Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BroadKitten8772
Tyr
Level 41
God Stats
46W - 23L
1,649 SR
Queue Stats
83W - 45L
1,610 Elo+
Party 1
Athena
Athena
Gorgonthe8th
Athena
Level 144
God Stats
4W - 5L
1,456 SR
Queue Stats
207W - 227L
1,562 Elo+
Party 1
Chernobog
Chernobog
HairlessJew
Chernobog
Level 127
God Stats
3W - 5L
1,445 SR
Queue Stats
227W - 232L
1,554 Elo+
Party 1
Hou Yi
Hou Yi
nugsneeds4
Hou Yi
Level 107
God Stats
57W - 43L
1,627 SR
Queue Stats
231W - 184L
1,593 Elo+
Party 1
Team Averages
Level 113
1,536 SR
1,564 Elo+

VS

Team Averages
Level 81
1,541 SR
1,503 Elo+
Nu Wa
Nu Wa
Cooldon69
Nu Wa
Level 76
God Stats
4W - 3L
1,543 SR
Queue Stats
91W - 92L
1,499 Elo+
Party 2
Chiron
Chiron
PweaseGetAngwy
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,555 Elo+
Party 3
Cernunnos
Cernunnos
Rip my pants571
Cernunnos
Level 105
God Stats
7W - 9L
1,584 SR
Queue Stats
121W - 110L
1,513 Elo+
Party 2
Da Ji
Da Ji
SmartAssassin05
Da Ji
Level 48
God Stats
0W - 2L
1,408 SR
Queue Stats
28W - 41L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
Spanish Bombz
Cthulhu
Level 160
God Stats
2W - 4L
1,673 SR
Queue Stats
160W - 162L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 5 / 7
9,239
462
11,247
23,289
19,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 1 / 2
10,609
530
8,834
18,189
22,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
16
4 / 2 / 7
10,278
514
12,230
22,740
11,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
HairlessJew
Chernobog
18
6 / 1 / 6
11,341
567
12,868
11,772
5,573
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hou Yi
nugsneeds4
Hou Yi
19
9 / 1 / 3
11,955
598
17,404
18,926
8,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cooldon69
Nu Wa
16
2 / 5 / 1
10,161
508
12,233
15,732
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 6 / 2
10,238
512
11,481
18,284
7,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
Rip my pants571
Cernunnos
18
1 / 1 / 1
10,874
544
17,424
16,521
8,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 7 / 2
7,849
392
6,324
16,887
6,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
13
2 / 4 / 4
9,334
467
9,912
18,792
21,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
23
Kills
10
10
Deaths
23
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
5
7
1.5
W
0
1
2
1
L
Nu Wa
Cooldon69
Nu Wa
2
5
1
0.5
W
Athena
4
2
7
3.75
W
Chernobog
HairlessJew
Chernobog
6
1
6
9
L
4
6
2
0.83
L
Cernunnos
Rip my pants571
Cernunnos
1
1
1
1.5
L
1
7
2
0.29
L
Cthulhu
2
4
4
1
W
Hou Yi
nugsneeds4
Hou Yi
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,583
Damage
57,374
94,916
Taken
86,216
66,958
Mitigated
50,274
35,847
Healing
23,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,247
2,128
0
7,008
23,289
19,515
0
7,429
15,160
68
55,633
W
8,834
1,065
0
7,159
18,189
22,460
185
1,344
16,845
123
77,028
L
Nu Wa
Cooldon69
Nu Wa
12,233
3,281
76
4,410
15,732
6,708
724
3,191
12,315
78,725
0
W
Athena
12,230
3,657
0
6,916
22,740
11,029
87
4,338
18,402
81,456
0
W
Chernobog
HairlessJew
Chernobog
12,868
7,349
0
2,805
11,772
5,573
381
5,671
6,101
0
109,592
L
11,481
6,233
464
6,017
18,284
7,361
0
730
17,283
0
75,640
L
Cernunnos
Rip my pants571
Cernunnos
17,424
8,470
0
9,814
16,521
8,105
2,844
3,513
13,008
0
97,559
L
6,324
1,577
0
392
16,887
6,849
0
2,835
13,891
0
46,637
L
Cthulhu
9,912
1,443
551
2,147
18,792
21,251
0
2,227
16,104
42,819
0
W
Hou Yi
nugsneeds4
Hou Yi
17,404
10,299
0
11,959
18,926
8,381
990
4,937
13,989
0
119,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,422
Gold Earned
48,456
642
Minions Killed
533
0
Camps Cleared
0
1,960,755
Distance Traveled
1,833,737
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,239
462
62
3
0
385,256
6
W
Tyr
10,609
530
142
7
0
399,409
5
L
Nu Wa
10,161
508
134
7
0
327,692
3
W
Athena
10,278
514
121
6
0
407,271
5
W
Chernobog
11,341
567
166
8
0
398,617
7
L
Chiron
10,238
512
120
6
0
346,033
4
L
Cernunnos
10,874
544
165
8
0
365,577
1
L
Da Ji
7,849
392
63
3
0
401,316
0
L
Cthulhu
9,334
467
51
3
0
393,119
9
W
Hou Yi
11,955
598
151
8
0
370,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role