
22,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 0 / 10
9,846
757
12,007
5,345
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,599
661
11,253
12,242
5,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Räve
Horus
12
1 / 4 / 1
8,821
679
4,890
16,722
19,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
illgoindry
Olorun
13
1 / 7 / 1
8,622
663
12,059
16,110
7,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
2
2
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
7
2
6
5
L
0
3
1
0.17
W
Atlas
Raisetsuu
Atlas
3
0
11
8.5
L
Horus
Räve
Horus
1
4
1
0.38
W
4
0
10
9
L
Olorun
illgoindry
Olorun
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,411
Damage
28,202
37,321
Taken
45,074
32,523
Mitigated
31,889
8,840
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
18,710
11,470
0
2,923
13,867
7,377
1,797
5,120
8,747
0
54,673
L
11,253
3,709
276
2,242
12,242
5,120
1,137
5,003
7,239
0
49,011
W
Atlas
Raisetsuu
Atlas
9,694
3,787
1,163
4,504
18,109
22,794
0
3,397
14,712
25,449
0
L
Horus
Räve
Horus
4,890
2,320
1,697
3,678
16,722
19,417
0
8,639
8,083
0
10,626
W
12,007
5,412
0
250
5,345
2,352
1,397
2,753
2,592
33,769
0
L
Olorun
illgoindry
Olorun
12,059
5,325
741
4,038
16,110
7,352
244
8,059
8,051
39,330
4,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
26,042
147
Minions Killed
155
0
Camps Cleared
0
632,275
Distance Traveled
593,717
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,392
799
86
7
0
187,848
1
L
Neith
8,599
661
83
6
0
208,096
2
W
Atlas
10,544
811
25
2
0
238,539
2
L
Horus
8,821
679
8
1
0
217,883
0
W
Nu Wa
9,846
757
36
3
0
205,888
1
L
Olorun
8,622
663
64
5
0
167,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role