Player Matchup

Ah Puch
Ah Puch
Ctally
Ah Puch
Level 158
God Stats
2W - 0L
1,579 SR
Queue Stats
48W - 44L
1,555 Elo+
Party 2
Yemoja
Yemoja
EXTREMEJOKER57
Yemoja
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 184L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
GodDeadline
Gilgamesh
Level 140
God Stats
1W - 1L
1,751 SR
Queue Stats
92W - 78L
1,533 Elo+
Party 2
Ishtar
Ishtar
PaxHamburgana
Ishtar
Level 68
God Stats
6W - 1L
1,859 SR
Queue Stats
298W - 234L
1,618 Elo+
Party 3
Anhur
Anhur
SirLongDk
Anhur
Level 39
God Stats
2W - 1L
1,510 SR
Queue Stats
200W - 134L
1,639 Elo+
Party 3
Team Averages
Level 95
1,640 SR
1,573 Elo+

VS

Team Averages
Level 124
1,586 SR
1,545 Elo+
Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
All Might5331
Chaac
Level 151
God Stats
1W - 1L
1,733 SR
Queue Stats
8W - 7L
1,570 Elo+
Party 1
Yemoja
Yemoja
BIGfavorBERTHA
Yemoja
Level 75
God Stats
0W - 1L
1,407 SR
Queue Stats
27W - 23L
1,526 Elo+
Party 1
Nemesis
Nemesis
SirHolyPlate
Nemesis
Level 125
God Stats
0W - 1L
1,574 SR
Queue Stats
10W - 8L
1,570 Elo+
Party 1
Vulcan
Vulcan
asphyxiatedkiae
Vulcan
Level 146
God Stats
0W - 1L
1,716 SR
Queue Stats
33W - 24L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ctally
Ah Puch
17
5 / 2 / 11
10,254
855
21,832
10,614
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 1 / 13
10,088
841
6,255
13,213
11,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
GodDeadline
Gilgamesh
17
8 / 2 / 6
10,827
902
10,178
14,937
16,984
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 3 / 12
9,076
756
21,310
11,872
5,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
SirLongDk
Anhur
16
2 / 2 / 11
9,607
801
14,584
13,140
5,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
1 / 8 / 4
8,181
682
10,410
21,900
9,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 4
7,905
659
11,524
19,068
12,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 2 / 6
8,016
668
4,047
13,967
10,684
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
SirHolyPlate
Nemesis
16
2 / 3 / 4
9,375
781
8,353
16,562
13,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 2 / 2
9,095
758
16,912
9,551
4,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
18
Kills
9
10
Deaths
18
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
8
4
0.38
L
1
3
4
1
L
1
2
6
2
W
Ah Puch
Ctally
Ah Puch
5
2
11
5.25
W
1
1
13
7.5
W
Gilgamesh
GodDeadline
Gilgamesh
8
2
6
5.5
W
2
3
12
2.67
L
Nemesis
SirHolyPlate
Nemesis
2
3
4
1.33
W
Anhur
SirLongDk
Anhur
2
2
11
3.75
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,159
Damage
51,246
63,776
Taken
81,048
44,278
Mitigated
51,047
33,225
Healing
31,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,410
4,989
1,275
3,669
21,900
9,481
737
7,595
14,305
0
15,273
L
11,524
962
634
6,765
19,068
12,418
63
6,549
12,519
0
23,542
L
4,047
1,176
7,607
3,776
13,967
10,684
39
5,472
8,495
6,928
0
W
Ah Puch
Ctally
Ah Puch
21,832
251
1,681
3,036
10,614
4,613
446
3,430
7,184
41,954
0
W
6,255
2,918
7,627
4,704
13,213
11,061
729
2,540
10,673
13,295
0
W
Gilgamesh
GodDeadline
Gilgamesh
10,178
2,847
3,199
3,022
14,937
16,984
408
5,931
9,006
0
15,384
W
21,310
9,978
2,728
2,699
11,872
5,710
1,196
5,479
6,393
0
33,948
L
Nemesis
SirHolyPlate
Nemesis
8,353
2,460
2,520
4,167
16,562
13,550
411
4,427
12,135
0
20,314
W
Anhur
SirLongDk
Anhur
14,584
7,004
893
3,636
13,140
5,910
1,810
3,579
9,561
0
34,405
L
16,912
6,419
0
1,105
9,551
4,914
510
4,044
5,507
35,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,852
Gold Earned
42,572
160
Minions Killed
119
0
Camps Cleared
0
1,103,910
Distance Traveled
1,138,681
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,181
682
20
2
0
176,113
3
L
Chaac
7,905
659
11
1
0
249,363
3
L
Yemoja
8,016
668
11
1
0
214,552
1
W
Ah Puch
10,254
855
31
3
0
248,779
0
W
Yemoja
10,088
841
19
2
0
210,776
0
W
Gilgamesh
10,827
902
16
1
0
243,173
0
W
Ishtar
9,076
756
38
3
0
193,497
0
L
Nemesis
9,375
781
30
3
0
255,818
1
W
Anhur
9,607
801
56
5
0
207,685
1
L
Vulcan
9,095
758
47
4
0
242,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role