Player Matchup

Sol
Sol
ILFKI
Sol
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 69L
1,447 Elo+
Party 2
Achilles
Achilles
TesteeClops
Achilles
Level 65
God Stats
27W - 36L
1,429 SR
Queue Stats
352W - 389L
1,491 Elo+
Party 2
Neith
Neith
captnj
Neith
Level 66
God Stats
26W - 32L
1,495 SR
Queue Stats
256W - 280L
1,467 Elo+
Solo
Team Averages
Level 51
1,475 SR
1,468 Elo+

VS

Team Averages
Level 83
1,401 SR
1,542 Elo+
King Arthur
King Arthur
JRAKAGREATNESS
King Arthur
Level 160
God Stats
2W - 1L
1,490 SR
Queue Stats
145W - 99L
1,623 Elo+
Party 1
Hel
Hel
NonExistent67
Hel
Level 26
God Stats
0W - 2L
1,323 SR
Queue Stats
55W - 17L
1,667 Elo+
Party 1
Ishtar
Ishtar
tsatt_21
Ishtar
Level 63
God Stats
30W - 50L
1,390 SR
Queue Stats
224W - 337L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ILFKI
Sol
16
5 / 2 / 5
10,271
790
13,943
15,217
6,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TesteeClops
Achilles
16
4 / 1 / 7
9,704
746
13,253
16,951
21,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
captnj
Neith
15
2 / 2 / 6
9,360
720
13,741
10,404
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JRAKAGREATNESS
King Arthur
13
3 / 3 / 2
9,052
696
14,476
21,066
21,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 4 / 4
8,174
629
10,637
15,220
9,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
tsatt_21
Ishtar
14
2 / 4 / 2
8,615
663
8,047
14,200
7,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
5
5
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
ILFKI
Sol
5
2
5
3.75
L
King Arthur
JRAKAGREATNESS
King Arthur
3
3
2
1.33
L
0
4
4
0.5
W
Achilles
TesteeClops
Achilles
4
1
7
7.5
W
Neith
captnj
Neith
2
2
6
2.5
L
Ishtar
tsatt_21
Ishtar
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,937
Damage
33,160
42,572
Taken
50,486
32,516
Mitigated
37,883
18,136
Healing
19,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ILFKI
Sol
13,943
6,440
0
9,340
15,217
6,638
2,206
3,804
11,139
53,579
0
L
King Arthur
JRAKAGREATNESS
King Arthur
14,476
1,374
0
3,026
21,066
21,565
0
5,223
15,312
367
40,034
L
10,637
596
6,581
7,186
15,220
9,317
0
5,112
9,669
31,180
0
W
Achilles
TesteeClops
Achilles
13,253
1,491
95
4,617
16,951
21,517
240
4,531
12,044
0
25,938
W
Neith
captnj
Neith
13,741
7,505
0
4,084
10,404
4,361
937
2,686
7,150
0
48,176
L
Ishtar
tsatt_21
Ishtar
8,047
5,217
254
2,072
14,200
7,001
41
3,657
10,095
0
30,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,335
Gold Earned
25,841
159
Minions Killed
148
0
Camps Cleared
0
686,477
Distance Traveled
684,111
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,271
790
66
5
0
213,942
0
L
King Arthur
9,052
696
44
3
0
245,441
4
L
Hel
8,174
629
48
4
0
239,439
2
W
Achilles
9,704
746
20
2
0
255,898
1
W
Neith
9,360
720
73
6
0
216,637
2
L
Ishtar
8,615
663
56
4
0
199,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role