Player Matchup

Achilles
Achilles
Bamablood
Achilles
Level 160
God Stats
2W - 6L
1,463 SR
Queue Stats
251W - 231L
1,576 Elo+
Party 2
Bakasura
Bakasura
ItsjustAgame09
Bakasura
Level 100
God Stats
3W - 2L
1,719 SR
Queue Stats
717W - 779L
1,549 Elo+
Solo
Freya
Freya
KayChaotic
Freya
Level 156
God Stats
6W - 13L
1,472 SR
Queue Stats
571W - 572L
1,492 Elo+
Solo
Chaac
Chaac
LightningsRage
Chaac
Level 126
God Stats
6W - 8L
1,649 SR
Queue Stats
281W - 252L
1,587 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XPBOX
Morgan Le Fay
Level 160
God Stats
6W - 4L
1,555 SR
Queue Stats
344W - 308L
1,622 Elo+
Party 2
Team Averages
Level 140
1,572 SR
1,565 Elo+

VS

Team Averages
Level 145
1,445 SR
1,560 Elo+
Freya
Freya
 
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
SlappedIn3D
Hera
Level 149
God Stats
1W - 0L
1,311 SR
Queue Stats
6W - 5L
1,555 Elo+
Party 1
Yu Huang
Yu Huang
ZackeyX
Yu Huang
Level 121
God Stats
3W - 5L
1,501 SR
Queue Stats
166W - 141L
1,576 Elo+
Solo
Mercury
Mercury
armando13munguia
Mercury
Level 149
God Stats
2W - 2L
1,533 SR
Queue Stats
83W - 94L
1,604 Elo+
Solo
Fafnir
Fafnir
itsBlaìr
Fafnir
Level 159
God Stats
4W - 5L
1,379 SR
Queue Stats
327W - 335L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bamablood
Achilles
16
2 / 4 / 5
9,964
554
10,274
16,843
26,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
17
1 / 4 / 4
10,741
597
3,508
21,862
26,016
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
16
1 / 6 / 2
9,648
536
11,918
15,387
7,609
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 2 / 6
10,358
575
15,072
29,700
28,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
XPBOX
Morgan Le Fay
19
4 / 3 / 5
11,119
618
19,560
13,842
7,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
7 / 2 / 9
12,789
711
28,042
20,840
10,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
7 / 3 / 7
12,141
675
20,950
12,157
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yu Huang
ZackeyX
Yu Huang
18
1 / 2 / 7
10,836
602
15,259
11,415
5,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 3 / 10
11,212
623
12,627
13,773
6,344
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
itsBlaìr
Fafnir
20
1 / 1 / 13
12,024
668
8,974
16,522
22,356
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
10
Kills
19
19
Deaths
11
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
7
2
9
5.75
L
Achilles
Bamablood
Achilles
2
4
5
1.13
L
Bakasura
1
4
4
0.75
L
Freya
1
6
2
0.33
L
2
2
6
2.5
W
7
3
7
3.5
L
Morgan Le Fay
XPBOX
Morgan Le Fay
4
3
5
2.17
W
Yu Huang
ZackeyX
Yu Huang
1
2
7
2.25
W
3
3
10
2.67
W
Fafnir
itsBlaìr
Fafnir
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,332
Damage
85,852
97,634
Taken
74,707
95,125
Mitigated
50,180
44,802
Healing
41,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
28,042
9,699
6,249
11,938
20,840
10,727
2,585
8,447
11,729
62,147
0
L
Achilles
Bamablood
Achilles
10,274
902
2,322
3,138
16,843
26,121
0
10,800
6,043
0
13,174
L
Bakasura
3,508
2,472
2,672
7,824
21,862
26,016
0
16,518
5,344
216
7,305
L
Freya
11,918
2,947
1,142
3,725
15,387
7,609
0
12,114
3,273
27,819
0
L
15,072
460
327
15,266
29,700
28,247
0
23,472
6,228
0
33,177
W
20,950
3,256
1,802
2,485
12,157
5,353
814
6,643
4,946
46,655
0
L
Morgan Le Fay
XPBOX
Morgan Le Fay
19,560
1,403
4,183
4,203
13,842
7,132
39
10,321
3,521
39,442
0
W
Yu Huang
ZackeyX
Yu Huang
15,259
1,116
829
814
11,415
5,400
1,816
5,606
5,356
35,396
0
W
12,627
6,230
5,410
3,079
13,773
6,344
376
5,176
7,879
0
26,322
W
Fafnir
itsBlaìr
Fafnir
8,974
2,088
3,725
5,665
16,522
22,356
498
5,606
10,026
16,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,830
Gold Earned
59,002
161
Minions Killed
200
0
Camps Cleared
0
1,632,206
Distance Traveled
1,763,674
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,789
711
75
4
0
337,634
2
L
Achilles
9,964
554
6
0
0
313,622
0
L
Bakasura
10,741
597
42
2
0
317,367
5
L
Freya
9,648
536
35
2
0
307,024
1
L
Chaac
10,358
575
29
2
0
354,444
0
W
Hera
12,141
675
57
3
0
315,090
3
L
Morgan Le Fay
11,119
618
49
3
0
339,749
0
W
Yu Huang
10,836
602
22
1
0
334,453
0
W
Mercury
11,212
623
34
2
0
405,346
0
W
Fafnir
12,024
668
12
1
0
371,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role