Player Matchup

Danzaburou
Danzaburou
Punks1010
Danzaburou
Level 59
God Stats
4W - 7L
1,472 SR
Queue Stats
9W - 42L
1,095 Elo+
Party 2
Yemoja
Yemoja
bite my wangs7
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,238 Elo+
Party 2
Ishtar
Ishtar
uwu_pookie_bear
Ishtar
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,193 Elo+
Party 2
Team Averages
Level 64
1,491 SR
1,175 Elo+

VS

Team Averages
Level 106
1,620 SR
1,569 Elo+
Bacchus
Bacchus
HotToddHotSex
Bacchus
Level 82
God Stats
65W - 48L
1,608 SR
Queue Stats
65W - 48L
1,546 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
O1Shimbo
Morgan Le Fay
Level 109
God Stats
15W - 7L
1,652 SR
Queue Stats
267W - 210L
1,605 Elo+
Party 1
Bastet
Bastet
PieroScaruffi
Bastet
Level 128
God Stats
9W - 7L
1,600 SR
Queue Stats
357W - 282L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Punks1010
Danzaburou
11
0 / 4 / 2
6,602
660
5,930
10,462
4,465
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 1
6,758
676
3,661
10,939
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 5 / 0
7,017
702
5,209
10,444
4,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 1 / 11
8,045
805
3,631
7,835
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
O1Shimbo
Morgan Le Fay
15
5 / 0 / 9
8,621
862
13,256
6,410
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 1 / 6
8,874
887
10,331
7,985
6,318
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
1
11
6.5
W
Morgan Le Fay
O1Shimbo
Morgan Le Fay
5
0
9
9.5
W
8
1
6
11
L
Danzaburou
Punks1010
Danzaburou
0
4
2
0.25
L
0
5
1
0.1
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,800
Damage
27,218
31,845
Taken
22,230
17,369
Mitigated
19,501
6,559
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,631
372
343
1,528
7,835
9,835
275
1,741
6,094
9,557
0
W
Morgan Le Fay
O1Shimbo
Morgan Le Fay
13,256
918
160
3,025
6,410
3,348
777
753
5,657
49,937
0
W
10,331
2,562
0
1,354
7,985
6,318
435
1,220
6,765
0
28,750
L
Danzaburou
Punks1010
Danzaburou
5,930
2,622
0
2,844
10,462
4,465
0
4,574
5,888
0
28,960
L
3,661
972
1,498
1,252
10,939
8,264
0
7,239
3,700
11,642
0
L
5,209
2,791
0
965
10,444
4,640
0
5,134
5,310
0
22,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,377
Gold Earned
25,540
117
Minions Killed
136
0
Camps Cleared
0
433,236
Distance Traveled
571,626
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,045
805
12
1
0
156,961
0
W
Morgan Le Fay
8,621
862
90
9
0
196,861
2
W
Bastet
8,874
887
34
3
0
217,804
1
L
Danzaburou
6,602
660
59
6
0
164,424
2
L
Yemoja
6,758
676
15
2
0
137,140
0
L
Ishtar
7,017
702
43
4
0
131,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role